Which is the strongest of the 3 archer classes?

seeph

Fledgling Freddie
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Vodkafairy said:
nooo, not at all :rolleyes:



mefinks yours is, str relics affect archery damage also, not just str stat or something stupid :p


Soz Vodkafairy it DOESN'T affect archerydamage

3 STR relics give +20% MELEEdamage

NEVER EVER EVER hit someone for 1200 when we had 3 str relics with mid/excal and my cap with critshot is 1000+

and my Bowdamage is the same with or without Str relics.
407dex 50+14bow kobbie hunter named djark 4L3 :)
 

Vodkafairy

Fledgling Freddie
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seeph said:
Soz Vodkafairy it DOESN'T affect archerydamage

3 STR relics give +20% MELEEdamage

NEVER EVER EVER hit someone for 1200 when we had 3 str relics with mid/excal and my cap with critshot is 1000+

and my Bowdamage is the same with or without Str relics.

bullshit, it just doesn't raise cap, but it does give archery damage bonus. it's incredibly obvious to everyone, why you don't see the difference is beyond me

shrug, we can wait for other people to back me up on this ;)
 

Kinad

Fledgling Freddie
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In 99 % of all these games, be wow, daoc and so on, people try to spec
for cc, stuns, roots..., since it gives a huge advantage.

Think 9 sec anytime stun + 10 sec anytime root + anytime snare and you will understand why the high rr scouts lose to enemy stealthers so selvdom they
can actually remember each time.

At visuals, hunter = scout = ranger, just marginal differences.
At killing assasins, scouts >> hunter = ranger, scouts has huge advantage.
At killing archers, scouts >= hunter = ranger, think its quite close with scout having a slight edge.'

RELICS DO AFFECT ARCHERY DAMAGE, END OF STORY :)

With 2300 ws and 3 relics i was often able to cap on chain+, and yes relics
DO NOT INCREASE CAP, only bow spec + bow speed do that.
 

Nul

Fledgling Freddie
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Vodkafairy said:

Think I will get the lastname "seldom" for him.
At best I can pop BTs and kill brittle guards it feels like... hehe
 

Vodkafairy

Fledgling Freddie
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i think you should reroll and slap yourself for making a char with a name like that, but that's just my opinion :p
 

Nul

Fledgling Freddie
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Vodkafairy said:
i think you should reroll and slap yourself for making a char with a name like that, but that's just my opinion :p

Pffft! So u can have my name Killz? ;)

Keep to the subject and give me a tip on a bow < 5p I can use 4 RvR. (c:

Regarding hunter/scout/ranger I have little opinion. Scouts seams to shoot
continent to continent and Ranger is the only class able to 1 shoot
my BD. (what I can recall)
 

Puppet

Part of the furniture
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Jaem- said:
Sounds like simular dmg to 39thrust on a scout, tho I didn't crit much as of no MoP, think the best I've done is around 500.

Scout melee damage is same as ranger when specced the same, yes.

However the numbers I mention are with druid-haste; where you probably dont use haste on your scout (correct me if im wrong) so I swing ~20% faster. Also my offhand adds a fair deal of damage and increases my swingspeed IF my offhand swings :)

Melee-relics have also an impact on archery-damage; ofcourse it will not increase-cap (same for casters; only cap relics increase is the healing-cap) but it will make you hit higher towards cap. Basically its a WS-buff for damage-purposes (not to-hit or penetrating defenses).

i tried shortly 50+17 bow and with 3 relics was hitting cap on everything except paladins.
 

Konah

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havin solo´d my scout to 50, unbuffed, instead of pl´d, i can tell u str relics make a huge difference :eek7:
 

Kais

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Nul said:
Pffft! So u can have my name Killz? ;)

Keep to the subject and give me a tip on a bow < 5p I can use 4 RvR. (c:

Regarding hunter/scout/ranger I have little opinion. Scouts seams to shoot
continent to continent and Ranger is the only class able to 1 shoot
my BD. (what I can recall)

immolated bows often sell for less than 5p and is a decent rvr bow.
 

Jaem-

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Puppet said:
Scout melee damage is same as ranger when specced the same, yes.

However the numbers I mention are with druid-haste; where you probably dont use haste on your scout (correct me if im wrong) so I swing ~20% faster. Also my offhand adds a fair deal of damage and increases my swingspeed IF my offhand swings :)

You don't seem to understand still, I was not speaking of up front dmg such as a ranger can do, I was talking about a scout living long enough with such high defences to deal the dmg over the time.

3.9spd weapon was 2.2spd, also used haste charges/pots often.

Read somewhere that having haste buff up, lowers the dmg per hitor something is that correct?
 

Arnor

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Jaem- said:
Read somewhere that having haste buff up, lowers the dmg per hitor something is that correct?


have you _ever_ played with haste?

if so, you would atleast have noticed that your styled dmg pr. hit is lowered


in addition, your unstyled dmg remains unchanged.
 

Arnor

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Konah said:
havin solo´d my scout to 50, unbuffed, instead of pl´d, i can tell u str relics make a huge difference :eek7:


i was in rvr when albs had relics, the difference is insane. beginning to suspect that scouts get super-relic bonus that stacks 3 times or whatever :p
 

Jaem-

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Arnor said:
have you _ever_ played with haste?

if so, you would atleast have noticed that your styled dmg pr. hit is lowered


in addition, your unstyled dmg remains unchanged.

Don't watch for what I hit all the time, in rvr dmg goes up and down all the time depending on target, don't really test stuff like that... :eek:

Not like its going to be, "without I hit 250 all the time consitantly and with I hit 230 consitantly against any target!" o_O
 

-Freezingwiz-

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Arnor said:
i was in rvr when albs had relics, the difference is insane. beginning to suspect that scouts get super-relic bonus that stacks 3 times or whatever :p


Scouts are ewul when they have 3 relic's capping dmg on everything, my m8 did that with 3 melee relics pre NF when he was RR4 or so, 1100+ crit each time and 550 on normal shots
 

Kinad

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Most people forget rvr dont only depend on you, but as much on the opponent you fight :)

Most people do also forget that most abilities, altho nice, do come at a price.

A ranger having PD5 + ip facing a sb with 'normal' weapons would
be in a great advantage, but 5 min later he might face another sb using
coldweapons. Having spend 34 points on something which do not help is a lot.
....

There is no real difference between spec, ra and items, most can be tailored
to how you play you archer, but in general you need to go for complete specs
which is allround. Since very flexibel with ToA/NF its hard to say which class is best, simply to many variables, but with sojourner i would say scout has
an edge because fz often allows him to take fights to range. On the other hand a scout could often end up in a bad situation facing dw melee...
 

censi

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thats where slam, crit shot, and FZ, shoot shoot shoot shoot etc comes in handy.

They fixed FZ by whacking it on 15 min timer which is a bad nerf.

They should have made it so the FZ just comes out in front of you. None of GT business. And also put on 5 min timer.
 

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