personally being a fan of siege (used to be anyway).
I would like to see a more dramatic change in the way keeps are layed out. Or towers for that matter.
Working on the wooden tower, like a tempory station that is rarely used such as the 2 towers based at a distance from every main keep in the fronteirs. so therefore does not need to look like heavy guardtowers defending main keeps.
You could also improve archers by implimenting this, they could get an abililty 'flaming arrows'. These arrows burn down the wooden outputs and anyone sat inside defending (works rather like a dot maybe). the flaming arrows ability could work like a dmg add in pvp for a short period, I dunno.
Currently I am a bit fed up of the same old routine to every fooking keep there is, yeah they have a small variation in their layout but i think its pure lazyness as their differences are minimal. maybe make one keep 20 stories high that you have to scale the stairs defended by numerous guards and enemies on route? no doors or walls etc. Or a labarinth with many traps and tricks etc etc with the lord in the middle in a small tower. variation!
what about fireing people on a catapult which takes 30 seconds to fire and they take 50% or so hp when they land inside the keep
could be fun
An ability to maybe dig a tunnel underneath the keep and get in that way, just something a little different to the 3 hour trebbing or ramming.
Just a bit of variation in the siege would do me, all we have currently is a ram, treb, keep gate and keep wall...after 3 years I've had enough
I would like to see a more dramatic change in the way keeps are layed out. Or towers for that matter.
Working on the wooden tower, like a tempory station that is rarely used such as the 2 towers based at a distance from every main keep in the fronteirs. so therefore does not need to look like heavy guardtowers defending main keeps.
You could also improve archers by implimenting this, they could get an abililty 'flaming arrows'. These arrows burn down the wooden outputs and anyone sat inside defending (works rather like a dot maybe). the flaming arrows ability could work like a dmg add in pvp for a short period, I dunno.
Currently I am a bit fed up of the same old routine to every fooking keep there is, yeah they have a small variation in their layout but i think its pure lazyness as their differences are minimal. maybe make one keep 20 stories high that you have to scale the stairs defended by numerous guards and enemies on route? no doors or walls etc. Or a labarinth with many traps and tricks etc etc with the lord in the middle in a small tower. variation!
what about fireing people on a catapult which takes 30 seconds to fire and they take 50% or so hp when they land inside the keep
An ability to maybe dig a tunnel underneath the keep and get in that way, just something a little different to the 3 hour trebbing or ramming.
Just a bit of variation in the siege would do me, all we have currently is a ram, treb, keep gate and keep wall...after 3 years I've had enough