Where direction do you want the game to go to next?

What direction do you want the game to go next??

  • Class balance

    Votes: 119 32.3%
  • RVR geography

    Votes: 94 25.5%
  • RVR content

    Votes: 68 18.5%
  • More visual clsses

    Votes: 17 4.6%
  • Group number change

    Votes: 17 4.6%
  • More stealther classes

    Votes: 18 4.9%
  • PVE expansion

    Votes: 6 1.6%
  • Nothing u are happy

    Votes: 12 3.3%
  • Other

    Votes: 17 4.6%

  • Total voters
    368

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Phooka said:
FGS do something about marketing!!!!!!!
PLS!!!! Get some noobs into the game! You can just buy Daoc in 2 stores in the whole of the Netherlands.. SHOOT YOUR PR MAN!!!!!
So very, very true. The biggest blot on GOA's record now is their utter failure to promote this game in any meaningful way.
 

Gilbride

Fledgling Freddie
Joined
May 19, 2006
Messages
104
Tiarta said:
and place a "easy" to take keep in the middle of Agramon too (like old DC in OF), the realm who had it would have "lets say" 20 % bonus to rp, but the bonus would only be inside Agramon.

for the love of everything, no gd keeps on agramon >< enough with the keeps already.
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
Vodkafairy said:
they need to advertise daoc some to get some life back into it, preferably as a 8v8 game. one time offer of a free lvl 46 ml10 char :p


There are things called Advertising Standards and you aren't allowed to advertise something as something it isn't.....
 

Illudian

Fledgling Freddie
Joined
Mar 23, 2005
Messages
917
Lets not say class balance, with the upcoming class changes it only seems to get more imbalanced!

Voted for more RvR content, cause.. yeah.
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Matriarch|Sneakers said:
I voted geography, basically I'm so tired of NF...it's one big mistake :(
Yup. Everyone blames TOA, but the population didn't actually take a hit till NF arrived.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
voted RVRgeography.

Just because its so crap atm :/ Especially with the silly iRVR.

And no thx to some bonuses on agra, would mean roaming zergs inthere destroying everything pretty much all the time.
 

Vonwar

One of Freddy's beloved
Joined
Feb 21, 2004
Messages
221
Matriarch|Sneakers said:
I voted geography, basically I'm so tired of NF...it's one big mistake :(


One thing i dont understand is why you are so many that are tired of NF. If you compare to what was used in OF where everybody ran in Emain, and ppl if they were not well known had to solo or wait for hours for a group spot.

To me we have a LOT and i mean a LOT of other oportunities in NF what we did not have in the OF.

What i could find very nice would be if we had much higher server populations sharing the same frontier. I remember when we had Gorre the Test Server for 30 days or so. It was very funny, things happened in all 3 frontiers at the same time, and also in DF, large - medium - small battles, duos trios solo ppl fighting, there were hardly any quiet spot.

What they should do at Mythic was to invent or make a language skin cause if they did we could share the frontiers with german and french speaking people. We dont need more pve zones, we have more than enough, i even think we have too much with double of all zones. But in RvR with a server with 2500 - 3000 ppl online is very nice i think.

Best regards

Vonwar
Guildmaster of Danish Huscarls
Mid Pryd/excal cluster.
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
RvR geography, rvr content and group sizes would prove a nice change. Sicne we onyl were allowed one chosie I took the first I mentioned.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Vonwar said:
One thing i dont understand is why you are so many that are tired of NF. If you compare to what was used in OF where everybody ran in Emain, and ppl if they were not well known had to solo or wait for hours for a group spot.

To me we have a LOT and i mean a LOT of other oportunities in NF what we did not have in the OF.

What i could find very nice would be if we had much higher server populations sharing the same frontier. I remember when we had Gorre the Test Server for 30 days or so. It was very funny, things happened in all 3 frontiers at the same time, and also in DF, large - medium - small battles, duos trios solo ppl fighting, there were hardly any quiet spot.

What they should do at Mythic was to invent or make a language skin cause if they did we could share the frontiers with german and french speaking people. We dont need more pve zones, we have more than enough, i even think we have too much with double of all zones. But in RvR with a server with 2500 - 3000 ppl online is very nice i think.

Best regards

Vonwar
Guildmaster of Danish Huscarls
Mid Pryd/excal cluster.

I've played on clusters with that size of population and its not much different at all. Its still down to camping, and some RVRgroups that dare to leave those precious campspots. NF as a whole is garbage and nothing else, unless you happen to love camping.
 

crispy

Can't get enough of FH
Joined
Mar 9, 2004
Messages
2,706
RvR geography as it is is baaaaaaad for solo'er (irvr) and a hell for any fg who tries to roam the mainland (agramon is empty)
 

>.< Pooned

Fledgling Freddie
Joined
Nov 12, 2005
Messages
1,231
Givf the facking OF back ffs this geografy of rvr is just shit i like the keeps on big hills etc ! ! ! whats the bad on that?
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
Javai said:
There are things called Advertising Standards and you aren't allowed to advertise something as something it isn't.....

well i wasn't entirely serious, underlying point was that it would be great to have some more active groups roaming so we could all go agramon and not be shit bored waiting an hour for every fight
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Vodkafairy said:
well i wasn't entirely serious, underlying point was that it would be great to have some more active groups roaming so we could all go agramon and not be shit bored waiting an hour for every fight

well some groups just cant survive on Agramon, since the groups that are out roaming are high rank and also very well etched together. There is little point in going out facing rr11 midgroups etc, some also add a ton and ruin most fights. Cluster is good for zerglings or very highrankgroups that can outlive zergs for some time. Anything inbetween get crushed pretty darn bad. Not crying or anything, just stating how it is for a mediumrankgroup atm. I dont think many have the patience required to just go on and accept alot of losses all day long.
 

Rauno

Fledgling Freddie
Joined
Jan 21, 2004
Messages
275
give OF back but just shorten the running time from dl to emain.
 

Danord_durin

Fledgling Freddie
Joined
Jan 3, 2004
Messages
842
REMAKE NF:::::::::Originally i would have liked Nf to be like this:
2 Mgs for each realm instead of 1. To avoid so heavy camping. Add abit more space to run, but not to much. Cut port time down to 1/3. Use the new style keeps i think they are quite ok. And they should have stuck with the old time Relic keeps just abit harder.
 

Things

Fledgling Freddie
Joined
Dec 24, 2005
Messages
80
Tiarta said:
and place a "easy" to take keep in the middle of Agramon too (like old DC in OF), the realm who had it would have "lets say" 20 % bonus to rp, but the bonus would only be inside Agramon.

nice idea :) although i think the zergs would give some mega lag :p
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Azathrim said:
Agreed, let us start with lowering the growth rate on Defenders Rage. A 1.20 frontal "anytimer" is just ... stupid. :)

Its far from an anytime, the only major differance is that its now possible to land it on classes other then basic melee types, and all this does is bring Armsmen back up closer to being on par with heros and warriors. And this change might not even make it through yet.
 

Cruhar

Fledgling Freddie
Joined
Feb 3, 2004
Messages
857
Other:
1 - Remove Realpoints, let people play for the fights instead of the reward.
Add titles based on Honourable kills...

a) Honour will be based 'Your Honour Rating' vs 'Enemy Honour Rating'

b) Percentage of damage done (if you do sub 50% damage, but the enemy dies you get no honour (to avoid farming and adds)

c) Your Masterlevel vs Enemy Masterlevel

d) Your Char level vs Enemy Char level

etc.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Cruhar said:
Other:
1 - Remove Realpoints, let people play for the fights instead of the reward.
Add titles based on Honourable kills...

a) Honour will be based 'Your Honour Rating' vs 'Enemy Honour Rating'

b) Percentage of damage done (if you do sub 50% damage, but the enemy dies you get no honour (to avoid farming and adds)

c) Your Masterlevel vs Enemy Masterlevel

d) Your Char level vs Enemy Char level

etc.

I like the idea with no realmpoints but that honourthingy, made no real sense. Sounds like another variant of RPs? :)

And besides, noway that Mythic will ever remove RPsystem now. Its waaay too late for that :)

Id rather see that titles was more important, and abilitys came from that, instead of the, most RPs can buy the most fluffystuff. Bane of hibernia = you get 10% on all vs hibs, Master soldier = u get 5% bonus on all vs all, DBtitle=you get 20% more chanse to crit, Dragons Bane = you get a aoefirebreathspell, with some cool effect and nifty damage, etc etc, variations are endless and tons can be added too. Put in unique stuff at higher lvls and base it on archetypes. For example, Ubermastersoloer for assassins = you get double movementspeed in stealth. Or, for caster, IP, etc, for heavy tank, testudo, etc.

Simple goals with simple rewards would be tons better than the system we have now imo, with stuff on sane timers.


imo anyways ofc! :D
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
raid said:
definitely this one, even something very minor such as teleporter to agra milegate for each realm could make agramon much more active and there would be no "need" for any realm to allow irvr etc..

yeah, because the run from your keep to agramon is so far... not like the nearest keep is often taken afteral oO. Most groups rather run the risk of being zerged and farm easy rp's then go agramon
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
Cruhar said:
Other:
1 - Remove Realpoints, let people play for the fights instead of the reward.
Add titles based on Honourable kills...

a) Honour will be based 'Your Honour Rating' vs 'Enemy Honour Rating'

b) Percentage of damage done (if you do sub 50% damage, but the enemy dies you get no honour (to avoid farming and adds)

c) Your Masterlevel vs Enemy Masterlevel

d) Your Char level vs Enemy Char level

etc.

hehe, no thanks :eek7:
 

Eleasias

Can't get enough of FH
Joined
Dec 22, 2003
Messages
1,094
Corran said:
yeah, because the run from your keep to agramon is so far... not like the nearest keep is often taken afteral oO. Most groups rather run the risk of being zerged and farm easy rp's then go agramon
Sad but true, personally I just play for the fights as after having quite a few rp's I dont really give a fuck about them, but most ppl still want to get their share of them. But also its better to have constant action (not as good fights though) than roaming almost empty Agramon cause theres just ~2 groups willing to go there.
 

GrIrcSpammer

Fledgling Freddie
Joined
Nov 21, 2004
Messages
985
censi said:
a) Concentrate on classes balancing issues. You feel there is still a lot of imabalance between realm classes that makes the game unfair.

b) Concentrate on redesigning the RVR geography. You feel New Frontiers has not been good for RVR in general. You like some of the aspects of it but you would like to see a radical reworking of the dymanics.

c) You like the RVR geography but you would like more RVR content. Perhaps instanced RVR, did areas to RVR not effected by keep warefare.

d) Introduce more classes to add more dimensions

e) Increase or decrease group sizes.

f) add additional stealther classes.

g) You would like another PVE expansion which offers RVR incentives (new abilities better equipement)

h) Nothing you like the game as it is

i) Something else.





for the love of god




REMOVE MELEE LAG REMOVE REMOVE REMOVE REMOVE


R _ E _ M _ O _ V _ E MELEEFUCKINGLAG
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
I would the sea areas to be removed or unusable, therefore no boats, so you couldnt dive or swim/boat accross the middle.

Would bring back the element of travel in the game, so you would have to go through agramon until you secured an instant port into the other realm. Which is really missing from the OF. We have the instant port to keeps, but since everyone has boat travel it means everyone get dumped into a small area.

This boat bollocks to dock areas is pure shit for soloers (at least in my eyes) the only decent time for soloing I like is when people travel from their instant port keep to a camping spot, ie mids/albs behn going to nged area. It gives a stream of people instead of just clumping everyone into an area (beno bridge/surrounding area) which just makes for adding and general zerg.

- For stealthers it allows for agramon crossings/Mile Gates/ inbetween the gates to roam.

- With the two mile gates it spreads out the numbers and allows different escape routes for those FGs who don't do the fg v fg scene and want to travel to other realms to take tower/keeps. Or if they want to camp (like they do at bridges atm) they can camp MGs instead. I dont think zergs can fear being farmed by the FGs to the extent they used to be in OF, since the amount of interrupts and dmg output is alot more than what it used to be.


EDIT: Fix melee lag and balence MLs/Classes/Artifact balence needs readjusting aswell
 

raid

Can't get enough of FH
Joined
Dec 22, 2003
Messages
1,368
Corran said:
yeah, because the run from your keep to agramon is so far... not like the nearest keep is often taken afteral oO. Most groups rather run the risk of being zerged and farm easy rp's then go agramon

its not my run im concerned about tho...

take yesterday for example, we made grp, had no instarvr so we went agramon. roamed 20minutes, with exactly zero enemies there while there was constant deathspam from hadrians wall.

so clearly agramon could use something which would attract people there.
 

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