Lexa
Fledgling Freddie
- Joined
- Aug 3, 2004
- Messages
- 210
Well i preordered.. gief beta now please!![]()
I'm sure they will, about a week before release that is.
Well i preordered.. gief beta now please!![]()
I'm sure they will, about a week before release that is.
well I don't see what all the fuss is about 'getting into beta' unless you really like to test a buggy product like I do, as with most betas it isn't a 'free trial' of a complete product, you'll have crashes, resets, and be stunted about with focus testing... Many many people don't relise that and come to the wrong conclutions about the game
well I don't see what all the fuss is about 'getting into beta' unless you really like to test a buggy product like I do, as with most betas it isn't a 'free trial' of a complete product, you'll have crashes, resets, and be stunted about with focus testing... Many many people don't relise that and come to the wrong conclutions about the game
They've only seen the apha stuff and kneejerked the responce as if WAR > WoW that means to them they aren't in the 'cool' game anymore. Remember a lot of the playerbase out there think there can only be one game that can be good and sucessful .
They really didn't see the harmony between the old school MMOs and there hasn't really been a 'on mass' floppage with MMOs until WoW showed up and devs rushed to cash in this wave of success thus making subpar rushed and very broken games. Furthing the beleaf only one MMO can be good (ie WoW). Until 'the masses' realise that there is more good choices out there, they will stick to WoW leaving the rest just to distill into the other MMOs, which on one hand is good.
As long as the devs and publishers aren't expecting their game to be an instant success and rake in WoW's numbers, then all MMOs have a chance, ultimatly it's not the clone screamers that kill the MMOs it's the greed of the team behind it.
I would agree with this, I feel a few recent mmorpg's have been WoW rip-offs, for better or for worse, they have tried to duplicate the game template in an obvious attempt to duplicate the success. This causes one obvious problem and that is that it makes these games very easy to compare to games like WoW.
well yeah no wonder they try to duplicate it since it has been such a great success... The problem with all MMO right now, at least the ones I have tested, is that they all is for like 12 year old kids with no life. That is the biggest problem acording to me, fine they can copy the wow template as long as those irritating kids will go away. That's one of the bigger reason I have been seeking War out is just that it seems they try to get more mature audience and that I love the Warhammer universe.
The WoW template isn't exactly that much different to the every-mmo-before-wow templateAnd there have been plenty of tanking MMOs before WoW launched too.
The problem isn't that the latter day games have failed though - a lot of them are going to be quite profitable - The problem is that people see WoW numbers as a requirement for "success" - WoW numbers are an abberation, anyone expecting to get them with their new game has their head in the clouds.
It's like comparing any new game release to Pokemon and declaring it a failure if it doesn't break its 20 million sales mark...
You are both right but also IMO both wrong...
Yes publishers invest a ton into games these days,so subcriptions numbers would matter to a point. An investers main question should and qiote possibily would be: how fast would I make my return and start profiting?
Like I said it's down to greed, you've got the 'lets make a 'quick' MMO push it out into the market and game our money back within the year and start profiting' or the 'lets build a MMO gain a soild playerbase and allowing it to increase steadly over 2-3 years to make turnover', EA and Mythic are the latter and for a simple reason:
MMORPGs are a long term investment. Until WoW popped it's head up a lot of us MMOers kepted loyal to our MMOs, everyone understood that, so 'quick profit' in the market was thought of impossbile therefore the volume of titles on the market was small. now that WoW pulled in so many quickly, the thought of publishers is MMOs = console games, commitment to a game is short therefore playerbases will jump to the next fad game, therefore hype the game up and people would come running.. Thats half true but still the above comment is true and many publishers don't release how loyal a gamer is to their communities, heck even the new MMOers from WoW are still extremly loyal to it, 'quick profits' are still quite hard to do in this market, therefore if a publisher isn't expecting a long term commitment to the game before mass profits.. They are in for a shock
I agree, "modern" investors dont use the payback rule to determine whether they should invest or not. These kind of estimates are not able to calculate investments that need a longer timeframe to become profitable... and usaly good things dont come around easy, it takes time...
Using NPV method to calculate whether they should invest or not, will in most cases result in the investor wanting especially a mmorpg to be as addictive as possible and hope for it to hold out many years, with an steady increase in the playerbase. A increasing playerbase allows economies of scales... one of the most important factor of making profits on producing computer game! Its just like any medical company, first there is a phase of massive R&D with statistical tests and analysis of the drug, once its approved, there are very slim costs associated with putting the product on the market and reaping high marginals..
This is what their want to do with WAR, and thus the delay..
It will be something unique, EA knows it has to be able to match WoW.
They do have the advantage of having purchased a "small" studio like Mythic with huge experience in what succesfull mmorpg pvp can be like..
Do you seriously believe that 90% of gamers are the elite bunny hoppers? I suppose it depends on which gaming circles you move in but 90%???
If that is true then I personally know ALL the remaining 10%....
The real outlook on subs long term will be in complete flux, so everyone could be looking at a loss of profits over the first yearhowever if the quality of the game is typed up then the rep of the game would improve so your looking at about 1.5 years before you can start really to look at profits, hence the reseaning behind the longer term commitments work out in the again and theres no quick profits anymore..
If EA understand all this and understand how the market cureently is and WAR isn't really 'for the market' then it's going to be ok![]()
Well if you look at it this way theres not that many games or formats that don't really not have some form of scoreboard, plus lets look at the current most hyped game out there Halo and GTA both are FPSs, gaming these days isn't about fun it's about winning (although Wii sales contridict my beleaves but things like Mario kart and all those party games still fuel the compeive nature of gaming).. Now in the MMORPG market theres only a few games that cater for that type of gamer, and needless to say WoW actally is one of those games and it does again needless to say holds the bigestest chunk of the market..
Yes '90%' could be a wee bit overstating yes but however it's more then likly for the most part true... =/
I'd revise your verdict on DaoC. The SI period ( maybe with very early Toa) were probably the busiest times. That's the 2nd year.Once again im not convinced this is true.
I can proabably count on the fingers of one hand the number of mmorpg games which had more active subscribers several years after release than they did in the first year (EvE, WoW, Lineage, Lineage 2 and...erm....wait a sec..).
DAoC? no
Perhaps im wrong, but I doubt it.
I'd revise your verdict on DaoC. The SI period ( maybe with very early Toa) were probably the busiest times. That's the 2nd year.
Danita
Fael note I said 'hyped' not 'best selling'..