Whats the biggest changes you'd like to see in daoc?

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old.ivan

Guest
Originally posted by pudzy
Ok

What are your top 5 biggest changes you would like to see in daoc how it is right now?

Mine would prolly be..

1. Clerics nerfed MORE and their ae mez timers matching healers

2. Stun removed from hib casters.

3. BeastCraft removed from hunters and them given shield ability.

4. Spec points for all stealthers identical.

5. Shamans given more self protection i.e insta mez/root so they can escape danger.

Pudz mate this is way too biased mate :) You basically described how midgard would be able to regain its lost power :)
 
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Meatballs

Guest
Originally posted by pudzy


Infils can spec thrust and have higher hp than ns's afaik - sb's cant spec anything but slash that in its self makes up for the disadvantage - imo - ns's shouldnt have DD - infils shouldnt get vanish and shouldnt get 2.5x - their ability to spec thrust is a much greater ability than our 2h - which even tho slow - infils still do about tha same damage even tho they are all 1h wep users - also they hit faster and deal alot more damage than an sb can faster.

leftaxe and doublefrost is more important an ability than having 2handed

yes remove vanish, and remove ip as well, from everyone, or nerf ip harshly :p

buff up nightshades shout its shit.

give sbs some silly thrust line with crap styles in, so when they attack infs/sbs and get negatives they can whine some more :p
 
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Mardukk

Guest
The only thing I want to see in game is:



THE FOOKING GAME!!!!!LET ME PLAY FFS!!!2.5 WEEKS WOUT PLAYING BECAUSE SOMEKIND OF BUGG DONT LET ME PAY TO OPEN MY ACCOUNT!!!!
 
D

Danya

Guest
Originally posted by The Real Redi
4 - make the AoE spells proportional to how far from the centre of the blast/mezz you are (i.e if Mjolliner is cast at point x, Sir A, being closer to the target, would take more damage than Sir B, who is right on the very edge of the area)
Um, they are, hence the classic 2 dmg mjollnir mez break. ;)

Magic can always be justified but is that what minstrels have?
Yes, we don't train at the academy for nothing! :p

2 - Up my resists please? Im used to taking shots of posion, lightning, fire, ice, body, matter, cabbage, root, ice, pebbles... for gods sake, i used to do a lot of landscape gardening, and after a few years, i stopped getting blisters, as i had changed to cope with it. Its a form of evolution
Get buffs/better items. :p

And finally a suggestion: Give hibernia decent horse routes. The current set are just completely braindead.
 
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Aravis

Guest
Originally posted by pudzy


Infils can spec thrust and have higher hp than ns's afaik - sb's cant spec anything but slash that in its self makes up for the disadvantage - imo - ns's shouldnt have DD - infils shouldnt get vanish and shouldnt get 2.5x - their ability to spec thrust is a much greater ability than our 2h - which even tho slow - infils still do about tha same damage even tho they are all 1h wep users - also they hit faster and deal alot more damage than an sb can faster.

One of the reasons infils get 2.5x is because they will have an extra skill line (not implemented) in disguise so, if it's ever implemented, will have to spend more points to be a rounded toon. Well, that's what Mythic says anyway ;)

Although it'll probably end up an RA like scouts longshot and volley :/
 

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