Tallen
Fledgling Freddie
- Joined
- Mar 2, 2004
- Messages
- 3,358
Just a few thoughts on the things which, imo, kept players rvring on DAoC for nigh on 7 years and counting and some things which are seemingly absent from Warhammer.
Titles: Yes there are rank titles, but they are never the main focus of the identity systems. If i click on an enemy, i'd like to know what renown rank he/she is and as such know what kind of fight im in for. Currently all you get is name, class and level. I'd love to be seeing the high rr players identified clearly in orvr, sure this is an epeen thing, but players love earning and displaying titles which have meaning to them and their enemies.
Focussed Objectives: Ob's and keeps are incidental, there is no focus for players in rvr. I'd like to see all rewards for OB's removed but have them instrumental in keep sieges and defences. For example, take a certain BO and it grants you an instrument to blow a hole in the outer keep wall, one that causes a magical fog-of-war making it more difficult for defenders to target enemies etc. Then have all the emphasis on the keeps, taking an undefended keep should reap HUGE rewards BUT you need to take ALL the BO's first to be able to do this (taking a keep without holding all the BO's should give you nada). This will hopefully encourage players to defend and encourage pvp instead of pve, put the emphasis on the defending realm to go out and hold their keep instead of them just shrugging their shoulders and wandering off to pve elsewhere. Losing an undefended keep should also put massive penalties on the defending realm across all same and lower tiers (to stop players doing this in T2 to screw over T4) and all zones, say, 50% reduction in RP's and all XP types for, say, 12 hours. To make this work keeps will need to be more difficult to take or at least take longer to allow players the chance to raise a defence force. Defending a keep should give the opposite positive bonus and attacking a defended keep should also reap a nice bonus for the agressors.
Just my 2 cents, i have no idea how to encourage open-field rvr, love to know if anyone has any bright ideas about this.
Titles: Yes there are rank titles, but they are never the main focus of the identity systems. If i click on an enemy, i'd like to know what renown rank he/she is and as such know what kind of fight im in for. Currently all you get is name, class and level. I'd love to be seeing the high rr players identified clearly in orvr, sure this is an epeen thing, but players love earning and displaying titles which have meaning to them and their enemies.
Focussed Objectives: Ob's and keeps are incidental, there is no focus for players in rvr. I'd like to see all rewards for OB's removed but have them instrumental in keep sieges and defences. For example, take a certain BO and it grants you an instrument to blow a hole in the outer keep wall, one that causes a magical fog-of-war making it more difficult for defenders to target enemies etc. Then have all the emphasis on the keeps, taking an undefended keep should reap HUGE rewards BUT you need to take ALL the BO's first to be able to do this (taking a keep without holding all the BO's should give you nada). This will hopefully encourage players to defend and encourage pvp instead of pve, put the emphasis on the defending realm to go out and hold their keep instead of them just shrugging their shoulders and wandering off to pve elsewhere. Losing an undefended keep should also put massive penalties on the defending realm across all same and lower tiers (to stop players doing this in T2 to screw over T4) and all zones, say, 50% reduction in RP's and all XP types for, say, 12 hours. To make this work keeps will need to be more difficult to take or at least take longer to allow players the chance to raise a defence force. Defending a keep should give the opposite positive bonus and attacking a defended keep should also reap a nice bonus for the agressors.
Just my 2 cents, i have no idea how to encourage open-field rvr, love to know if anyone has any bright ideas about this.