whats a good minstrel spec?

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Envenom2

Guest
im currently taking abit of a break from hib and playing a minstrel whats a good spec im lvl 10 atm with 4 slash 10 instruments.

gonna play this char in pvp server so testing the char out now
 
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Madonion Slicer

Guest
I am going all Intru and Slash, at 24 i will be 24Instru 15 Slash and 5 Stealth just so i cant be targetted at range. will only be specing left over points in stealth as minstrel stealth is useless else by 50 i be full instru and as high as i can get slash, with left over stealth.
 
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georgus

Guest
Personally I think the best spec for a minstrel at the moment is;

45 instrument (last AOE mez in next patch)
48 slash

People say AE mez is almost useless but dont think 49slash is gonna make noticable difference. If your brave go with;

43 instrument (loose highest DD shout)
50 slash (though thrust is tempting for dragonfang)

Its not for me though, the DDs are what does most of my damage in most fights. Suppose finally theres the more traditional spec's with stealth but I wouldnt waste your points post see hidden.

In PvP environment it might be more beneficial to let instruments lag a level or two behind, low weapon skill is really gonna hurt you unless you have a group sorted to play with.

Hope this rambling has been some help.

Georgus
50 Minstrel / Prydwen
"You have just been killed by see hidden..."
 
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old.LandShark

Guest
45inst/39melee/28stealth is still a really good versatile all-round spec that gives you a lot of group use and still the ability to stealth. You can't hide from assassins any more anyway, so why bother with high stealth spec?
The people advising NO stealth and 48melee.... what on earth for? It's near-pointless having it over 50 and with 48spec you'd haveit at 50 just from RR3....
Nah, drop that down a bit and get a bit of stealth. At least with 28stealth you have the equivalent of assassin-like stealth vs greens and low blues. (i.e. 125 detection range)
 
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old.LandShark

Guest
on PvP i'd be thinking more of 44inst/37slash/33stealth, though. Sorry to make another post for this but edit button is being wierd to me again
 
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Danya

Guest
Autotrain instruments, get 44 instru/50 thrust. 50 Slash isn't worth it, the only reason to go 50 melee is for DF.
With respec I'm going 49 ins / 44 thrust, despite Landshark's claims, speccing ~30 stealth isn't worth it. I'd rather have a decent pet.
 
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hotrat

Guest
Atm my spec is 44 inst 37 thrust 33 stealth with 45 points left over. Prolly gonna respec to 44 thrust 44 inst 21 stealth or maybe 44 thrust 45 inst 19 stealth if ae mezz is in fact more useful than most ppl say.

Of course going high inst is tempting for higher average dd dmg and possibly a nicer pet but i really need to test stuff. Dragonfang doesnt hold much interest as minstrel rarely evades, and they got a 6 sec insta stun anyway.

44 thrust buys you tranquilize to wyvernfang chain, which i also need to test :)
 
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Elvewen

Guest
My baby minstrel is sepced for 47 instument (last rejuve song), 44 Slash and 14 Stealth, with Stealth only kicking in at 20 and maxing at 36.

This should make my PvE life easier, as you cant stealth with a pet or any song.. so whats the point.

It might be usefull in RvR as you can turbo to the front, stealth in the trees, do a bit of spying, then turbo out of there.. but with the Infils see hidden... your visible anyway. And from memory (I could be completely wrong here) your chances of detection are lvl based and not skill based. All the happens is I would be bloody slow stealthed with a large "no stealth" area.
 
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Dherkova

Guest
U should play another class ... But well, if u wanna use
a minstrel in pvp i'll say 44 instr 44 slash 21 stealth or 44 instr
39 slash 29 stealth. Aoe mezz is useless and u'll need some points in stealth. I hope minstrel stealth will be more usefull in
pvp than it is on normal servers atm.
 
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old.LandShark

Guest
Perhaps, but i'm not speccing to 50inst or whatever just for the sake of a better pet. No thanks, nuh-uh. I'm fine with mere yellow pets, thanks....
Can't stand using them in RvR anyway.
 
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Danya

Guest
Originally posted by Elvewen
My baby minstrel is sepced for 47 instument (last rejuve song), 44 Slash and 14 Stealth, with Stealth only kicking in at 20 and maxing at 36.
Um, you want the last healsong?! Whatever for, it's next to useless (seriously, how often do you see a minstrel in RvR pull their lute out for their uber healsong?)
Stealth at 20 is far too early IMO, I wouldn't bother speccing it till at least 35, you'll gimp yourself for levelling.

DF is MUCH better than minstrel's stun shout. For one thing style stuns aren't affected by resists (gg mythic) so it'll last for decent duration, and it's base duration is 9s not 6 anyway. Added to that it hits for damage and uses a small amount of endurance instead of a lot of power and endurance. Actually getting an evade is much harder of course.
 
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Purefun

Guest
Current spec : 44instr 39thrust 29stealth, respeccing to 50thrust 43instr. For pvp stealth is still useful and I'd use my first template. Endcost for dd's is too high, too often resisted or large negatives, stun is only good to interrupt quickcast.
 
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-Steph-

Guest
Training 50 instruments is really useless if you do it just for the pet, because you can get + instruments items that give you 50 instruments easily.

I think it's a good idea to have a bit in stealth. If you want to be a very good meleer with speed well erm, skald would be a better class then :)

44instruments (you will do most damage with your shouts anyway so last shout is kinda important) 44 thrust/slash and what's left in stealth. I think the last aoe mezz is crap anyway so dont go 45 instruments.
 
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Danya

Guest
Originally posted by -Steph-
Training 50 instruments is really useless if you do it just for the pet, because you can get + instruments items that give you 50 instruments easily.
Having tested this I find it's a lot easier to hold charm with 57 (44+13) instru on a level 52 pet than with 50 instru on a 52 pet, so I'll stick with speccing high and being able to get 60+ instru... Also +ins is not easy to get on items. Most +ins items are instruments, not useful if you want to fight with your pet.
 
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old.LandShark

Guest
on the 50thrust/43inst spec; hmm. I'll agree the final DD's huge power, frequently-huge resistedness (word? :E) may mean it's no great loss, but.... seriously, we don't evade THAT much...
I tested dodger 3 on my first RA respec and tbh it does less, as far as i can see, than a good cleric buff. (not buffbot here, balanced cleric with ~25enh)
Can it be all that useful soloing? Compared to the extra DD power and the stealth you lose?
And in zerg v zerg situations, have you really got nothing more useful to be doing than meleeing some tank hoping for an evade?

edit: I'm not flaming here, I'm entirely willing to be persuaded that it's a good idea.... just that I can't quite see it atm ;)
 
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Purefun

Guest
Whenever I'm duelling I feel like i evade more than block. I usually do tranquillize (med bonus to def) to get an evade or block then do the corresponding style. With 50 thrust after an evade I can df, df (target is stunned, last attack still evaded so I can keep doing this), df, ratfang, wolftooth, liontooth. Target should unstun when I performed my ratfang so the 3chain will still finish. All these styles require low end, so most of time I should have end left when the tank/hybrid hitting me is out of end. Anyway this is just my playstyle, if you want to go slash/stealth noone's gonna stop you :)
 
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Danya

Guest
Purefun has a point there - your spec depends on your playstyle. I like pets so high instru spec makes sense. Others prefer better melee etc.
I'm actually considering 47/44/14 as a spec... (47 for charm, not healsong btw ;))
 

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