I know what most of you will answer to this question: booooring. And I can agree. Still, bear in mind that we do already accept a degree of similarity between the realms in the fact that we share (most) RAs and master abilities, and this works just fine, so this is at least worth consideration.
On the flip side, if all realms had the same classes, the game would be balanced by default. No one would be able to whine about FotM setups not possible in their own realm, abilities (like AoE stun) not available to their classes, or blame their own ineptitude on underpowered characters (or claim skill thanks to overpowered chars!). Mythic wouldn't have to play the nigh-impossible game of balancing the four (or 39, in this case!) legs of a table by cutting off (or adding) bits to each of them in turn in the hope that the end result will be fine. The number of classes would be drastically reduced, meaning that the developers would have more opportunity to address bugs and deficiencies in each of the classes.
So, what do you think: CS with swords and sorcery, or the way forward (not that it will ever happen)?
On the flip side, if all realms had the same classes, the game would be balanced by default. No one would be able to whine about FotM setups not possible in their own realm, abilities (like AoE stun) not available to their classes, or blame their own ineptitude on underpowered characters (or claim skill thanks to overpowered chars!). Mythic wouldn't have to play the nigh-impossible game of balancing the four (or 39, in this case!) legs of a table by cutting off (or adding) bits to each of them in turn in the hope that the end result will be fine. The number of classes would be drastically reduced, meaning that the developers would have more opportunity to address bugs and deficiencies in each of the classes.
So, what do you think: CS with swords and sorcery, or the way forward (not that it will ever happen)?