After careful review of the realm abilities available to infiltrators, I have decided to go for the masterfully thought out über-template called Mastery of Cowardy, which at R3L1 consists of:
Augmented Constitution 3 - this will give me more hitpoints, allowing me longer reaction time to hit the sprint button. Also a pre-requisite RA.
Long Wind 1 - this is what makes the template shine, it allows me to sprint for extended duration.
Second Wind - completely restores endurance. This is a must for someone who wants to really sprint for a long time.
After those, in order of desirability, are:
Tireless - increased endurance regeneration, regenerate even in combat! With this, even if I get attacked by a gray, I still stand a chance of escaping from total ownage, because my endurance regeneration simpy doesn't stop!
Increased levels of Long Wind - be able to use that endurance bar for longer, not many abilities can beat this!
Mastery of Water - sometimes you can come across huge expanses of water, where your movement speed is reduced! This is a bad thing, as everyone knows, it is too easy get caught by the evil grays while in water. Investment in this isn't top of the list, because Emain Macha doesn't contain enough water. Highly recommended for people who like to keep in shape by swimming.
Don't be afraid to go for this template, it is almost guaranteed that you will live longer with these Realm Abilities when you're out alone in hostile territory! Just remember to have /sprint and Second Wind in your every quickbar and you will stand a chance against the grays!
Addendum:
At the relatively easily attainable Realm Rank 11 (only with this template!), it is possible to really master the art of Cowardy with the following final template:
Augmented Constitution 3
Longwind 5
Tireless 5
Regeneration 1 - got hit by a gray? No problem, you will be at full health sooner than the others, allowing you to take ANOTHER swing while sprinting away!
Mastery of Water 3 - sadly it isn't possible to max out on this RA, but even the incredible 9% increase in swimming speed will make a noticeable difference in your ability to escape by water.
Second Wind
since mystae chose to bump this thread back up ( ) I'll add another comment...
imho no rogue should be without dodger. Firstly, the prerequisite Aug.Qui is useful for everyone, especially i think archers? and secondly, lots of good styles chain off evade. Diamondback and especially dragonfang come to mind, also the Hamstring->leaper->etc chain in critical strike.
There aren't that many infiltrators with Dragonfang though; none on Prydwen AFAIK, and certainly no minstrel with 50 thrust It's a build I'd go for with my infiltrator though; Dodger + Dragonfang
I'm surprised most people are ignoring trip and grapple. For tanks its going to be damn handy when your enemy decides to leg it. I was thinking
First aid Lev 2
Ignore Pain
Determination lev 3
Trip
O course this will take an extremely long time to get enuff rp for rank 5 lev 3 lol will take loooong time but it'll be worth it. And if I ever got more....
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