aegnor
Fledgling Freddie
- Joined
- Sep 10, 2004
- Messages
- 82
Every game requires skill to play. Even a game like tic-tac-toe requires skill but the possibilities are so limited that it's negligible.
In games like DAoC player skill is related to reflexes, positioning, targetting, movement, camera control, using the right abilities at the right time, taking advantage of terrain, knowledge of classes/abilities, knowledge of enemy players. As skills these are improved through experience.
If you play in a group then other things come into play like teamwork, communication and coordination between grp members.
Strategy is always important, taking advantage of your abilities and avoiding situations where you are at a disadvantage.
Then there's technical factors like lag and fps, which are mostly dependant on your computer setup and your wallet, but that can make a lot of difference in gameplay.
By design a particular class or class combo might be better suited to face another and have the upper hand in some situations (be it solo or grp), it does have an influence on the outcome of a fight but it doesn't directly relate to skill, it is just how the game works. Now if you compare the gameplay of several different players with similar characters then it is easier to evaluate skill, but it's still something a bit subjective.
In RPG's how you equip and spec your char is also important and can be considered a skill, knowing what items to pick requires knowledge of the game, you have to make choices and compromises that will have impact on how you perform. Better equipped chars have a natural advantage, which can be unfair because equipment is related to playtime invested on the char.
Skill and ethics are separate things though, someone that uses grief play and acts like a twat can still be a good player, even though most people would probably hate the person or just ignore her.
In games like DAoC player skill is related to reflexes, positioning, targetting, movement, camera control, using the right abilities at the right time, taking advantage of terrain, knowledge of classes/abilities, knowledge of enemy players. As skills these are improved through experience.
If you play in a group then other things come into play like teamwork, communication and coordination between grp members.
Strategy is always important, taking advantage of your abilities and avoiding situations where you are at a disadvantage.
Then there's technical factors like lag and fps, which are mostly dependant on your computer setup and your wallet, but that can make a lot of difference in gameplay.
By design a particular class or class combo might be better suited to face another and have the upper hand in some situations (be it solo or grp), it does have an influence on the outcome of a fight but it doesn't directly relate to skill, it is just how the game works. Now if you compare the gameplay of several different players with similar characters then it is easier to evaluate skill, but it's still something a bit subjective.
In RPG's how you equip and spec your char is also important and can be considered a skill, knowing what items to pick requires knowledge of the game, you have to make choices and compromises that will have impact on how you perform. Better equipped chars have a natural advantage, which can be unfair because equipment is related to playtime invested on the char.
Skill and ethics are separate things though, someone that uses grief play and acts like a twat can still be a good player, even though most people would probably hate the person or just ignore her.