illu
Part of the furniture
- Joined
- Mar 18, 2004
- Messages
- 1,867
As much as everyone likes to think back to the old days, yes there were some funny times, I saw some old screenshots where we actually went out in a fullgroup of 25's-40's into emain (would that ever happen today?) and it was fun climbing into keeps and the stealthers just causing chaos on the walls (which doesn't seem to happen so much anymore).
OF
Good bits: It was pretty, fights in the AMG Bowl in Emain were mad zergs, the elite 8v8 groups loved it.
Bad bits: Hibs had to travel miles to RvR, 10 minutes to port if you just missed it. To get to a fight could take realistically 20 mins where you could intadie.
NF
Good bits: Bigger, more things for people to do, keeps you interested as it is "new". Porting to fights does not take much time - great for people who only play casually.
Bad bits: Assassins and some visibles left out of Tower RvR. ToA and the eternal grind (addressed in 1.81b).
I prefer it as it is now, because it feels bigger and better and I think the game is slowly moving in the right direction.
It would be nice to have ladders on towers that melee'rs can go up, and a door at the top of the tower to the tower-captain room that is linked to the one at the bottom and only opens when that one opens.
Oli - Illu
OF
Good bits: It was pretty, fights in the AMG Bowl in Emain were mad zergs, the elite 8v8 groups loved it.
Bad bits: Hibs had to travel miles to RvR, 10 minutes to port if you just missed it. To get to a fight could take realistically 20 mins where you could intadie.
NF
Good bits: Bigger, more things for people to do, keeps you interested as it is "new". Porting to fights does not take much time - great for people who only play casually.
Bad bits: Assassins and some visibles left out of Tower RvR. ToA and the eternal grind (addressed in 1.81b).
I prefer it as it is now, because it feels bigger and better and I think the game is slowly moving in the right direction.
It would be nice to have ladders on towers that melee'rs can go up, and a door at the top of the tower to the tower-captain room that is linked to the one at the bottom and only opens when that one opens.
Oli - Illu