Crookshanks said:Armsmen's biggest pve problem that I experience is getting aggro in group with a paladin in. Either decrease the insane amount of aggro the Paladin's heal chant causes, or give armsmen a pbae aggro battlecry.
I also liked Teaspoon's ready loaded crossbow suggestion. Make it so you can't move when loading - but once loaded you can move and fire on the run - like a single shot version of the rr5 snapshot ability.
All the heavy tanks need some defense against casters. Without range interupts we go down quicker than a whore's drawes. Maybe make shields reduce damage taken - or make the armour absorb levels also affect magic to the same extent.
Espen said:thanes: thanes are hybrids, they are also the only melee/caster-hybrid without evade. their blockrate is still hybridtype so give em atleast evade1, to get more up to par with the rest of the hybrids..
Ye, especially when they press ChargeShike said:Solo a caster can take down a heavy tank quite easy with kiting, but grpwise the situation is totally different.
Shike said:seriosly, banelords destroy casters pretty damn bad. Solo a caster can take down a heavy tank quite easy with kiting, but grpwise the situation is totally different.
Zebolt said:Ye, especially when they press Charge
Bahumat said:a strcon buff for paladins. thanes and champs get this already.
Crookshanks said:Without range interupts we go down quicker than a whore's drawes.
Zebolt said:I must admitt I didn't think of the word heavy you wrote before tank and was just thinking tanks in general.
Zebolt said:Ye, especially when they press Charge
Crookshanks said:Well you've both commented on things which heavy tanks can't get - charge or banelord. Sure the determination changes are going to make both light and heavy tanks un-ccable once again (and then only if you sink a lot of realm points into a "must-have" RA) - but frankly if I could make it to the caster to get in melee range in the first place I'd be happy.
Even if you manage to reach the caster - you have the choice of using a slow 2h weapon / pole and hitting bladeturn or even worse pbt, or use a faster 1h/shield combo which inflicts damage at a rate which is easily healed.
I thought the classes were broadly supposed to be defined with the rock paper scissors analogy in mind (in the 1 on 1 scenario) - that is:
Casters > Tanks > Stealthers > Casters etc.
At the moment:
Casters > Heavy Tanks ~= Stealthers > Casters
Shike said:didnt know heavy tanks got charge, I thought only light tanks as merc, vamp, BM, zerker had charge, but wtf do I know, im just a n00b I guess. ^^
QQ, read upZebolt said:I must admitt I didn't think of the word heavy you wrote before tank and was just thinking tanks in general.
Zebolt said:QQ, read up
Yes, until they move out of rog armor and into a ToA'd suit and done ml's, then get a few RR under their belt.Crookshanks said:Stealthers > Casters
Isn't new chars afaik, its an attempt at adding a form of multiclassing, which is found in alot of RPG games.Disturbed-Freak said:Instead of making new chars, FIX THE OLD!
Like who plays the friar anymore? Why? THEY SUCK!
Same with a lot of other classes like the valkyrie etc.
Bahumat said:a strcon buff for paladins. thanes and champs get this already.
also the spell would be increased baseline still in the chants line as 2 hand paladins dont have mega high chants depending on their specs
or a wpn skill buff for thanes/paladin/champs
mincepie said:giving a paladin a str con buff to would be unfair as palas have chants, and champs and thanes dont . so you can shuv youre str con up your bum
EwulShike said:I did, but its fun to pick alil on you sometimes ^^