what do you think ruined Daoc most ?

What do you think ruined most Fun in Daoc ?

  • Trials of Atlantis

    Votes: 53 35.3%
  • New Frontier

    Votes: 46 30.7%
  • Catacombs

    Votes: 10 6.7%
  • All the Powerlevel grps have ruined the Old PVE grps

    Votes: 65 43.3%

  • Total voters
    150
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CuddleBunny!

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Infanity said:
omg QQ he made a poll omg omg lol!!!!

its a fucking FORUM to discuss what he wants, if he wants to know what people think he can make a poll Oo, if people dont care go back on the browser.

End of it :>
greedy.
 

Straef

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I'd say toa and nf, tho powerlevelling and buffbots added to it, but they were inevitable anyway.
 

Tallen

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What runied DAoC?

Shrouded Isles, more specifically Spellcrafting is where the 1337 attitude first encroached on the game.

Next, Housing, sucking the life out of the crafting zones and leaving the main cities deserted.

New Frontiers comes next, instant rvr! What a great idea....that got boring as hell after a week (Port, fight, die, port, fight, die ...... not much point accepting that rezz, your buffbot is as the release point).

Then we get ToA, the less said about that the better (1337ism and greed on a stick...and /assist :)), if you dont know what I mean, search the forums.

Then we get Catacombs which put the final nail in the coffin for pickup XP groups. Solo your way to 50 in a few weeks? Really, why not just give us a /level 50 command and be done with it?!

RvR island.....no-one in the frontier now the servers are empty....let's chuck em all in a cage and let em play! Squeeze the last life out of what was once the best pvp system around, now reduced to a poor style of Team Deathmatch. RIP intelligent RvR, hello car-crash pvp gank fests.

Next comes Darkness Rising, another expansion we have to pay for even though the game is now riddled with bugs and the population is taking a nosedive..."I have an idea!" says Mr.Mythic, Chief of the board, "Lets make those few players we do have left pay for a new expansion only a few months after the last one! That'll make our customers happy!"

After all the BS, all the crap, all the cock-ups why do people keep playing?

Simple, DAoC may be a shadow of it's former self, but it's still better than the rest for it's genre.
 

Kami

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Tallen said:
What runied DAoC?
Next, Housing, sucking the life out of the crafting zones and leaving the main cities deserted.


They should have allowed housing to be placed into the classic zones, you'd end up with people having houses in lovely areas, friends having houses next to each other and around places that hold memories. Not some farm style yank trailer yard that we now have.

I'm thinking of the way Ultima Online housing was placed :)
 

Howley

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necromania said:
maybe, but i really didnt make this poll to get comments like yours and the others, i just made it to see if any ppl shared same opinion and what their opinion was. not lame comments ( not that yours is lame but out of topic ;)
well m8...i voted toa sux...did i say ur a n00b directly for making this poll did i ??? mmk so dont start flaming meh!!!
 

Tallen

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Kami said:
They should have allowed housing to be placed into the classic zones, you'd end up with people having houses in lovely areas, friends having houses next to each other and around places that hold memories. Not some farm style yank trailer yard that we now have.

I'm thinking of the way Ultima Online housing was placed :)

Totally agree :)
 

Deepflame

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Live right next to Golestandt! :) Make it a guild house, guild hearth portal there with a guild dragon raid every morning! :p
 

Penguin

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Deepflame said:
Live right next to Golestandt! :) Make it a guild house, guild hearth portal there with a guild dragon raid every morning! :p

SWG housing system works realy well, you can place a house pretty much whereever you want on the map so long as it's not too near an NPC city, or key areas (Eg. the equalivant of golestandt :p)
 

Shanaia

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Now this is an interesting discussion!

When they first mentioned player housing I hoped they'd make it possible to build houses in the classic zones as well (Being an old Ultima Online player).

Imagine a house right outside the capital city /dream

Or even houses/appartments inside the capital cities!

The thing is if you look at how many houses there are (8 housing zones 6 of which are filled the other 2 kinda empty on most servers/realms) there simply wouldn't have been enough room :(

And yes I agree housing zone shouldn't have replaced crafting in cities
 

Straef

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Tallen said:
Next, Housing, sucking the life out of the crafting zones and leaving the main cities deserted.

New Frontiers comes next, instant rvr! What a great idea....that got boring as hell after a week (Port, fight, die, port, fight, die ...... not much point accepting that rezz, your buffbot is as the release point).

Then we get ToA, the less said about that the better (1337ism and greed on a stick...and /assist :)), if you dont know what I mean, search the forums.
Housing didn't ruin the crafting in the capital cities, Shrouded Isles did.
After SI got released people already moved to Gothwaite to craft and port rather than Camelot, so Housing didn't do much about that.
Also, Toa was released before New Frontiers and even tho the greed part could be right (hey, who's going to give away an item that took 8 hours to get?), it hardly changed anything to people acting leet or assisting.
Assist trains were there before Toa, and so was the /stick macro :p
 

Graendel

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Seriously Manisch. 3 years ago I invented a graphics mode on C64 that didn't exist previously. There you go!

And whoever is giving Shanaia flak just be quiet.
 

Manisch Depressiv

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Graendel said:
Seriously Manisch. 3 years ago I invented a graphics mode on C64 that didn't exist previously. There you go!

And whoever is giving Shanaia flak just be quiet.

Well I keep changing the past and the future too. But only in my head ;-<.
 

MKJ

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Shanaia is one nasty b****. Stay clear of that one.
 

Shanaia

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Thanks Graen but don't worry I'm used to it.

People can't stand hearing the truth they come to forums to escape reality and they make up a reality of their own that suits them better. And when I confront people with that they go mental.

Sound familiar Thugs?

Freddyshouse said:
This message is hidden because MKJ is on your ignore list.
 

Tiztla

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/agree with tallen except without the housing part , love housing , well to be honest i only love the ME hehe , when they work ofc
 

Isgaroth&Ths

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well 2 things ruined the game couldnt wote twice so i will wright it. 1st one was toa (ruined crafters) and ofc it ruined the simplicity of rvr coz ordinary player cant get a nice rvr grp if he isnt high ml and ofc cleric isnt a cleric without a fop just proving my point paladin isnt a paladin without bodyguard ect ect ect. and the second is ofc the powerlvling grps, i remember the old sistem of lvling it was great expirience for new players to comunicate with each other and learn new tricks now u get a fresh player pl-ed to 50 and hes asking to spread heal him when hes not grped and lots of others things deffo ruined the game, and most sick of all is powerlvling for rl money thats just sick in my opinion.
 

Straef

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Shanaia said:
Thanks Graen but don't worry I'm used to it.

People can't stand hearing the truth they come to forums to escape reality and they make up a reality of their own that suits them better. And when I confront people with that they go mental.

Sound familiar Thugs?
I like to pretend to be Mr. Popular, but really... :(
 

Darzil

Fledgling Freddie
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Straef said:
Housing didn't ruin the crafting in the capital cities, Shrouded Isles did.
After SI got released people already moved to Gothwaite to craft and port rather than Camelot, so Housing didn't do much about that.

Of course, what housing did do was drag all the crafters from Gothwaite (the only place with all the crafting materials (bar crown/pointy hat patterns), off to their own homes. That had a huge impact on the crafting community, which had struggled in Camelot, as the higher crafters didn't stay in Camelot due to lack of materials.

Darzil
 

Amesdar

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Yo all,
I've not really played any decent length of time on DAoC for a long while.. (What year is it now..?)

Really, if you have a problem with any of those on the poll, you should have taken part in Mythic's Survey and voted for 'Classic Server'.
It'll fix most of the problems... Sure, You might still get a few people solo'ing, but chances are people who move to the Classic Server will be moving to get AWAY from all the Buffbots, Powerlevel groups and so on. I KNOW I will.

Of course there's still Catacombs, which I personally have no problems what-so-ever with, as I see it, Mythic has tried to fix the mess they created, and in some ways, they have with Catacombs. You get Bonus to EXP depending on the more people you have in an Instance, you can do things faster as a group in the Instance. The Armor looks lush from level 30+ too. :)

I guess we'll just have to wait to see what happens concerning if they actually do release a Classic Server, which I pray they do. :)

/Ociros
 

Grimnna

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I would have liked the following option in the poll aswell:

"Ruined DaoC? What are you talking about, I'm still having a blast after 3 years of playing this game!"


But I guess some people only see the downside of things.... There must be something good about it though, because you are not only playing the game, but even spend time on these boards to post about it too.

Even if you post that it's all crap it obviously interests you enough to post about it (or make 3 polls;) ). Or maybe I am the only person here that couldn't be arsed to post about things he doesn't care about:confused:
 

Tallen

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Straef said:
Housing didn't ruin the crafting in the capital cities, Shrouded Isles did.

True.

Straef said:
Also, Toa was released before New Frontiers and even tho the greed part could be right (hey, who's going to give away an item that took 8 hours to get?), it hardly changed anything to people acting leet or assisting..

Player attitudes went seriously downhill once ToA was released, artifacts became "must have" items and the sheer greed and anger that getting these items generated was something DAoC had never seen before. It may have also been partly due to a shift in player base, but it was there for everyone to see and still is.

Straef said:
Assist trains were there before Toa, and so was the /stick macro :p

You have missed the point here by a country mile :)
 

Deepflame

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Straef said:
Housing didn't ruin the crafting in the capital cities, Shrouded Isles did.
Technically, this also comes down to player mentality. :p Could have still kept crafting in Camelot, just meant you had to travel a bit to get supplies. Ofcourse, players are lazy in nature and wont do that.

So, if everyone went to SI to craft, wouldn't that give the same kind of crafter-get-together, except now in SI? o_O Housing definitely hit the last nail in the coffin.. With casters everywhere that was the end of crafter grouping.

What Mythic should do is introduce a 10% crafting speed bonus to crafting in Camelot. And sell all the materials there.. That would probably bring back every crafter, well, except the xenophobic ones. :)
 

Straef

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Deepflame said:
What Mythic should do is introduce a 10% crafting speed bonus to crafting in Camelot. And sell all the materials there.. That would probably bring back every crafter, well, except the xenophobic ones. :)
They should totally rework the crafting system in my opinion.
It really isn't that much work to make an item in DaoC if you think about it: You buy materials, and then push a button until you get the desired item at decent quality. It's exactly that tho, what makes it so incredibly dull :p
Even tho I played WoW for a very short period of time (~week before I got bored) I did try out the crafting system, which is incredible compared to DaoC's. You had to go through equally hard work, if not more, to get stuff done. Kind of like crafting back in classic: You'd have to go back n forth to get stuff, which you used to have in DaoC.
In WoW they managed to somehow make crafting fun tho. I enjoyed the crafting there more than the gameplay, tho that could say something about the rest of the game, I guess. There, to get an item, you'd have to buy the skill to make that item at your trainer, then kill a certain monster to get an item or to skin it, after which you'd create the item. I'm still not entirely sure about what attracted me to the crafting system there, but I'd wish Mythic would at least concider reinventing the crafting system in DaoC, as it's well boring here :x
I really doubt they'd ever bother with re-designing the entire crafting system, unless they expect the game to last a while longer, and even then, they probably will not. They could, however, increase the item creation speed (like someone said before me), decrease the amount of lvl's, which is absurd, imo, to about half of what it is now. And best of all would be dropping the random quality of an item, and perhaps giving different recipies instead.
Like, if someone wants to make a mp bp rather than a 99% one, they'd have to kill some monster or find an item, or even just spend a multitude of the normal crafting materials needed. This would get you a mp item in one try, rather than 50-100, which is a bit much, but it's only an idea. They've got all the brainy people working for them at Mythic (or I hope so), so they should be able to come up with some better idea's to improve the crafting system than I can.
Basicly, I would (and probably a lot of others with me..) like to see crafting go from some brain-killing button-bashing boring task to something more active, and perhaps even fun, though still requiring some kind of effort.
Anyway, I can't blame all the people who skipped my essay for not bothering :p
 

Tristessa

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The combination of both housing and lack of equipment binding for artifacts or even scrolls. Aside from respec stones and certain Sidi items there wasn't much of anything else to be farmed in the game, and there certainly wasn't a way of advertising them for sale aside from guild-alliance chat and spamming messages in Sauvage/Gothwaite, which of course ended in *STFU spammer*. Now (almost) everyone runs their own little consignment merchant business, taking the greed factor up a zillion notches...

Straef said:
In WoW they managed to somehow make crafting fun tho. I enjoyed the crafting there more than the gameplay, tho that could say something about the rest of the game, I guess. There, to get an item, you'd have to buy the skill to make that item at your trainer, then kill a certain monster to get an item or to skin it, after which you'd create the item. I'm still not entirely sure about what attracted me to the crafting system there, but I'd wish Mythic would at least concider reinventing the crafting system in DaoC, as it's well boring here :x

I had the exact same feeling about the crafting between WoW and DAOC. Think it's more of the fact that in WoW you get your stuff and press the button, without having to worry about quality issues, You make it and it's done. No need to get materials for 100 retries hoping you get an MP. Then again you don't have customizability over what you craft either so... :)
 

Martok

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the Only Fucking Thing That Ruined Daoc Was All The Fucking Whiners On Forums Qqing Sooo Much That They Have To Be Ellite Fuckers Thats What Ruined It.​
 

necromania

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Grimnna said:
I would have liked the following option in the poll aswell:

"Ruined DaoC? What are you talking about, I'm still having a blast after 3 years of playing this game!":

didnt make that option, but i made these 4-5 options cause thats what i hear ppl complain about each and every day. so didnt think of the option you came up with.. but good point ;)


Grimnna said:
(or make 3 polls:). :

haha ppl just cant stop mention it :worthy: :cheers:
 
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