what do you all think of it?

Corporal Carrot

Fledgling Freddie
Joined
Nov 30, 2004
Messages
10
I have played my little shaman (ThePatrician) on pvp for a while now (to 25).

There are so many positives in this game, I think they have all been mentioned before. So without being read as negative, I suggest the following "Problem Areas".

PVP
No reward
No Penalty for death
Ability to rez at the point of death within 1 minute with no loss of anything but pride.
The ability to corpse run to a enemy start point (at level 2 you could just run to the enemy spawn , dying and corpse running all the way there).

GROUPS:

Firstly, there seems little point in groups unless you are in an instance, I am unsure whether this is such a good thing.

Im just not sure about these "instances" for two reasons:

1. In my opinion it makes it harder to meet people (e.g Die in a dungeon, friendly rezz from a healer in another group is just not going to happen)

2. Some of them are awfully long (3hrs +) which require a big commitment from all group members, lose a healer or key player and you cant just pick someone up while you are in there, you need to leave to broadcast in LFG chat that you are looking (as chat only hits people who are already in instances of their own).

QUESTS:
maybe a reduction in quantity for a few more "complex" quests like the epics in DAOC for example (with the exception of the long Call Of Water, most quests are really short).


Overall though, this a long way better than anything else the MMORPG market has been able to produce to date - a LOT better.
 

Whisperess

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,234
Corporal Carrot said:
most quests are really short
That is by design as most of the players do not have a lot of continuous time to play the game. Thus they make sure that everyone can get something useful done in a short period of time.

You might not believe this, but WoW isn't aimed solely at students.

Brilliant move by Blizzard.
 

unseelie

Regular Freddie
Joined
Dec 3, 2004
Messages
12
Sh33p said:
It's probably one of the worst things about the game that only newbies use :)

First of all it's bugged so that all the corpses sparkle making everyone in the group think they can loot, second it lets idiots roll on stuff they shouldn't wear i.e. warriors rolling on cloth etc. whether intentionally or not accidents can also happen which you can't do anything about esp considering how much stuff is bind on pick up.

It's far better to just use FFA loot or RR and /random 100 on stuff, assuming you can trust the group.



Heh, the thing is after a while i.e. 40-50 you just get fed up of the same old boring quests that send you all over the place constantly, some are pretty cool but nearly everyone i knew in retail ended up just grinding a lot of the levels because the quests were just so annoying.

No mmorpg seems to be made for power levellers, the lack of content is one thing but the lack of thought that went into the PvP servers is quite painful when you think of how popular they are.

SFK is one of my favourites, WC is way too long, RFK isn't too bad. They're nothing like the high level instances though, the biggest problem personally for me as a Shaman was that there was so little loot, I think out of a week of running the instances multiple times a day I saw about 2-3 items that were useable, maybe I'm just unlucky but it's quite common to have to run a place 15 times+ to get the drop you want. :puke:

i was in a group today and the first thing the leader did was change the looting system to something else. can't remember the name that came up in my pane for it. basically, you could only roll on items you could equip. if nobody could use it you all got it roll. that was neat. but the other rolling system in which you can all roll for everything is awful. been in a lot of groups and i always skip the items that are of no use to me to give others a chance - pretty standard mmorpg rules, i thought. the decent thing to do, or whatever. anyway, every other idiot in the group rolls for everything regardless. so when i've not rolled on a single item out of 25 because they're useless to me, then a dagger comes up (i play a rogue) and i'm in a group of mages and druids or something, it pisses me off when they all roll for it. sort it out, blizzard!!!! you can't always choose not to group with greedy bastards, so sort it out!!!

it is always easy to get a group in this game, but people do it for their own self interest i feel, not out of fun. it's like a socialist daoc - group and be nice to one another otherwise we'll gimp your toon!!! this is demonstrated by peoples abuse of the rolling system.

am i the only one who finds the questing system different in no way from any other mmorpg? i suspect people have been brainwashed by blizzards hype. you can't even say that the storylines make them more enjoyable - every mmorpg has interesting storylines if you can be bothered reading them. the quests, boiled down, are all "kill x number of y mobs", "collect x item y number of times - it drops from z mobs", "get a treasure item from x building/mine/instance which is teeming with y mobs" or "bring me <insert body part> of x mob". where the questing is good is that you get enough xp to make questing worthwhile - something that always confused me about other mmorpgs.

this game is beautiful, and easily the best mmorpg i've played on a short term level. i've only put up a few things i find not so good because it gets boring talking about how great the game is. whether it has long-term appeal, i've very unsure on. it is too simplistic - i yearn for the beauty of this game with the complexity of daoc. nothing you can do with your character makes any difference in the end-game - that upsets me. it reminds me a lot of diablo 2, which was a great hack and slash game, but hardly worthy of the 'd&d strategy game' tag. it got boring very quick, too. for the first expansion i'm looking for blizzard to expand the mechanics of the game to allow us more control. i couldn't give a crap about more classes/content etc. i think there is enough content to last me a long time, but it's all the same. i don't want more of the same. although there aren't nearly enough class specific quests which makes finding decent rogue gear (namely daggers) extremely hard. whenever i get a new dagger i really enjoy the game for a few levels before my character becomes gradually crapper for the subsequent 8.

ah! the mechanics of the crafting system get a big thumbs up from me. you skin annimals to get the leather you need to craft! about time an mmorpg had this - talk about the bloody obvious thing. the limitations of what you can do with crafting gets a big thumbs down. to compare it again to daoc (which is now my 2nd fav mmorpg) - daoc had crap mechanics, but if you could be bothered to grind you could make fantastic things.
 

Elenos

Fledgling Freddie
Joined
Jun 20, 2004
Messages
168
Sounds like someone doesn't find MMORPG's fun anymore :( mmorpgs have been and always will be kill x number of y mobs take this package to such and such and you know that before you even start playing the game - there is nothing telling you otherwise.

In relation to the loot rolling i was ( and didn't say it) refering to the need before greed looting rules. Another thing i really like of course is the looting rules, the option for each person to take one thing, general free for all and the need before greed setting makes the game it experience far m ore enjoyable in my opinion
 

Corporal Carrot

Fledgling Freddie
Joined
Nov 30, 2004
Messages
10
Whisperess said:
That is by design as most of the players do not have a lot of continuous time to play the game. Thus they make sure that everyone can get something useful done in a short period of time.

You might not believe this, but WoW isn't aimed solely at students.

Brilliant move by Blizzard.

I'd agree with that comment apart from one minor flaw.

Very few of the quests have any time limit on them whatsoever - your quests cant time out, so player logon hours are irrelevant. You can simply start your 20 quests get so far into them, logout , login and continue them.

I'm not saying I want huge 40 hour quests, but some ones around the length of the Shamans "Call of Water" would be greatly appreciated.
 

[TB] Benedictine

Fledgling Freddie
Joined
Dec 22, 2003
Messages
381
Corporal Carrot said:
I'd agree with that comment apart from one minor flaw.

Very few of the quests have any time limit on them whatsoever - your quests cant time out, so player logon hours are irrelevant. You can simply start your 20 quests get so far into them, logout , login and continue them.

I'm not saying I want huge 40 hour quests, but some ones around the length of the Shamans "Call of Water" would be greatly appreciated.

No thanks
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
I like the mainly short quests, and tbh there are quite a few longer ones (maybe not daoc epic long, but long enough), especially if you count all the quests that are part of a chain of quests.

Like last night i was running to complete a quest, then i come upon a lone Tauren walking along the road, and he asks me for help to scare off the evil dorfs exploiting the beutiful land. So i head over to the large open shaft mining operation the dorfs have going on a short distance away (no damn 15 min riding to get there ala daoc) and proceed to send the dorfs a message (by killing the buggers!) and then return to the Tauren. He tells me the stubborn dorfs are still refusing to shut down their operation so he asks me to collect some ingredeints so we can make an explosive charge. I head back and get the stuff we need, then he makes a stick of dynamite, which i use to blow up their helicopter ^^
While doing these quests i teamed with other people there, and was in luck since they were nice, and we also completed an additional redcon quest there that they shared with me.

When this chain was over i had gotten a whole level in exp just like that, in about an hour or so of pure storydriven playing, that got me involved in the game. Great stuff :)
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,817
QUESTS:
maybe a reduction in quantity for a few more "complex" quests like the epics in DAOC for example (with the exception of the long Call Of Water, most quests are really short).

i dont agree, since many quests have different "levels" for example in westfall the Defias brotherhood quests start at about level 12 and continue until about lvl 20 when you can go do the instance dungeon at the end.

i hated (and i mean HATED) the long tedious quests in DAoC with "travel here, travel there, kill this, travel back" (especially Dark places of the soul, argh that one was annoying), in WoW you can pick up 5-6 quests, get a group of 2 or 3 people and just adventure around doing them, hell you can even do most of them solo, groups arent incredibly dependent on certain classes (for example in daoc it usually wasnt worth grouping unless you had a healing class), in WoW ive grouped well as a mage with pretty much every class, we even managed to do the deadmines quest Van Cleef with just 2 paladins as healers, adding that the other classes were warlock and a rogue

i have got my doubts about healers in PvP (as the interupt system is abit strange, priests, paladins and druids can just stop and heal themselves in the middle of combat for example)

i dont honestly see a problem with no PvP awards this early in the production, RA's werent introduced in DAoC beta either but no one seems to complain that they were abit late ;)
 

anubis

Fledgling Freddie
Joined
Jan 19, 2004
Messages
605
Ormorof said:
i dont agree, since many quests have different "levels" for example in westfall the Defias brotherhood quests start at about level 12 and continue until about lvl 20 when you can go do the instance dungeon at the end.

i hated (and i mean HATED) the long tedious quests in DAoC with "travel here, travel there, kill this, travel back" (especially Dark places of the soul, argh that one was annoying), in WoW you can pick up 5-6 quests, get a group of 2 or 3 people and just adventure around doing them, hell you can even do most of them solo, groups arent incredibly dependent on certain classes (for example in daoc it usually wasnt worth grouping unless you had a healing class), in WoW ive grouped well as a mage with pretty much every class, we even managed to do the deadmines quest Van Cleef with just 2 paladins as healers, adding that the other classes were warlock and a rogue

i have got my doubts about healers in PvP (as the interupt system is abit strange, priests, paladins and druids can just stop and heal themselves in the middle of combat for example)

i dont honestly see a problem with no PvP awards this early in the production, RA's werent introduced in DAoC beta either but no one seems to complain that they were abit late ;)

dont be so excited, at higher levels quests will take longer than in daoc
you will travel much much more than in _any_ daoc quest
at low levels everything is in one zone np but not in the end where you have to travel by two-three bat riders and a zeppelin in between
as for grouping, everything will change as well, and just 5 random people with random classes wont be able to do much, you will need _specific_ classes
 

[TB] Benedictine

Fledgling Freddie
Joined
Dec 22, 2003
Messages
381
Ormorof said:
i have got my doubts about healers in PvP (as the interupt system is abit strange, priests, paladins and druids can just stop and heal themselves in the middle of combat for example)
QUOTE]

As far as I can make out the difference between interrupts in DAOC versus WoW is that in DAOC the cast timer was reset (i.e. not interrupted, actually stopped), whereas in WoW it's literally interrupted.

e.g. DAOC 5-Cast: 1 2 3 Interrupt.... 1 2 3 4 5 Bang
WoW 5-Sec cast 1 2 3 Interrupt...4 5 Bang
 

Corporal Carrot

Fledgling Freddie
Joined
Nov 30, 2004
Messages
10
I think the interrupt feature is excellent myself.

Back to the no rewards for PVP someone mentioned that RA werent in DAOC for ages - sure they werent, but Realm Points were.

other MMORPG's etc give xp for player kills, we get nowt. I'm not saying it makes or breaks the game , but on a PVP server its just a little strange thats all.

If I had to give it a percentage (a'la games magazine) it would be around 95% , this game is exceptional and for me, complaints about it are really miniscule compared to the fun of it.
 

Scutter

Fledgling Freddie
Joined
Jun 1, 2004
Messages
28
The male gnome dance has to be the greatest thing ever seen in a MMORPG :D
 

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