I played Daoc before crafting. Was great fun to group up and more or less essential whilst levelling. When I had drops my heart used to race. I didn't mind restarting characters and having to re-kill certain mobs to get a drop. When crafting kicked in I more or less stopped exploring and grouping. Why bother when your could make armour and your weapons could have effects making them better than any drop you could get. It opened the gates to the powergamers and I think spelt the ruination of Daoc in the long run. Big mistake I think to introduce it in the first place.
This has probably been gone over and over but I have been thinking a lot lately about the state of the game, the imbalances and lack of grouping etc. All boils down to crafting really.
This has probably been gone over and over but I have been thinking a lot lately about the state of the game, the imbalances and lack of grouping etc. All boils down to crafting really.