LordjOX
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 3,885
Sure I see Shike and charmangle's points about ToA being horribly broken with alot of the ML encounters and artifacts. But these new items and abilities also changed the RvR scene alot, it wasn't only for PvE players.
In SI-RvR you usually stuck to these cookie cutter group setups such as hib-pb spam groups, mid savage/zerk assist trains, alb caster groups etc. ToA introduced elements that made such groups not feasible with the ML9 banelord interrupt, grapple, bodyguard and so on. Not only abilities changed how you played, but positioning due to the new shapechanging items was more important than ever. You could run around being basically invisible. Remember the traitor's dagger / shades of mist ghost? Or the atlantis tablet tiny croc?
Due to these new abilities and items the SI-way to play RvR didn't work out anymore and vastly changed how people played. Players had to get creative and play smarter and better. Some would probably argue with me here, but have you seen them old RvR videos? Take a look again. It was a much simpler game back then. (maybe for the better?)
I was both in the PvE camp and RvR camp and enjoyed RvR both before and after ToA came out. Sure it became more of a hassle kitting out toons, but it was still an exciting thing since the expansion was packed full of content. SI gave more zones in total for each realm and alot of fun new challenges, but ToA had all these puzzles and such (broken or not).
Alas, it's no coincidence that the player population died from a very healthy game to less than 1/4 of it's population.... and here we are today. The fun, curious and noobie days of classic camelot gone, excalibur and prydwen servers dead as a fish. Makes me sad thinking of all the fun I had seeing the state of the game now.
For some people DAoC doesn't die off though, but I hate having to play german servers or US servers just to get a healthy population. Like it is now, it won't go on forever though.
In SI-RvR you usually stuck to these cookie cutter group setups such as hib-pb spam groups, mid savage/zerk assist trains, alb caster groups etc. ToA introduced elements that made such groups not feasible with the ML9 banelord interrupt, grapple, bodyguard and so on. Not only abilities changed how you played, but positioning due to the new shapechanging items was more important than ever. You could run around being basically invisible. Remember the traitor's dagger / shades of mist ghost? Or the atlantis tablet tiny croc?
Due to these new abilities and items the SI-way to play RvR didn't work out anymore and vastly changed how people played. Players had to get creative and play smarter and better. Some would probably argue with me here, but have you seen them old RvR videos? Take a look again. It was a much simpler game back then. (maybe for the better?)
I was both in the PvE camp and RvR camp and enjoyed RvR both before and after ToA came out. Sure it became more of a hassle kitting out toons, but it was still an exciting thing since the expansion was packed full of content. SI gave more zones in total for each realm and alot of fun new challenges, but ToA had all these puzzles and such (broken or not).
Alas, it's no coincidence that the player population died from a very healthy game to less than 1/4 of it's population.... and here we are today. The fun, curious and noobie days of classic camelot gone, excalibur and prydwen servers dead as a fish. Makes me sad thinking of all the fun I had seeing the state of the game now.
For some people DAoC doesn't die off though, but I hate having to play german servers or US servers just to get a healthy population. Like it is now, it won't go on forever though.