Ame
Fledgling Freddie
- Joined
- Jan 23, 2004
- Messages
- 685
How about this for an idea to nerf the Warlocks.
To nerf the warlock, however making playing one, and playing against one more fun.
The Idea was to change the actual chambers to little targets, shown in the picture. When a warlock hits the chamber button, a window pops up with an arcade game (like Shoot-the-duck) for both players. While this window is up, both players are immune to damage, buffs etc.
The idea of this window would be to have a series of two targets fly past (the Warlock gets to decide when they fly past and which direction), and the player which the chamber is directed against has to hit the target. If they hit the target in the centre, that spell is canceled. The distance they hit it to the middle is proportional to the amount of damage received. For example if the target was made to have a radius of 100pixils, and they hit it 50 pixels away from the centre, they are dealt 50% damage.
The idea of two targets was a target for each spell, giving chances to totally destroy the chamber if you hit both targets.
This will stop people whining about how Warlock chambers are overpowered, since the argument can be reversed into how unskilled the player is at hitting the arguments. The whole idea could end world-spread whine, poverty and perhaps bring a new life to the Warlock class.
So hows that for an idea?
The Warlock Arcade Game
The Idea
The Idea
To nerf the warlock, however making playing one, and playing against one more fun.
The Idea was to change the actual chambers to little targets, shown in the picture. When a warlock hits the chamber button, a window pops up with an arcade game (like Shoot-the-duck) for both players. While this window is up, both players are immune to damage, buffs etc.
The idea of this window would be to have a series of two targets fly past (the Warlock gets to decide when they fly past and which direction), and the player which the chamber is directed against has to hit the target. If they hit the target in the centre, that spell is canceled. The distance they hit it to the middle is proportional to the amount of damage received. For example if the target was made to have a radius of 100pixils, and they hit it 50 pixels away from the centre, they are dealt 50% damage.
The idea of two targets was a target for each spell, giving chances to totally destroy the chamber if you hit both targets.
This will stop people whining about how Warlock chambers are overpowered, since the argument can be reversed into how unskilled the player is at hitting the arguments. The whole idea could end world-spread whine, poverty and perhaps bring a new life to the Warlock class.
So hows that for an idea?