Void Elds GTAOE Spell Damage typ ? Bug ?

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Lydracia

Guest
Tested my gtaoe spell on skeletons near MM.
My damge got caped but the skeletons seams to have resist against the spell.
Then i tested what happend when i debuff them 30% mana. No effect.
So I test the same with my lvl 1 mana spell: Skeletons have no weakens but also no restist aginst mana: "u hit for 16". After I debuffed them: "u hit for 16(+20)" that show clear that the debuff worked.
Using my heat dd i see that the skeleton are weak to heat 5xx(+2xx).
But when i use cold spells i get a resist and 4xx(-1xx).
What i think now is that my gtaoe is cold damge and not energie as it says.
Could any chanter help me with a test and debuff cold for me and see if it make a difference.
 
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Lessurl

Guest
I thought gtaoe was cold damage anyway.
 
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old.Charonel

Guest
yep like all void spells, its' cold damage :(

tried out the gtaoe and although the range is good etc... i was not even remotely impressed with the damage, the void ranged aoe doesnt impress me much, and the gtaoe only hit for about 3/4 of that :(

so, it's a low damage aoe DD, which isnt good, it's a cold damage based low damage aoe DD which is even worse, what's more is that it's on a 6 second recast timer even though it does bugger all, which means that in the only situation where it's actually usefull (ie keep defence/taking) it's even further nerfed in comparison to the competition because you can't just spam it constantly like pbaoe, in fact the ONLY thing gtaoe does for void elds is allows them to do a lesser version of what mana elds alredy can, ie aoe the gates whilst taking and defending, before voidies could only do it while taking by aoe'ign the gatekeepers (worked nicely though :)) and now they can do it while inside.

in my oppinion, since void is the damage line they should considerably up the damage of gtaoe, to the point of the ranged aoe at least, that way you get the simple choice of targetting a person (for max damage on them) or targeting an area (ie gates where people can't be targeted), that would sort it i reckon. as it stands though i wasnt sad to see it go when i respecced to mana.

of course if you have several voidies doing it it'll be good, but you can say that about anything really, and for a good gtaoe you need more voidies doing it than you would for most other spells.

just like to say i was also a bit narced to see that it (unsurprisingly) uses exactly the same animation as all the other void spells ever to come out :p, shame.

EDIT: and yes i do think all realms gtaoe'ers should have the damage upped.
 
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Lydracia

Guest
Originally posted by Lessurl
I thought gtaoe was cold damage anyway.
Would be logical yep. But if u cheak damage typ you will see that it is Energy (shift I).
And in MYstic database it is Energy too:http://www.camelotherald.com/spells/spell.php?s=3734
The damage cap seams to be ok about 450. But don't understand why that damage is so low. So thing what some time happens is that it hits 2 times. Maybe this happens when someone is moving most time i saw this one mobs.
 
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oblivion_6

Guest
is this on test yeah?

i thought gtaoe wasnt in till 1.52
 
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old.Mirandalia

Guest
I agree with Charonel, the damage is way too low to be on a recast timer..
either remove timer and increase damage to at least the other aoe's damage...
or...
keep recast timer and increase damage to pbaoe... because frankly gtaoe at this moment = no use whatsoever in any situations, even in keep takes.. it just is too low dmg to bother
 
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Lessurl

Guest
I think you are missing a point here, gtaoe can hit further away from the doors than pbaoe from the safety of inside the keep. You can hurt people outside without anyrisk to yourself. Even the mages who aren't on the doors.
And i was doing some duels on gorre just now and seemed to notice that my bolts were doing a lot more damage than normal. Is this due to the bolt fixes we were supposed to be seeing or is it just down to the fact that most (most not all, some were doing it right infront of us) people in duels are unbuffed? One alb who repeatedly challenged me just needed me to qc bolt him each time and he died. Bolt hittin for nearly cap each go. I was also critting more than usual too, almost all my bolts hit for 1000+ plus includin crit, even takin into account a max of -333 from resists which veeshan managed against me.

Oh and gah at those new icons, cast the wrong spell about 3 times thanks to them.
 
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old.giriam

Guest
all void damage is set to cold. this is done to balance void a bit seeing as it has the best dd, the best utillity and the over-powered always-hitting bolts. imagine how broken a 3 sec cast time dd with a base of 176 would be if it was heat damage.

G
 
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old.Charonel

Guest
Originally posted by old.giriam
all void damage is set to cold. this is done to balance void a bit seeing as it has the best dd, the best utillity and the over-powered always-hitting bolts. imagine how broken a 3 sec cast time dd with a base of 176 would be if it was heat damage.

G

omg, i'm so damn glad i have a sense of humour :D, almost corrected you there! :m00:
 
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Lessurl

Guest
Originally posted by old.Charonel


omg, i'm so damn glad i have a sense of humour :D, almost corrected you there! :m00:


Lol, make that two of us. ;)
 
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old.Mirandalia

Guest
Un-nerf void eldritches please :)
Make a void-dd, that is not cold ;) and is on a 2 sec cast timer

Gtaoe is useful in the way you said.. but with the damage it does? bahahaa, it ain't :)
It just sucks.. tried it on test, the unbuffed people and all, hit some for 40 dmg here.. 50 there, it was just lame
 
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Lessurl

Guest
I hit someone for 100+ who was nowhere near the centre of my blast (damn it's hard to target the damn thing ;) ) And damage if i can aim is not that much less than void aoe. I for one think it is gonna be handy for keep defence, stand behind door, target other side gtaoe, keep doin it. They can't stop you even by aoeing the doors. Combine it with negative maelstrom and you could cause some decent damage. Shame there wont be any chance to defend a keep on gorre to try it out.

/edit
Also in keep attack you no longer have to rely on the npc archers being alive to spam aoe damage at defenders, you can hassle them wherever they try to rest. Heheheehehehe. Ok, so will probably make me prime target but still.... :p
 
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Lydracia

Guest
With out timer gtaoe was to powerfull ... there was a relict raid one US-Server where gtoae killed all defenders. Even ELd-Teamleader asked for a nerve.
Lvl 16 Gtaoe does not damage ... BUG.
How good it is in keepdefence we will see.
 
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Danya

Guest
btw is the 6s timer from start of cast or end? i.e. can you get one spell off every 6s or 10s?
 
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old.Charonel

Guest
the timer's exactly like bolt timers, you cast it and it's 6 seconds before you can do it again, i've heared people comparing it ot the gtaoe ra, but i never saw it "tick" so as far as i saw it's just one single hit on that area where you targeted it, basically a weak as hell aoe DD but ground targeted :(
 
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Danya

Guest
Been a while since I seriously used bolts... that's from the end of the spell cast then.
 
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old.Charonel

Guest
yep, although i didnt exactly research in detail, i went and got myself some decent spells intstead :D
 
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Tiptap

Guest
Can you

Use a stealthed shade/ranger to target, then /assist them?

That might be handy even with minimal damage output, all those interupts/tanks running round aimlessly trying to get you/destelthed stelthers without the shade using his/her shout; all whilst your having a Bud and watching the above with amusement.

?
 
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Danya

Guest
Why would you need to? GTAE doesn't require a target to be selected you just point your ground target where you want it and it fires. :p
 
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old.Charonel

Guest
yes, you target it exactly the same as a distract, it even dumps a loot bag onto the floor just the same! :p

should be very easy to get used to since you used to have a shade until you butchered him :)
 
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Tiptap

Guest
Originally posted by old.Charonel

should be very easy to get used to since you used to have a shade until you butchered him :) [/B]

But he is a legend now ! And I think i used distract about 3 times in 18 levels...still with all these GTAE going off I might use it more now:)

And agree, you sirah are a TRAITOR !!!

Danyan,

I thought that maby the advantage to doing it through the stealther would be that he could choose accurately where the most chaos would be caused. Without needing LOS it could get a bit "hit and miss"?

Admitedly, though 9 times out of 10 you would only want to get the door area, it could be handy to throw a bit further back occasionally...

Just thinking out loud really :)
 
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Lessurl

Guest
It's an end to room camping at mg's anyway. ;)
 
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Danya

Guest
Well, you can't assist a stealthed shade if you can't target them for a start, and you can't assist on a target you can't see. So probably not much use.
 
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Lessurl

Guest
A shade could still tell you where inside the keep most people are, then you could direct your gtaoe accordingly
 
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Spudgie

Guest
I've nicknamed GTAoE - Star Wars Episode I

Much hype, but in essence - just a bit pants :mad:
 
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old.Charonel

Guest
1) i'd doubt that you can use /assist and target stuff inside keeps, they nerfed catapults from doing that because you could get a shadowblade inside a relic keep, he targets the inner (3rd set) of doors, you /assist and waste them, then he walks off with the relics without any probs at all :/, wouldnt be surprised if they made sure you couldnt do similar with gtaoe etc...

2) you can't really ground target inside the keep easily, i know i'v enever been able to see over the keep walls, can you?, now think, you dont know where the people inside are, and you dont know where your target is, can anyone see some pending probs with the ability to target certain area's? :p

only real use is to bombard the gates from inside, may bombard the lord room too, and bombard the huge bunch of middies sat back from the doors without getting shot, sadly though the damage just isnt enough for it to be useful without having an absolute ton of void elds all synchronizing it at once :(, not very useful in my oppinion, but could be wrong so we'll see :)
 
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Kobold

Guest
Originally posted by Spudgie
I've nicknamed GTAoE - Star Wars Episode I

Much hype, but in essence - just a bit pants :mad:
lol, fitting name :m00:
 
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old.Reno

Guest
If you want to kill ppl with it it's not much use.
However with 2 elds sighted in on 1 place (lord campers), you can keep them disrupted indefenately.
As for targeting, practice and the help of a nice shade to tell you were ppl are, should make things easier. It is after all the same routine ppl used for catapults.

Danita.
 
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Alkoran

Guest
Targeting

If you really need help targetting it inside keeps, ask a shade to ground target a good spot, send you the aprox. numbers, you match them and cast away.

Can't you GT catapults?
Could use the same method to waste relic doors with a 'pult.

...and for the recast timer I would recomend, GTAoE, then a couple of normal AoEs on the gate keeper, stop targeting the gate keeper, GTAoE...and repeat. That way you should be able to get a good mana drain rate :D

Another thing that might be fun is...set ground target a distance inside the door, AoE the gatekeeper, then cast GTAoE, with a bit of luck all those you just hit with the first spell ran straight into the second :D

Edit: oops didn't see Dan's post
 

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