SheepCow
Bringer of Code
- Joined
- Dec 22, 2003
- Messages
- 1,365
Freddys Downloads:
https://forums.freddyshouse.com/local_links.php?action=jump&id=63
Changelog:
https://forums.freddyshouse.com/local_links.php?action=jump&id=63
Changelog:
* Easy difficulty made slightly easier
* Fixed the vote timeout bug
* Fixed the incorrect 'yes' vote when starting a new vote, while one already in progress
* Added a 'revive marines' button to bring dead marines back to life during the campaign
* Changed the '!' emote for something more visible
* All ini files except AoClient.ini are wrapped into AlienSwarm.ini to support multiple servers on one machine
* Ini files don't grab serverpackages or editpackages from UT2004.ini - this will solve the Jailbreak/UT2004RPG clashing problem
* Fixed the 6 player starts on observation to 8
* Fixed the campaign end difficulty adjustment bug
* Fixed restart button in single mission restarting the endgame summary
* New marine skin colours
* Custom aliens skin colour is saved
* Fixed escape objective on Salvage
* Stopped marines getting above the vents on Reactor Core
* Put in some blockers in RC to make aliens fall into vents nicely
* Projectors default to on and are set to on when tutorial map starts
* Campaign lobby shows wheels on the APC as a client
* Wolfe and Bastille's empty equipment slots filled in by default
* Removed log spam from Listen Server campaign lobby map
* Added an exe file for starting Swarm UnrealED
* Fixed escaping from vents on Research
* Uplink unlock is correctly cleared from slot when starting a new campaign game
* Linux version doesn't send second query to avoid crashing in the server browser
* Fixed a reference to previous mission's MissionInfo which was causing failure of garbage collection and a port swap on dedicated servers
* Fixed scanner beeps for clients
* Dynamic lights default to on
* Fixed the 6 player starts on Barracks to 8 and made marine spawn position depending on order (odd marines on the left, even on the right)
* Restart buttons on Campaign loss, single mission win and single mission fail will appear if you're suddenly given leadership.
* Flamer clip size reduced to 60
* Medical satchel has 6 uses (with bonus uses at skill level 3 and 4)
* Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
* Equipment page shows marine's shortname for easy identification
* Medic receives skill bonus from both blood and silver halo