A
Artifex_ASC
Guest
I wanted to see what everyone would think of using ProMod for the ladder tournaments here. For those that aren't familiar with it, ProMod is a mod that I wrote that, in short, replaces all of the buggy code and randomized algorithms in jk2's saber combat with solid logic that relies solely on player skill and input rather than on randomized number generators and bug exploits.
ProMod's purpose is to replace the official version of the game in competitive and professional play. I am already in talks with several other jk2 tournament organizers around the world to have ProMod used as the official competition mod.
ProMod's been well received by the community in the jediknightii.net forums, and has anywhere from 12-20 servers running around the world. This stems from there never being any "fluke" victories in ProMod. If you lose, it's because you screwed up. If you win, it's because you played more skillfully than your opponent. There are NO randomized results in ProMod. What's more, you can see this as you're playing. There are several new HUD elements all tied to a new "Combat Strength" paradigm, which governs whether you have the skill to block, parry, knockaway, or break the defenses of your opponent. After you play for a while, you'll realize that you are having to think much more about what you're doing with your saber. Anyone who just runs blindly at their opponent while laying about with their saber will get quickly dispatched by a more experienced player.
Again, all of the weird saber bugs that many have become familiar with in the official versions (1.02-1.04) are completely fixed in ProMod. No longer will you swing your saber at someone's exposed back and have them mysteriously block it while facing the opposite direction. Backflipping off of a wall still requires a double-tap of the jump key, but now backflip kicking someone directly in front of you only requires a single tap.
There are many other changes. Check out the official site for download links from all the major jk2 mirrors and a complete Beta 2 strategy guide detailing just how deep and involving saber combat has become.
ProMod's purpose is to replace the official version of the game in competitive and professional play. I am already in talks with several other jk2 tournament organizers around the world to have ProMod used as the official competition mod.
ProMod's been well received by the community in the jediknightii.net forums, and has anywhere from 12-20 servers running around the world. This stems from there never being any "fluke" victories in ProMod. If you lose, it's because you screwed up. If you win, it's because you played more skillfully than your opponent. There are NO randomized results in ProMod. What's more, you can see this as you're playing. There are several new HUD elements all tied to a new "Combat Strength" paradigm, which governs whether you have the skill to block, parry, knockaway, or break the defenses of your opponent. After you play for a while, you'll realize that you are having to think much more about what you're doing with your saber. Anyone who just runs blindly at their opponent while laying about with their saber will get quickly dispatched by a more experienced player.
Again, all of the weird saber bugs that many have become familiar with in the official versions (1.02-1.04) are completely fixed in ProMod. No longer will you swing your saber at someone's exposed back and have them mysteriously block it while facing the opposite direction. Backflipping off of a wall still requires a double-tap of the jump key, but now backflip kicking someone directly in front of you only requires a single tap.
There are many other changes. Check out the official site for download links from all the major jk2 mirrors and a complete Beta 2 strategy guide detailing just how deep and involving saber combat has become.