Ctuchik
FH is my second home
- Joined
- Dec 23, 2003
- Messages
- 10,459
found a interview from E3 with Tom Chilton at gamespy.
Source: http://pc.gamespy.com/pc/world-of-warcraft/617414p1.html
this is the more intresting part
so as i understood it. if u kill ONE NPC quest giver, u loose abit CP's. if u kill TONS of them, u loose it all (including the rank u have). and the part that he wouldent tell if this was gonna affect the high lvl thats griefing low lvl players kinda upset me. mostly because i'd like to know exactly how that would work out. because if theres no exeption for this, u could have a entire raid of low lvl's running around making high lvl's be FORCED to get a DK or just have to roll over and die (and by that provide those low lvl players with free CP's) because they WOULD get a DK penalty (If they acually implement that).
IMO, the DK and the penalty that comes with it would disengage if the high lvl player got attacked FIRST by a much lower lvl player. that way theres no way for the low lvl players to "get even" because the low lvl got ganked at so much in the past...
/edit: Typos 'n shit...
Source: http://pc.gamespy.com/pc/world-of-warcraft/617414p1.html
this is the more intresting part
Tom Chilton said:Another issue that has plagued PvP has been the issue of punishment. In the version of the honor system as it stands now, there is no real penalty for killing a player more than ten levels below yours. Such a kill gains a "dishonorable kill" point in the system, but otherwise doesn't impact the player. The two major problems with this are that it does nothing to discourage the griefers and gankers in the game for whom tormenting a much lower level player is is the reward. The second issue is that the way the system has worked out, a great many quests NPC are spending a lot of time dead. According to Chilton, this is becoming a problem. "While we don't mind quest givers dying, they shouldn't be dead so much it becomes impossible to quest in a particular area." He said. The result is that in the next patch, dishonorable kills gained from killing low level NPCs will now reduce a player honorable kill contribution. Enough dishonorable kills and a player's rank will fall all the way to zero. Chilton wouldn't confirm whether this system might be extended to apply to griefers.
so as i understood it. if u kill ONE NPC quest giver, u loose abit CP's. if u kill TONS of them, u loose it all (including the rank u have). and the part that he wouldent tell if this was gonna affect the high lvl thats griefing low lvl players kinda upset me. mostly because i'd like to know exactly how that would work out. because if theres no exeption for this, u could have a entire raid of low lvl's running around making high lvl's be FORCED to get a DK or just have to roll over and die (and by that provide those low lvl players with free CP's) because they WOULD get a DK penalty (If they acually implement that).
IMO, the DK and the penalty that comes with it would disengage if the high lvl player got attacked FIRST by a much lower lvl player. that way theres no way for the low lvl players to "get even" because the low lvl got ganked at so much in the past...
/edit: Typos 'n shit...