Upcoming sov changes

`mongoose

One of Freddy's beloved
Joined
Jan 9, 2004
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957
internal space geek source said:
It all comes down to a tiered system really.

You have space & sovereignty, you have outposts & sovereignty, and later on we'll have more tiers like planets & sovereignty. Each has different timers & methods.

We'll pay licence fees for sovereignty, and in high likelyhood also for related structures (bridges, etc).

And then the whole "everything you do has impact on space for quality and sovereignty and functioning of your infrastructure hubs" tier. Whether that is shooting someone's stuff or ratting.

New Sisi mirror today I think, and after fanfest more coordinated testing events.

Btw, people who are into T2, or who run fleet programs, should probably keep good eyes on the changes concerning T2 production, component redistribution, moon value interactions etc. Even until the big piece of soap becomes clear on how CCP want to nerf the X64 old money train.

Heck, latest signals of insanity are changes to the insurance model for T2 ships, so who knows what CCP will come up with. I doubt T2 insurance will be done tbh, would be remarkably silly.

Anyway, xxxxxx, a lot of what we currently take for granted is being changed. Tons of detail, but in essence it comes down to CCP changing conditions to achieve a higher pace of events in 0.0, at a higher cost, and this while introducing bottlenecks for organisations in terms of finance and focus. You know how a young character can kick the ass of a bitter old much skillpoint vet through specialisation, well, same concept applies now to organisations.

We're in a relatively good position tbh. Mostly because we have the mindset primarily focused on pew pew, paired with caution and knowing how it is to live on a budget. Plus, space we hold is very distinct for focusing on specific points of control (region connectors, empire entrance, jumpranges) from where you can exert a sphere of influence without having to pay the fancy bills since that is what you have affiliate organisations for.

Apparently build reqs for t2 ships have been increased thus increasing the value of low lvl moon goo but t2 ships can now be insured on sisi atm.

All in all - good news so far....

D
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Yeah and insurance levels drastically increased from before.

Guess we know even more after fanfest is done.
 

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