Ctuchik
FH is my second home
- Joined
- Dec 23, 2003
- Messages
- 10,466
No, most MMO's wouldn't have permadeath, because it's a really bad idea.
Like for example, should the GM's restore your carefully played character if you died because the power in you're house went? Or had a massive lagspike that was neither your nor the game servers fault?
If they were restoring dead characters for ANY reason, then people would just abuse it and ruin the whole point with it. And with that the catch 22 syndrome starts....
It works in single player games because there it's probably your fault that you died. But will never work in MMO's because it's not just you playing.
And loud minority's are only listened to if the silent majority doesn't really care about it.
And they are opposing a permadeath system.
So as long as the silent majority stays silent, all is well. It's when they start to scream shit are about to hit the fan....
I heard there was a few games that have tried it, i cant remember the names of them but i do remember that they pretty much failed.
Like for example, should the GM's restore your carefully played character if you died because the power in you're house went? Or had a massive lagspike that was neither your nor the game servers fault?
If they were restoring dead characters for ANY reason, then people would just abuse it and ruin the whole point with it. And with that the catch 22 syndrome starts....
It works in single player games because there it's probably your fault that you died. But will never work in MMO's because it's not just you playing.
And loud minority's are only listened to if the silent majority doesn't really care about it.
And they are opposing a permadeath system.
So as long as the silent majority stays silent, all is well. It's when they start to scream shit are about to hit the fan....
I heard there was a few games that have tried it, i cant remember the names of them but i do remember that they pretty much failed.