True Sight Removed lol xD

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
Meduza said:
I played buffed.

I never evaded THAT many shots from any archer!

And lack on evading isnt the same as lack of skills, so no comments there plz!

U, Glottis, must live in a dreamworld! Or is it a world of make-beliefs ?!

But aye, mercfils r a tough class. No doubt about it. But making archers l33t sure isnt the way to solve it (like Perma TS etc)

And Sqallion, rr3 infil beating u IS however lack of skill. Unless u were unbuffed and he was buffed!

And Jox, sometimes u just wajn too much!

Can ppl plz stop comparing their solo-effort against 2 or more assasins ?! U r not surposed to kill any if 2+ jumps u! I know its hard to comprehend, but ur rly NOT!


so, i can kill a infil (dumb one at that), and sorc and minstrel, 1 v 1 then 2 v1, with out resting 1 after the other, not useing ip, purge, fa2 or ts, and i have a lack of skill. no.

it shows how grosely overpowered the infiltraitor class it.
 

Knoll

Fledgling Freddie
Joined
May 8, 2004
Messages
63
Squalion said:
so, i can kill a infil (dumb one at that), and sorc and minstrel, 1 v 1 then 2 v1, with out resting 1 after the other, not useing ip, purge, fa2 or ts, and i have a lack of skill. no.

it shows how grosely overpowered the infiltraitor class it.


ye ye infil is ontop of the food chain now deal with it i know iwe had to..

the thing is scouts complaining about this and that imo its just bad players and bad specs scouts can pwn both bow and melee if they just dropped the 50 bow spec try it or hmm rather not stay with 50 bow and use your stupid yambabaja 2.0 slash weapon and complaint how weak your meele is...
 

Kinad

Fledgling Freddie
Joined
Jan 24, 2004
Messages
324
Knoll said:
ye ye infil is ontop of the food chain now deal with it i know iwe had to..

the thing is scouts complaining about this and that imo its just bad players and bad specs scouts can pwn both bow and melee if they just dropped the 50 bow spec try it or hmm rather not stay with 50 bow and use your stupid yambabaja 2.0 slash weapon and complaint how weak your meele is...

Scout melee as good as any other stealther (except hunters who gets 5 % bonus) if we got the benefits from having a shield, but block rates 1/2 against dw (rangers, sbs, ns's) and we can only block 1 attack pr combat round (hunter + pet).

So if shield is dropped low and high melee we are basically a hunter with a 1 handed weapon and no pet.
If we spec high shield we get penalized for that against all our common melee enemies.

99 % of all scouts is not 50 bow specced and has spend as much in melee as any hunter hunter has, 42 shield + 29 melee. We get 2 things from spending
more than 25 % of our spec points and thats slam and the ability to block enemy archers.

Hunters are not that yber, and scouts might perform decent in melee against you depending on block and combat rounds, but dont come tell us old scouts anything about gamebalance and how well we perform in melee. You simply do not have the experience in rvr to tell.
 

Knoll

Fledgling Freddie
Joined
May 8, 2004
Messages
63
i dont have the experince ???

sure i havent played a scout but iwe played both SB and hunters against them from focking early beta"beta makes every 1 uber iwe seen it before".

DW/LA/CD sure it halves your block/evade hmm u got block and evade 3 hunters got hmm evade 2 and we fight rangers/infs/ns's all dw halving our amazing evade 2 to evade 1 but then again we got a massive HP not....

u talk about 29 melee right thats what most scouts spec and they use 1 handed and then shield 42...

let me see i got 50 spear 32 bow not that common spec but lets say most hunters spec atleast 39 allthough i think most spec 44 and 40 bow. they use a slow ass 2-handed weapon that gets evaded/blocked like a maniac against the likes of scouts, sure most idiotic scouts use fast dull weapons hitting u for 40-50 but then u got scouts that use slow 1 handed weapons and hit u for 150+dmg and they evade/block every single blow from your slow ass spear i admit it hurts when it hits but lol u try hit a inf or a scout or even a mincer that blocks/evades your attacks even though u specced 50 in weapon spec and so forth...

i dont say hunters are useless what im saying is that scouts are idiots atleast most of them hmm loxley humiliated me rr5 huntor 50 sword at that time and rr7 sb 50/50 SZ spec in melee he hit me harder then i hit him so go figure...
 

Antedeluvian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
691
If the scout happends to block the blue cons 50 dmg/round pet that round then you just have a great evade 3 deffence versus a class whit more likely greater WS than scout, so evade is lowered, whit a weapon strong versus scout armor, and since scouts dont have yet Avoid Pain RA, that means a 300-400 dmg hit.

And that hurts, believe me. :eek:
 

Knoll

Fledgling Freddie
Joined
May 8, 2004
Messages
63
never said we didnt hurt when we hit but trust me we dont hit that often even though i got 50 spear fully capped everything and moa2+toa bb i still got 2-hand weapon just ask your own 2-hand armsmen how often they hit a shield dude but sure when they hit they hurt but they should as it should hurt when a hunter hit that sacrifice alot for that dmg alone..

and then again whom ever in the right mind used thrust/slash weapons now days i got 99 pyro spear for infs/stick ppl meaning casters and 97 cold for the rest...
 

Knoll

Fledgling Freddie
Joined
May 8, 2004
Messages
63
but i belive this thread was about passive TS being removed from archers and even though i got this uber dmg and are invinsible in meele acording to most none hunters i get hurt as bad as any other archer class, passive TS sure sounded like sweat revenge to me but hey it got removed as quick as i could think of scenarios where i would repay infs/ns's.

so now we got MoS assasins talk about balance right as most archer classes now we need a hell of alot more distance then 125 if we are supposed to have a slight chance and yes that includes the uber hunters...


so i rather take the old system and the old TS on 30 min timer tbh.

atleast every 30min i can feel like a god for 60 sec instead of getting killed over and over again if im not zerging.
 

Antedeluvian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
691
MoS is now a deffensive tool for archers (well, at least in test-server), you can avoid being PAed (wich negates the CD stun) while shooting from walls/against the pple at walls. I think we will see a lot of archer specs whit low stealth, since MoS gives the stealth speed and stealth detection and you onle need to be invisible against non-rogue classes, and against all those LW archers have AoM (if i'm not wrong).

MoS2-3, AoM maximiced, Purge2-3, you need a good amount of RPs, but not to be RR10, and then rest in FE-Aug Dex to increase dmg, really i cant see the point in IP now, at least if you espec for keep battles. Seems that Mythic dont want archers scouting/tracking/hunting assasins, well, then try to avoid them. :eek:
 

Knoll

Fledgling Freddie
Joined
May 8, 2004
Messages
63
dunno about u but im going for physical defence then purge then aom then ip1 or sumfing.

NF will prob change the way we all fight now in ways we cant comprehend right now..

so who knows.
 

fotm

Fledgling Freddie
Joined
Feb 1, 2004
Messages
350
I love to eat all silly scouts who will keep trying to solo, i hope they all quit, nothing but leeching faggots, same goes for hunters and rangers, DEATH FOR ARCHERS
 

behatch

Fledgling Freddie
Joined
Dec 29, 2003
Messages
812
fotm said:
I love to eat all silly scouts who will keep trying to solo, i hope they all quit, nothing but leeching faggots, same goes for hunters and rangers, DEATH FOR ARCHERS

True,true.

bud ownage xD
 

Bishibosh

Fledgling Freddie
Joined
Jan 4, 2004
Messages
291
fotm said:
I love to eat all silly scouts who will keep trying to solo, i hope they all quit, nothing but leeching faggots, same goes for hunters and rangers, DEATH FOR ARCHERS

u prefer stealthzerging scouts?
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Knoll said:
atleast every 30min i can feel like a god for 60 sec instead of getting killed over and over again if im not zerging.
This is whats its all about! Archers wajning at their class, because they die to a zerg! FFS when do U all get it ?!? Archers r nowhere near the gimps ppl say they r! Those stating so, r rly gimps, cuz they dont know their class nor their skills available!!! Grow a brain, roll another class, or zerg! At least stop the fooking wajn becuase u cant survive being tripple PAed, u nQQbs !!!
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
U r using the same logic Mythic is using when trying to balance realm population by giving hibs and mids superior classes and RAs!
 

Glottis

Fledgling Freddie
Joined
Dec 28, 2003
Messages
1,025
Lol, retards thinking scouts spec to 50 bow.
I have actually played both classes, inf and scout, and I know what class was much easier to play. My inf would win from SB's without the use of RA's, while my scout had to use IP/purge just to stand a chance (and it could still be close).
There is just no way a good playing NS or SB will lose to an equal rr scout. Maybe some noob rr2 SB will get ganked silly by a well played rr5+ scout, but that is it. A hunter will also beat any scout. Just set pet on scout, run out of range, and laugh your ass off. Same with a SB or NS. Run from range, come back, use SH to actually use PA, and laugh. Or just run at the scout, and beat him while staying at 50% hp (hoping he does not have IP/purge ready).
Archers with 1k-800 SH range would have made sense in actually creating a nice stealther battlefield. Archers fighting the assasins, and vice versa.
Now it will just be assasins ganking everybody, like they are used to.
Regards, Glottis :m00:
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Ohh, and it was be4 Meduza dinged 50... It actually made me rethink getting a acout, cuz it was too easy and too fun! I just didnt rly wanted to lvl another stealther, so I kept lvling Meduza... Not a bad choice imo, but still - Yes, I do know how fun scouts are!
 

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
playing a high RR scout is diff frm playing a low rr ranger/hunter :p
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
:eek7:

The thing I hate about assassins is their anytime damage. No not anytime styles. Anytime damage. Just greater enervating drops ~400 hits instantly and the dot adds to that. If I could chose I'd rather have envenom nerfed than being able to detect assassins. As long as I could be able to stay undetected by long range detection.

NF will only increase the power of e.g envenom. A 650 damage dot in pure dot damage after 26% resists with Viper? Don't even bother to bring up purge, you can reapply poisons by switching weapons, if you don't, thank you.. That much increase in envenom efficiency is uncalled for even at that very high price. High costs do not justify it being overpowered, that only increases the gap between high, medium and low rr. It's overpowered, like TS3 was overpowered in closed space combat(keeps and the like), like Vanish 3 is an even more ridiculous escape tool than SoS ever was!

Almost all(notice I said almost) the realm abilities are overpowered at their final level. At their second best level they are nice, at the last level they are simply amazingly overpowered. This isn't aimed just at Viper, obviously.

Add all the cumulative effects you can get from TOA boni, artifacts, class specific/normal RA's and the old world abilities and you'll most likely find that this IS an issue.

Malice/battler combo, that's alot of debuffs, add greater enervating to that and you've got yourself a swiss army knife worthy an fps. A side note to that is that the scout and hunter cannot utilize dual artifacts that are as good as the current weapons available to assassins and rangers. But that's what I said, a side note.

Now to the ignorant PD doomsayers: http://vnboards.ign.com/Frontiers_Discussion_Board:_General_Discussions/b22501/69848928/?6

OMFG PD5 archer = GOD, /yell. Not really..

Earlier atleast most archers had a full 100% IP to lean back on, the number of archers that will be able to afford the 80% IP with all the things we "must" have is not going to be a big bump in the road.

"Everyone's" abilities got a wack with the nerfbat, in addition we got a set of overpowered options that leave our backs open untill we attain a high RR and will be able to fill the holes from our old RA's.

The whines from the high RR stealthers are just because they are afraid that some single overpowered RA's like MoS will affect them from more people by being available for lower RR people aswell. What they are forgetting is that that will also be the only overpowered ability the low RR's have unlike the high RR's who will have multiple RA trees to a high level, thus covering their soft spots somewhat more.

:eek7:
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
The reason why scouts didnt get AP was the shield. But NF also gives scouts access to the new AP; PD. And if I am completely honest; high rr scouts have always felt harder than high rr rangers, and then add MoS/Camo, Forceful Zephyr and Physical Defense. Kinad will be able to step up infront of me(when he have camo up), press FZ and just assrape me like there was no tomorrow.

The new fotm, will be scouts, no doubt.
 

Antedeluvian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
691
Jox said:
The reason why scouts didnt get AP was the shield. .

Wrong, shield line is the counterpartite (sp?) of celtic dual/pathfinding/spear/beastcrafting. The only possible explanation (a very poor one btw) is shield related, but not shield line, that is the possibility of scouts getting MoBlocking, giving scouts 2 RAs to improve deffence (dodge and MoB).

Of course that is moronic since small shields doesnt means jack shit versus 2 attackers (hunter plus pet) and is halved versus dual wielders (the rest of stealthers a scout can face out the duels or PvP server), scout always had the best deffence versus heavy tanks (as if a scout could melee down a buffed heavy tank anyway) but the enemies that scouts usually face arent lone shield/2H tanks ffs, and such enemies would tear any scout in pieces anyway!. :twak:

And to compensate that great (not very useful) deffence you all know the amazing melee offence a scout have..... :puke:
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Squalion said:
playing a high RR scout is diff frm playing a low rr ranger/hunter :p
To point out ur obvious stupiduty is almost too easy...

I played Lox when Meduza hasnt dinged 50 yet... Got the clue ? Let me point it out some more... Lox was tops rr4 (MAX!) when I played him... U dont rly think that lox was rr7 or 8 when I hadnt dinged 50 on Meduza yet, do u ? oO

Ur mighty wisdom and ur ability to read "between the lines" and put 2 and 2 together amazes me... rly, it does!

-sigh-
 

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
im sorry, whos the stupid one here? me or the person who thinks archers are the gods of stealther wars?
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Squalion said:
im sorry, whos the stupid one here? me or the person who thinks archers are the gods of stealther wars?
Want an answer on that one ??
 

Glottis

Fledgling Freddie
Joined
Dec 28, 2003
Messages
1,025
Meduza said:
Want an answer on that one ??

are you honestly claiming that you played Loxleyhood throughout the SH era and it was easy?
Regards, Glottis
 

Byssa

Fledgling Freddie
Joined
Jan 29, 2004
Messages
49
Just like to add when has ever meduza solo. I mean i always seem to rememeber a few buddy that stalks her.. but that could be just my memory going again. Oh btw meduza if u think ranger are so UBER u try solo in amg emain i am sure u 1337 SKILL will kick all those infs ass.

Anyway atm i think mythic should bring back to old ts at least not to remove it from game completely.And with the 800 unit ts is not that op cause 800 unit is not even range of the FZ(ml8 soj alblitie) i mean u might be lucky to get 2 shot off before the person runs u down.If the person is a scout they jsut face and engage and beside even with current TS which is endless range i find it hard to drop a fully buffed inf at 1200 unit away because ppl are just so damn well buffed.. those are my view.. no flame plz meduza u know is the truth. u amazingly skilled player.. :twak:
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Jox said:
The reason why scouts didnt get AP was the shield. But NF also gives scouts access to the new AP; PD. And if I am completely honest; high rr scouts have always felt harder than high rr rangers, and then add MoS/Camo, Forceful Zephyr and Physical Defense. Kinad will be able to step up infront of me(when he have camo up), press FZ and just assrape me like there was no tomorrow.

The new fotm, will be scouts, no doubt.

Read the thread I posted and shut up. ;)
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Glottis said:
are you honestly claiming that you played Loxleyhood throughout the SH era and it was easy?
Regards, Glottis
Yup! Maybe the reason I thought it was easy, was because I didnt expect to get 1k rp every 5 mins... I was modest back then...

(I donno when SH kicked in tbh - but it never bothered me back then!)
 

Users who are viewing this thread

Top Bottom