True Sight Removed lol xD

Kalba

Can't get enough of FH
Joined
Jan 23, 2004
Messages
1,395
censi said:
IArcher community was ignored when its said clip range See hidden for 8 points was a tad of a bummer.

tbh emain was much more fun when there wasnt allways 3+ scouts on amg wall :(
 

Cracked

Fledgling Freddie
Joined
Feb 24, 2004
Messages
215
FFS! So now i will have to spend like half my RP's to get a skill just to be where i was before, minus see hidden. Now that SUCKS!

I prefer perma truesight, atlest then i know i cant do anything about it´and can put my RP's to some good use.
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Oh well, you better look out for minstrels with the new MoS. ;)

:worthy:
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
I know what it says. The notes could be an error though.. 'Cause on Pendragon, Minstrels have access to it.

:m00:
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
I wonder what they gonna remove from archerclasses next?

A leg and an arm?
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Some interesting info regarding MoS;

http://vnboards.ign.com/Hibernia_Stalker_Professions/b20908/69627576/p1

The removal of TS and introduction of MoS is a step in the right direction, no question about it, but it have some drawbacks;

1. All stealthers will be forced to spend realm points in MoS to survive, archers more, assassins lesser. This will, ofc weaken all stealthers.

2. High rr archers will start to farm low rr archers and assassins quite easy, high rr assassins will start to farm low rr archers(MoS wont help against other assassins or archers with camo up).

So who will become the strongest ones? archers or assassins?

Assassins cant afford to spec MoS too high cause it wont help them against other assassins. Archers must spec high in MoS to survive, and with MoS 4+ the will have an edge against ALL other stealthers. Ok, assassins have Detect Hidden, but High MoS + Camo > Low MoS + DH.

How about minstrels? When I first read about the new system I thought to myself; what a great opportunity for Mythic to exclude minstrels or at least make it harder for minstrels to play a part in the stealth war, balancing the realms once and for all, but nah, its looks like minstrels will get MoS too^^.

But its still beta so much can still happen, and will continue to happen after release. Overall it actually feels like Mythic are trying to balance everything.
 

Dweller

Fledgling Freddie
Joined
Jan 9, 2004
Messages
300
Well firstly, it's still in beta even in the US, so who knows how many more changes will happen before we get it over here.

Secondly, archers will still be one of the strongest classes in NF, because there won't be as many 'stealth' battles. All you archers will be sat on top of a keep, 'pwning' people from range and not worrying about SB/NS/Infils who can't even get to you because of the various other methods of stealth detection.
 

Gethin

Fledgling Freddie
Joined
Jan 21, 2004
Messages
293
If Mythic dont implement this MoS change well then archer classes are going to be screwed yet again (The bad old see hidden days come to mind). I felt perma TS was a little too much power for archers and Mythic were right to dump it. As for MoS, it was a wasted line, i never considered getting it for my scout and now it is being put to use.

I know i am going off track here but archers really are getting a crap deal from NF (please done say siege warfare, how often do we have siege warfare even on one of the most rvr oriented servers). The other change that hurts archers alot is that Mastery of Archery is being removed. Now not only are we going to be a neon light, we also get to fire our bows slower than before.

Most people only see one thing in isolation, not the whole. While each area in isolation seems good, the sum of the total for archers weakens us considerably.

I can think of several improvements for an archer, most of you will look in bewilderment at some of them and think bollocks to that.

1) Change bow speed from quick to dex and set a soft cap of 300 (Apply this cap to casters also).
2) Change the timer on camo from 10 mins to about 5 mins
3) Give archers see hidden or remove from game.
4) Improve the chance of blocking against dual wield (scout specific).
 

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
Dweller said:
archers will still be one of the strongest classes in NF, because there won't be as many 'stealth' battles.


strongest classes in NF? lol.

where did you get that from?

jsut beacuse the infil zerg will die dosnt mean were gonna go around wtfpwing fg's solo.
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
HAHAHAAHAHAAHAHAAHHAAHAHAAHAHAHAAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAAHAHAHAAHAHAHAHAAHAHAHA

<deep breath>

HAHAHAAHAHAAHAHAHAHAHAHAAHAHAHAAHAHAHAHAHAAHAHAAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAHAAHAHAH

<deep breath>

HAHAAHAHAHAHAHAAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAAHAHAHAAHAHAHAAHAHAHAHAHAHAHAAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAH

<deep breath>

omg, best words evah!

cant stop thinking of those RP horny fotm archers that just rolled out :p

(Now, i havent read the whole thread, so i sincerely hope this isnt a joke!)
 

Avindor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
66
Sounds crap, again... stealth RA replaced with another (possible worse) stealth RA. And they still couldn't get rid of that stupid Camoflauge.

Why not get rid of these hopeless stealth tweaks and just use "stealth versus stealth" and nothing more. Maybe add a stealth speed RA but no detection range modifiers.
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Mature post there, Meduza. Don't even try to tell me the main reason you rolled your FotM infiltrator back in the day was not to farm archers with See Hidden. Your post above kind of confirms you are still the same pathetic fool you were before.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
OK, wtu… I see all these comments about TS from ppl that don’t even play an archer. So we are supposed to be uber due to keep-battles? Hmm, I will only play weekends then! I agree that permanent TS was a mistake, as it will be a mistake to give archers any stealth detection technique that does not give us full range usage of our bow. I rather have the option of active TS even once every 30 mins that at least allows me to utilize my main weapon at its fullest, than any passive ability giving me 650 clip range max.

34 points, add one more and get IP3 and Purge1. Far better usage of RPs.

I also checked on herald and the following is there:

- The Mastery of Stealth realm ability has been temporarily disabled while we adjust this ability. (1.70V)


I just hope they get it better this time.
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Belomar said:
Mature post there, Meduza. Don't even try to tell me the main reason you rolled your FotM infiltrator back in the day was not to farm archers with See Hidden. Your post above kind of confirms you are still the same pathetic fool you were before.
See Hidden was damn fun to play with! Got a little bit less fun with the nerf, but still ok... Then archers cheered of perma TS... And now it's (probably) gone... Sry, but I just can't help laughing!

Mature ? Hell, no! It's a game - a kids game! Adapt!
 

Auriel

Fledgling Freddie
Joined
Jan 7, 2004
Messages
374
I really have to wonder about MoS. As an assassin, it's useless against other assassins and any archer with camo up. It's also useless against the archer sitting in a keep spamming their spec volley while surrounded by prescience nodes and truesight NPC assassins. It also has to be weighed against viper3, avoidance of magic, purge2-3, mastery of pain, toughness and so on. It's rubbish.

As an archer I can use it against assassins, but I have to weigh it against physical defence, avoidance of magic, IP, purge, falcon's eye, mastery of pain and all that lot. I could just sit in a keep spamming my volley surrounded by prescience nodes and truesight NPC assassins... :eek7:. MoS5 on an archer would be 800 unit detection (125 base + 675 MoS5), probably stacks with stealth lore, so drive by killings could still be a reality. If mincers get it they could specialize in drive-bys. Insta DD -> easy to pop someone.
 

Belomar

Part of the furniture
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5,106
The difference is that you got to abuse it for 8 months, while archers never even get to taste the fun.
 

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Belomar said:
The difference is that you got to abuse it for 8 months, while archers never even get to taste the fun.
Erm ?!?!? Did u start playing yesterday ?!?

I remember constantly being 1-shotted by archers, who remained in stealth, while I was playing my theurg! Thats was, FYI, the main reason I made an infil! Archers made it no fun being a non-pbt theurg (those days, pbt mattered). Ohh, and be4 u start: I didnt play infil, when they could 1-shot also and remain in stealth!

So I recon, when u say "you" u refer to the assasin population as a whole ?!?!
 

Kinad

Fledgling Freddie
Joined
Jan 24, 2004
Messages
324
Meduza said:
Erm ?!?!? Did u start playing yesterday ?!?

I remember constantly being 1-shotted by archers, who remained in stealth, while I was playing my theurg! Thats was, FYI, the main reason I made an infil! Archers made it no fun being a non-pbt theurg (those days, pbt mattered). Ohh, and be4 u start: I didnt play infil, when they could 1-shot also and remain in stealth!

So I recon, when u say "you" u refer to the assasin population as a whole ?!?!

An archer has newer been able to stay in stealth after shot was fired, he might have been hard to spot before face last attacker, but thats another matter.
An archer with lower stealth than level, has a chance to unstealth drawing a shot.
An archer preparing a critshot has above chance -20% so max 80 % chance to stay in stealth.

I have a feeling your the one started to play yesterday, or just maybe
infils been so strong no need for any skill or knowledge ?
 

Varg

Fledgling Freddie
Joined
Jan 28, 2004
Messages
149
Pre see hidden had decent balance assassin/archer, when detect hidden was the only edge assassins had, and it didn't cost any realm ability points for any of the classes involved.

Why did you fix something that wasnt broken Mythic ^^

See hidden, Camoflauge, True sight, MoS etc etc
 

Gef

Fledgling Freddie
Joined
Jan 9, 2004
Messages
570
Dont see why archers are so upset over this, you still get the ability to never be PA'd ever again, i'm guessing that was the design intent behind this. Not to give archers a free ticket to hunt stealthers, purely defensive, its what you have wanted all along surely. So whats the problem?!
 

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
the problem is we got ass fucked for nearly a year for a 8 point RA which poped stealthers at clip range.

now we WERE going to get a 1000 Range Passive TS at 30 points

assasins whined and whined, it got nerfed to 800 range.

assasins whined and whined and now its removed.

assasins got to fuck us over for a year, while we didnt even get to test passive ts even.

it cost over 3 times a many points as SH etc.

as you can problly tell, im really pissed off.
 

fotm

Fledgling Freddie
Joined
Feb 1, 2004
Messages
350
Squalion said:
the problem is we got ass fucked for nearly a year for a 8 point RA which poped stealthers at clip range.

now we WERE going to get a 1000 Range Passive TS at 30 points

assasins whined and whined, it got nerfed to 800 range.

assasins whined and whined and now its removed.

assasins got to fuck us over for a year, while we didnt even get to test passive ts even.

it cost over 3 times a many points as SH etc.

as you can problly tell, im really pissed off.

So in other words you are pissed cause they didnt make you overpowered?
 

Squalion

Fledgling Freddie
Joined
Jan 22, 2004
Messages
928
even at 1k clip range, 1/2 of arrows woulda been evaded anyway, and we problly get 1-3 shots max.

so how the fuck is that overpowered

oh and if ur stupid enough to stay still like a dumb fuck u deserve to get critshotted.
 

Conchabar

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,732
lol rlly i cant belive any one ever thought it would go through it was such a rouge for the archer class:) mythic wouldnt dare ruin the equilibrium for there assassin scociety:p

ps.. im happy i won my bet with my friend xDDD
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Kinad said:
An archer has newer been able to stay in stealth after shot was fired, he might have been hard to spot before face last attacker, but thats another matter.
An archer with lower stealth than level, has a chance to unstealth drawing a shot.
An archer preparing a critshot has above chance -20% so max 80 % chance to stay in stealth.

I have a feeling your the one started to play yesterday, or just maybe
infils been so strong no need for any skill or knowledge ?

Actually there was an early bug that made it possible to restealth just after the arrow had been released, but you had to do it during flight, before the arrow hit. :p
 

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