Tonight at Amg Room (sad sad sad)

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Cerverloc

Guest
Bring on the PVP server. Thats what I say. Bye bye albs/mids/hibs suck talk. Then we all be a bunch of .......... :clap:
 
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old.Zarko

Guest
Originally posted by old.Takahome
No skill stun, sure, as no skill as minstrel´s INSTA stun and run mez. 800+ a nuke? (tip: crit exists) Beside, I´m really interested to c a caster doing 800 beside pb (cap´s 660 on the BEST DD and vs grey) Make urself a favour and up ur resistance. With 29% resist, Gobar couldn´t kill Alpha in 3 pbs once coz he did 500- each.

MoC´s only 15 secs, u can simple run from the pber, mez him (best choice) and after that stun him if he purges, if not, leave him till 15 sec passed. Mids can do that all the time, dunno why albs can´t (u r not short on mincers btw). Try different CC types, u got plenty of em.

Mids can do much better room defense, u´ll whine when they got pbaoe and their healers start to ae stun all who enters in room and follow that with pbs from SMs.

As said above, group purge´s from druids, don´t complain since albs got best RAs. Armsman´s, cleric´s, pally´s and mincer´s. Ask veeshan about tactics and stop crying coz u´ll cry much more when mids got pb and u purge their mez to get ae stunned (now that would be annoying hehe) and remember healer´s perfect recovery :p

:clap: :clap: :clap:


And I really hate:

1) minstrel SoS (can save all casters, can make you escape when you want to, can make you zerg even speed V groups etc. etc.)

2) Pally*s Faith Healing ( gank on more than one and realise that all you have done is nothing, + not uncommon to see a fg albs with 2 pallys)

btw. one of the best rvr groups atm are actually an alb group. So a :clap: :clap: :clap: to the guys from First Cohort
 
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old.Anarki

Guest
No skill stun, sure, as no skill as minstrel´s INSTA stun and run mez
Yeah right, no skill is needed to swich like mad between 3 quickbars, change instruments, cancel and activate songs, all at the same time to run and mez. Imo minstrel is harders calss to play but if u never tried you will never unsderstand.....TT.
And with supreme green instruments that most minstrels got (Oddyseus 700gp for a drum is way expensive :p) running song last only for 1 mez.
P.S Nerf buffed hunters that do 300 dmg with bow and 350 with separ :p
 
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Insurrextion

Guest
Originally posted by old.Takahome
No skill stun, sure, as no skill as minstrel´s INSTA stun and run mez.

our mez is the shortest in the game and takes one of the longest to cast as it isn't affected by dex ... our stun is barely 2/3 the duration of any other classes with stun ;)

btw minstrel SoS ain't that great - if u use it against a smart zerg, they'll will just 1 min mez or snare u as u run away, and chase u down (which mid grps dont have skalds and which hib grps dont have bards? ;)) wait for the 30 second timer to finish, and after the timer runs out u retain the mez/snare effects and they kill you/your grp :)
 
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hotrat

Guest
It sys only 30 secs on classes of camelot, but with a yellow con duskwood my mezz lasts up to a minute :)

Still quite short for a single target mezz though :( but a lot longer than skalds insta mezz :)
 
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Insurrextion

Guest
ya i got a sweet duskwood one too but never really bothered to time it yet ... nice to know it lasts up to a minute though :)
 
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old.LandShark

Guest
With a 99% duskwood enchanter and 44+7instruments, my mezz lasts 56 seconds on a plague spider (blue to lvl1 mob)

Dannyn: but surely you'd have your uber pet to kill people with? :p
Sub: omg @ first screenie... Xanatea has fat feet ;(
 
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Karl [DAOC]

Guest
what i find funny is here...


Hib: we 0wned you... (cos we got mezz in first)
Alb: WE would own you (if we had more mezzers)
Mid: FFS rezz me


Basically, nobody is 0wning anybody, this whole game is designed around crow control, if you get itn in first your group wins if they get it in first they win....


I do admit hibs have it a lot easier then any realm to get mezz in first... cos they have a lot more mezzers then any realm and thier characters that have CC genrally have better featurest to back it up...

there isnt 1 mid Caster with AOE CC (we only have 2 casters! ;)
the only mid mezzer is the Healer, and yes i do believe AOE stun is kinda overpowerd but u can only use it in rare circumstances otherwise all u do is break mezz 10 secs later...

Albs genrally dont have many soprcerers, altho im sure there are more then you think cos the number of times we get mezed by albs i dont believe you when you say there is only 2 sorceres in emain ever. but you do get AOE root, whcih contary to people telling you not to do it Outlaw, is bloddy annoying!!!
 
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old.Takahome

Guest
C? That mez is LONGER than u xpected, coz u can´t reduce the cast time but can enlarge it´s duration with a good flute (hands down u got money easy... or u can beg it to a matter cabby :))

And stun´s a shout, not need to change qb/instrumet, I´ve got stun at first qb always with my n00b minstrel (I know I know if I haven´t played him to 40... prolly 50 4 some here I can´t say shet about it) but at least I know wot kind of mez is the one mincers use (pulse) and their stun´s INSTA, F8 (or the button u designed), /face (macro) and stun, not much skill involved. Btw I´ve got xps when I /face and cast mez while a mincer charge speed V and sprint, be4 I finish my cast I´m stunned and then died fast.

Mids will got an ae mezzer soon, SM by the patch note :) Healer powah :D Try to pb and ae stun tactic it´s the uberest in all the game.

Albs, try a grp with mincer SoS, pally FH, armsman´s SB, cleric´s BoF together while transport a RELIC pass a milegate. NOTHING I mean absolutly NOTHING can stop u (use a grp with SoS first to open the door and second grp charge in) I´ll repeat it NOTHING can stop u from scaping FAST AND SAFE.

Tactics, really not that hard ;)
 

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