ToA.

O

old.Morchaoron

Guest
it works

http://vnboards.ign.com/message.asp?topic=61175854&replies=14

and...


i guess RvR in this game is doomed, in a few months after we have toa he it will prolly be like: "you know bout a year ago they were whining when you came with more then 1fg ROFLLOLOL"

Shrouded Isles "More poorly designed classes"
Foundations "Make people spend all their cash"
Trials of Atlantis "Power to the zerg!"


heh good one btw:


"What generantes 90% of most whining? A skilled 8 man crew, with the right classes and strategy takeing down a 24 person zerg of haphazardly assembled pick up groups. How can you fix this and make sure that numbers always prevail over skill and stratgey?"

Skillz :

1) Taking advantage of class imbalances (ie, playing the 'right', ie, above average or overpowered, classes/abilities/combos in a given situation, small scale warfare here)
2) Spellcrafted equipment / Alchemy
3) RAs
4) Buffbots
5) Radar (optional)


so true :p
 
N

Naveh

Guest
Problem remains that Mythic keeps of trying to fix the game with 3rd party influence to the character. Ra's now, Ml's soon... :(
 
O

old.Morchaoron

Guest
Their biggest mistake is adding new things without fixing the old things first...

but hey every donkey can see its all about the $$$
 
N

Naveh

Guest
Originally posted by old.Morchaoron
Their biggest mistake is adding new things without fixing the old things first...

but hey every donkey can see its all about the $$$

Too true :(
 
A

araudry

Guest
that funny when i played on us servers in random fg most of the time those with toa gear were first to end on the floor :p
 
I

ironhand

Guest
Tbh the very thought of a fantasy setting PvP environment based around the Camelot mytholigy would never have included 8 vs 8 elite groups of select few. I doubt that they ever intended it that way either, for those that kill 3fgs etc between the 8 players yes the RP gain is massive.

Why do you think over the last few months we've seen more "Grats threads" for ppl dinging rr7 - 10.

I always envisaged Mediaval/Mythical fights to be grand, with lots of players and spells going off in every direction.
At 1st this is how RvR was but the lagg factor always was 1 of the major draw backs, also people are wanting. Wanting for more fights more RPs and so the evolution of eilte groups away from the zergs to accomadate the hunt for these.

If you take history as a BIG example and compare the great leaders/warriors of past to the top DAoC RvR's. YES as indivual's these people were stupendous leaders and could kill swath after swathe of enemys, but at the end of the day it was NEVER 1 man/woman or even a select few that won battles it was always armies and the tactics they employed.

The very concept of DAoC and RvR has always encompassed for large fights and such like, but people shun then.

In game terms i guess u could say DAoC has become a medieval version of CS with the elite script kidies at the top and the random groups at the bottom, those that play for fun, and those that play so that they know and the people around them know that they are best with the highest RP's and greatest kill spam comparable to Frags.
 
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ironhand

Guest
I think people also forget that this is a MMORPG not just a team based multiplayer game. I wouldnt call Massive 8 ppl farming 24 + ppl, would you :)
 
O

old.Morchaoron

Guest
I think people also forget that this is a MMORPG not just a team based multiplayer game. I wouldnt call Massive 8 ppl farming 24 + ppl, would you

haha although its called a MMORPG it cant handle the Massive part in rvr...

50 vs 50 people??? people lagging around all the time and you cant see shit coz the effects are far too big, and if you turn them off you cant see whats happening where and what they are casting...

thats why i hate these 'big battles', if i want to lag ill go play max payne 2 with my voodoo 1 or something...

also when i see a healing mushroom field with little pink smurfs exploding endlessly all the time harming only their enemies i only see a nice but failed attempt to make a mmorpg with rvr, not a grand battle, no point in having big fights if each characther has the ability to kill multiple enemies at the same time.. thats just silly... its like playing dodgeball with high explosives...


and for the 'randoms'... blame mythic for making their shitty RA system and buffbots for extra $$$, and the ML's are not gonna reduce the level of 'uberness' and the 'yeah right' factor....
 
T

toxx

Guest
If i compare DAOC to counterstrike for a mo (has this been done before? :p )...

When CS first came out years ago, i started, and i'd join a game of 20 players or so, run around stupidly shooting anything that moves and have a good laugh. As people played more, got better, more dedicated, tactics evolved, people enjoyed smaller games, and finally clans started up and started having clan matches, of 8v8 to 2v2.
Thats how daoc was... and were at the stage where a lot of people want to have smaller fights, where tactics / classes / skill counts for much much more than in a big fight (like a public server on counterstrike). Anyone who runs in 8person grps knows they can zerg, but they chose not too, because it doesnt appeal to them anymore, and theres nothing interesting about it.

Thats the way i see it :)

And its a little worrying, this guy has some good points.

Oh, and sorry to anyone whos never played CS and has no idea what im talking about
 
W

wildsorcerer

Guest
Originally posted by toxx
If i compare DAOC to counterstrike for a mo (has this been done before? :p )...

When CS first came out years ago, i started, and i'd join a game of 20 players or so, run around stupidly shooting anything that moves and have a good laugh. As people played more, got better, more dedicated, tactics evolved, people enjoyed smaller games, and finally clans started up and started having clan matches, of 8v8 to 2v2.
Thats how daoc was... and were at the stage where a lot of people want to have smaller fights, where tactics / classes / skill counts for much much more than in a big fight (like a public server on counterstrike). Anyone who runs in 8person grps knows they can zerg, but they chose not too, because it doesnt appeal to them anymore, and theres nothing interesting about it.

Thats the way i see it :)

And its a little worrying, this guy has some good points.

Oh, and sorry to anyone whos never played CS and has no idea what im talking about


8vs8 or 2vs2 is great in CS ... Daoc sadly has imbalences we all know to well within the 3 realms .,... go play PvP i hear u say ... that aint the same .. its a shame PvP isnt same as here but with RvR only in the fronteers ... now that would b g8 pickin any class XPin in any realm .. RvRin the same fronteers l...... i know where id b playin
 
F

frols

Guest
Tbh I like large fights think they are way more fun then 8vs8 fights.
 
Z

zapzap

Guest
Large fights are fun but even on super pc when numbers get to big u lag out LD ect.

Toa helping the casual gamer ? I dont think so It takes hours and hours getting the new abilities.

Toa will benefit the larger Realms and total fuuk up small realms.
 
T

Tesla Monkor

Guest
The only choice you have is to quit the game.

RvR WILL be going towards running in larger groups, whether you like it or not. Small groups will still be possible, but will simply not benefit from the effects of the MLs and Artifacts as much as the larger zergs will do.

Sure, the engine can't handle that many people but that hasn't stopped Mythic from forcing it that way anyway. Get on or stay behind - it will never change. ;)
 
O

old.Morchaoron

Guest
well on the other hand... 8 vps could be fun... :rolleyes:
 
L

living

Guest
RvR went straight into the crapper the first time 2 groups were turned into freaking panthers.
ROFL! Oh yeah im gonna love that ability :>
 
I

ironhand

Guest
Originally posted by zapzap
Large fights are fun but even on super pc when numbers get to big u lag out LD ect.

Toa helping the casual gamer ? I dont think so It takes hours and hours getting the new abilities.

Toa will benefit the larger Realms and total fuuk up small realms.

Dunno why you worried then zapsi? Mid is more of a force these days than alb is, and with the current status of quitters + ppl defecting to other sides you should consider yourself lucky.

Besides Your RR10 on 1 char at least so at you've got some satisfaction there.
 
T

tildson

Guest
the thing people wants is a skill-factor, and i agree

its not fun losing to someone that could sit blindly and press random buttons and still win :)
 
S

Straef

Guest
toa will only make pve whores with too mutch time and bb's stronger and get randoms ganked even faster in emain imo...
 
D

Derric

Guest
Originally posted by ironhand
with the elite script kidies at the top and the random groups at the bottom, those that play for fun.

Silly person.
 
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old.Morchaoron

Guest
Originally posted by ironhand

In game terms i guess u could say DAoC has become a medieval version of CS with the elite script kidies at the top and the random groups at the bottom,

that is mythics very own fault by making such a fucking unbalanced game, there are class combo's to make the best groups, some classes are simply useless (and dont come with crap like 'no class is useless' cuz none really is but some are obviously MUCH more useful)

and then you have the RA's... the more you play and kill the stronger you become, although this is a nice 'reward' it doesnt help anyone out in the end other then the 'unbeatable' to become even more 'unbeatable' as they are called...

and imagine high RR rvr groups teaming up for a total of lets say 4fg, if they have pbae (moc + pbae = random zerg wiper) they will be easily able to wipe 10+fg of randoms, but hey zergs is what you want right? i dont think they should encourage zerging for many reasons...

this may sound a bit extreme to some but imo you should get a free full respec every 24 hours, it would be much easier to experiment with different specs/classes/groups in rvr then, and you will be able to play with all specs, it would make the game much more interesting...
 
O

old.Morchaoron

Guest
also, do you think the 'l33t' kiddies in this game are good cuz they have 400 hours of experience with mouse aiming? ofcourse not, this game requires little personal speed....

to become a l33t kiddo in this game, you need the following ermm 'things' as i will call them

1) Taking advantage of class imbalances (ie, playing the 'right', ie, above average or overpowered, classes/abilities/combos in a given situation, small scale warfare here)
2) Spellcrafted equipment / Alchemy
3) RAs
4) Buffbots
5) Radar (optional)
(not my list btw)

add some basic tactics to that (pressing your quickbar shortcuts without having to look at them) and you are are a daoc l33tkiddo...
 
I

ironhand

Guest
quote:
--------------------------------------------------------------------------------
Originally posted by ironhand
with the elite script kidies at the top and the random groups at the bottom, those that play for fun.
--------------------------------------------------------------------------------

Silly person.

Taking a statement out of context (and also you've taken only half the sentence) is useless and stupid, i would expect that kind of simple english mistake from a 10 y/o.

Also its just another pointless comment with no meaning or relivance to the topic at hand which sums up 50% of BWs threads and posts.
 

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