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IGN July 1st
Matt Firor: We are working on the design and implementation of Master Levels as I type this, so there's not a lot I can share with you. However, we can tell you that the skill and abilities you'll get from MLs will be "horizontal" in nature, not "vertical" - that is to say your character will become more full featured, but not necessarily strictly more powerful. Think of it more as your character gets more tools in their toolbox.
RPG Vault Sept 12th
Matt Firor: Master Levels comprise the new skills and abilities that players learn after completing each Trial. The skills / abilities / spells they learn differ depending on their class and general archetype (i.e. fighter or mage, etc.). In general, we are trying to expand the character's toolbox with these new skills - that is, to make them more well-rounded but not necessarily strictly more powerful. That being said, a player who has completed all nine Trials and has nine Master Levels will be at least a little more powerful than a player who hasn't.
Recent GameZone.com
"We are adding some new player abilities called "Master Abilities" that players receive after they successfully complete a Trial, but these are general purpose (although more useful in RvR) and won't change gameplay too much."
The truth:
You will be forced to buy TOA and go through the painstaking process of getting all master levels for all 10 of your lvl 50s to become viable in RVR again.
Great :sleeping:
Matt Firor: We are working on the design and implementation of Master Levels as I type this, so there's not a lot I can share with you. However, we can tell you that the skill and abilities you'll get from MLs will be "horizontal" in nature, not "vertical" - that is to say your character will become more full featured, but not necessarily strictly more powerful. Think of it more as your character gets more tools in their toolbox.
RPG Vault Sept 12th
Matt Firor: Master Levels comprise the new skills and abilities that players learn after completing each Trial. The skills / abilities / spells they learn differ depending on their class and general archetype (i.e. fighter or mage, etc.). In general, we are trying to expand the character's toolbox with these new skills - that is, to make them more well-rounded but not necessarily strictly more powerful. That being said, a player who has completed all nine Trials and has nine Master Levels will be at least a little more powerful than a player who hasn't.
Recent GameZone.com
"We are adding some new player abilities called "Master Abilities" that players receive after they successfully complete a Trial, but these are general purpose (although more useful in RvR) and won't change gameplay too much."
The truth:
You will be forced to buy TOA and go through the painstaking process of getting all master levels for all 10 of your lvl 50s to become viable in RVR again.
Great :sleeping:
