O
old.Ramas
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http://rpgvault.ign.com/articles/437/437791p1.html
Note espeicially comments on H/Ogre stats.
Reading bewteen the lines, and assuming Mythic stick to the rule of the 5 important stats summing to 300, H/Ogre stats seem likely to be...
STR 75
CON 75
DEX 40
QUI 40
INT 70
My reasoning is....
1) INT at 'above average' is probably going to be 70.
2) STR/CON will be higher than highlander STR/CON.
3) No stat is likely to lower than 40.
Hurrah.
This is a good thing, because with these stats I see no good argument for selecting H/Ogre for any class with the possible exception of slash or crush mercenary.
(I see this as a good thing due to my general dislike of non-human races being put in alb.)
Briton 4 teh win!!
Note espeicially comments on H/Ogre stats.
When we first started designing Trials of Atlantis, we looked at each Realm and tried to find a new race that fits a niche there - basically finding stat and size combinations that don't yet exist there. The Half Ogre fits the "strong but very slow and not dextrous" stat combo that didn't yet exist in Albion, with the additional twist that they have a slightly above average intelligence (from their Avalonian ancestors).
Reading bewteen the lines, and assuming Mythic stick to the rule of the 5 important stats summing to 300, H/Ogre stats seem likely to be...
STR 75
CON 75
DEX 40
QUI 40
INT 70
My reasoning is....
1) INT at 'above average' is probably going to be 70.
2) STR/CON will be higher than highlander STR/CON.
3) No stat is likely to lower than 40.
Hurrah.
This is a good thing, because with these stats I see no good argument for selecting H/Ogre for any class with the possible exception of slash or crush mercenary.
(I see this as a good thing due to my general dislike of non-human races being put in alb.)
Briton 4 teh win!!