Clipse
Fledgling Freddie
- Joined
- Jan 23, 2004
- Messages
- 1,377
it seems.
1. Before TOA, casual gamers were able to compete. The commitment to get 7/8 artifacts and level them to lvl 10 makes u depend on other people. For the casual gamer, who can't log in everyday at the same time, means alot off begging, basically. The whole task is very daunting. It's not like when DAOC first came out, and u could solo to 50 if u wanted then go RvR.
2. Leeters obsessed with Fg v Fg fighting, and absolute optimum group setups, have made RvR impractical. Whole guilds have completely shun RvR, because going to emain (or HW/Odins for u pedantic flamers). People get fedup of losing absolutely every fight they enter.
What this means is ATK is basically empty. The only people RvRing is BF/FC tank group and our mage group. People that don't enter these 2 groups are left at ATK stranded without a group for hours on end. They can't leave ATK without being slaughtered.
An example of the detrimental effect is, 5/6 clerics in GOL fighting for 2 spots in our group, leave 4 very unhappy clerics, wizards sit at atk coz they can't join us, and the options to join other groups just aren't there any more, so they get fed-up, and we get the blame.
I believe the only reason our group is the regular group out is coz I game with my bro Outlaw, so it easy for us to make groups since we r half a group already, otherwise I prolly woulda been bored of DAOC a long time ago.
Maybe 9-10 months post TOA RvR will have a lot of the next generation peeps who finish their new chars, like when DAOC first came out. By wich time a new expansion will be released NF, changing the style of the game completely. I know new expansions are needed to keep people interested, but TOA was not good.
Its not a problem for me, but it seems for the majority these are huge problems. Basically fanatical leetists and TOA have killed RvR.
1. Before TOA, casual gamers were able to compete. The commitment to get 7/8 artifacts and level them to lvl 10 makes u depend on other people. For the casual gamer, who can't log in everyday at the same time, means alot off begging, basically. The whole task is very daunting. It's not like when DAOC first came out, and u could solo to 50 if u wanted then go RvR.
2. Leeters obsessed with Fg v Fg fighting, and absolute optimum group setups, have made RvR impractical. Whole guilds have completely shun RvR, because going to emain (or HW/Odins for u pedantic flamers). People get fedup of losing absolutely every fight they enter.
What this means is ATK is basically empty. The only people RvRing is BF/FC tank group and our mage group. People that don't enter these 2 groups are left at ATK stranded without a group for hours on end. They can't leave ATK without being slaughtered.
An example of the detrimental effect is, 5/6 clerics in GOL fighting for 2 spots in our group, leave 4 very unhappy clerics, wizards sit at atk coz they can't join us, and the options to join other groups just aren't there any more, so they get fed-up, and we get the blame.
I believe the only reason our group is the regular group out is coz I game with my bro Outlaw, so it easy for us to make groups since we r half a group already, otherwise I prolly woulda been bored of DAOC a long time ago.
Maybe 9-10 months post TOA RvR will have a lot of the next generation peeps who finish their new chars, like when DAOC first came out. By wich time a new expansion will be released NF, changing the style of the game completely. I know new expansions are needed to keep people interested, but TOA was not good.
Its not a problem for me, but it seems for the majority these are huge problems. Basically fanatical leetists and TOA have killed RvR.