Greetings
I have now tried ToA out for a day or 2 and read up on the ML's and a few artifacts and I have begun thinking that they dont really sound at all that powerful to me anymore. When the artifacts get their nerf so only 10% bonus will be available total to damage and speed etc, they will still be good but not overly so. What I mean is that a skilled fully SC'ed and equiped group with a good setup pre ToA seems viable even if they meet people with ToA items.
Sure some items give an edge, but with skill it should be no problem overcomming that edge, and RA's seem far better than ML's tbh. I cant really see a risk that rr2 ML 10 people will be able to take out an ML 0 rr5+ group atm, but I might change my mind later on who knows? I have lately started RvR'ing a lot more than before and enjoying it far more than PvE atm so it would be a bit sad if I have to go back to PvE just after semi quitting it ;-).
It seems to me that ToA will mostly effect the allready high rr groups. Say 2 rr7+ groups allready skilled where one has artifacts + ML's and the other do not.
I have only as of now completed the first ML and tried for myself the battlemasters sapping strike. Many have surely come alot higher and could perhaps comment on the higher abilities of their class and possibly how they will use their new abilities in RvR. Will you adapt your playstyle? If so in what way? If you encounter an ML group, who will you attack first, and what MLs will you use to counter their new abilities etc?
I hope someone with some insight can comment on my questions.
with regards
Rage - Co GM of Legends of Midgard
I have now tried ToA out for a day or 2 and read up on the ML's and a few artifacts and I have begun thinking that they dont really sound at all that powerful to me anymore. When the artifacts get their nerf so only 10% bonus will be available total to damage and speed etc, they will still be good but not overly so. What I mean is that a skilled fully SC'ed and equiped group with a good setup pre ToA seems viable even if they meet people with ToA items.
Sure some items give an edge, but with skill it should be no problem overcomming that edge, and RA's seem far better than ML's tbh. I cant really see a risk that rr2 ML 10 people will be able to take out an ML 0 rr5+ group atm, but I might change my mind later on who knows? I have lately started RvR'ing a lot more than before and enjoying it far more than PvE atm so it would be a bit sad if I have to go back to PvE just after semi quitting it ;-).
It seems to me that ToA will mostly effect the allready high rr groups. Say 2 rr7+ groups allready skilled where one has artifacts + ML's and the other do not.
I have only as of now completed the first ML and tried for myself the battlemasters sapping strike. Many have surely come alot higher and could perhaps comment on the higher abilities of their class and possibly how they will use their new abilities in RvR. Will you adapt your playstyle? If so in what way? If you encounter an ML group, who will you attack first, and what MLs will you use to counter their new abilities etc?
I hope someone with some insight can comment on my questions.
with regards
Rage - Co GM of Legends of Midgard