Well, that got your attention
If you think DAoC is excellent & you have no bothers with it & think mythic are doing a great job, then dont bother reading no more & enjoy DAoC
If your still reading then some of what im about to say you will probably agree with & some you may not Im making this post because im annoyed/frustrated & tbh pissed off as to what DAoC has become to what it used to be & i decided to make a post to share with others that probably feel the same way
Be warned, its a long read..i was bored & thought it be a good time make a post about whati think of the current situation with DAoC!
Why do Mythic insist on making useless changes instead of fixing what needs to be fixed!?
To name a few: (im a hib btw)
Animists - Been able to cast shrooms out of LoS for a long time before anything has been done
RA's - Dont always activate when you try to use them, even when spamming the macro for them, can take a few secs before they actually work. as a caster ive ALWAYS had problems wit MoC & Purge.. Before the new changes in RA's..i had this problem & now wit the changes, i have moc3 & Purge 2..both insta & still the same problem, I dont know if other RA's from other classes have problems, but it wouldnt surprise me.
Pet Pathing - Pets wonder off & do there own thing which is annoying, more noticable in dungeons & especially with BD pets
Casting - Lately ive noticed when casting on both my mana ment & my chanter, my char will begin to cast 2-3 times then actually cast the spell. Some might say this is lag, but this has only started since NF
As i said, these are just a few things that have been left un-fixed even though i know other ppl (especially wit RA's & Pets) have the same problem & im sure Mythic are aware of them. These are not minor problems, they are or have been BIG problems. RA's we all rely on in RvR.. But when theres problems with them, such as what ive mentioned above (MoC/Purge) is probably 2 of the main RA's for a caster to have & when they fail to work after you try to use them, it's not good.
Pet pathing has been another big problem for a few classes from all realms, again these have never been fixed & in PvE... classes such as BD's rely on there pets..as do enchanters. Dungeons are probably one of the best places to level up if your solo or in a mini grp. Getting killed time & time again or having to run out because your pets pathing caused them to pull a zerg is not good.
Casting is damn annoying at times, we spend all our time sorting our chars with ToA/SC etc to have a fair chance in RvR...as a caster its essential to have high dex as we all know for the cast speed only for this to become useless when your char decides to stand there bobbing up & down until he finally decides to cast the spell. The target ive had selected has always been in los when this happens so its not because the target was moving in & out of los & its not because ive been interupted as it would say so in my log. This ONLY happens in RvR, ive not yet experianced it in PvE
So...mythic ignore things like this in favour of adding a few "tweaks" such as:
Keep porting - Im still not 100% sure what these changes involve, but to what ive heard, we can no longer just port to any keep as long we own all 4 towers thats owned to it....They made keep portal possible in the 1st place so ppl didnt have to spend ages having to run across the frontiers just to get to a keep. Im guessing they have now made these changes due to the fact that theres alot of tower camping going on. If this is the case, do they honestly think that this change will stop ppl camping towers? Nope.. Imo this is what its gunna be like (i will use Crim as an exmaple which atm for this little example has all towers owned by hib):
Enemy attack T1, Hibs try to port to DC as crim can no longer be ported to, wait! DC has lost a tower already, we will have to port & run from nged! ..Alot of hibs decide to leave it as they cba to run across the frontier to try & save 1 tower being attacked by a few enemy (sad but true)
T1 is lost, enemy camp T1 for a while waiting for inc... a few hibs go there after pissing about running haly way across emain only to be ganked as soon they get there, those few hibs /rel & dont go back.
Enemy in T1 get bored as hardly any enemy are inc, so they deicde to treb main keep, Hibs wake up.. & goto defend the keep, 3 hours later...enemy are still camping inside tower & its become a 3-4 hour stand off between hibs & enemy...now, someone please tell me if the reason for this portal change was to push forward open filed combat..how the f00k does this do it ?
As we know alot of ppl left DAoC for WoW...people blamed WoW for DAoC losing players etc.. The point is.. if mythic didnt make so many mistakes or dont bother fixing things that NEED to be fixed & instead add useless changes that do nothing more than make people even more frustrated, then those that did leave daoc wouldn't have had a reason to leave, *most* people only leave an mmorpg for another because they are not happy with the current one they are playing for whatever reason.
When things need fixing or changes that abvioulsy needed to be done asap (such as class un-balance issues) we always have to wait till "next patch" again, this is something else thats a big letdown. We have to wait around 2 months before anyhitng is done. Most other mmorpg's would do a quick-fix & sort it asap. If it was something like an NPC that gives you the wrong directions for a quest, fair enough...next patch it is...but when it come to classese un-balance it shoule be sorted fast as this makes PvP totally un-balanced as in the past Guild Groups or Fixed Grp's use this to there advantage... Theres been almost every class in-game involved with un-balancing that has made RvR @ 1 point totally un-balanced.. such as Reavers/Savages/chanters to name a few...this is not a QQ at the people who have played these classes when they were FOTM, its simply to point out that these were fixes that needed to be done with that particular class asap, but instead..we had to wait months until the next patch during which time Gank grps were running about pretty much un-stoppable due to calss un-balancing.
Imo the biggest let down & useless change for DAoC in terms of keeping its customers happy was the release of ToA. As soon this was released, Mythic had just lost or was about to in the near furutre lose alot of its subs. Alot o people carried on playing because at the time the PvP in daoc was (& prob still is) the best mmorpg for PvP. But still, alot of hardocre PvP players from DAoC left for WoW, even though WoW PvP (atm) is poor. Soon theres alot more mmoprg's arund the corner which look promising when it comes to PvP, but then alot of mmorpg's that promise good PvP have come & gone, but we wont know until its released, the point is it wont be long until one of these thats in Beta will get the PvP right, & this is when imo DAoC WILL be hit hard, WoW was just the beginning. If WoW PvP was as good (or better) than DAoC, im sure many more would have left DAoC.
Catacombs, ive not bought it & i dont intend to in a hurry. Im not in a hurry to spend yet more months of getting yet another char ToA'd up for RvR. Im not a PvE fan, if i was, DAoC would be my last choice So catacombs for me is yet another poinltess add-on for the average user, when will myhtic wake up & realise that the only thing thats keeping DAoC above water atm is the PvP!? ...so what do they do...release a PvE expansion /clap
NF was a good expansion & was free & was needed. But in all honesty, over the past 3+ years ive been playing DAoC...thats the only good expansion thats been released. SI was just the same as cata when it comes to PvP...a few new classes...better gfx & alot of new PvE.
Im tired & fed-up, im fef up not because DAoC is going down hill, but because Mythic dont seem to have a clue what to do, they make changes & add new things that are 99% pointless when theres other things that NEEd to be sorted that are improtant.
Ah well... Roll on DnL
Take care peeps
Bops
If you think DAoC is excellent & you have no bothers with it & think mythic are doing a great job, then dont bother reading no more & enjoy DAoC
If your still reading then some of what im about to say you will probably agree with & some you may not Im making this post because im annoyed/frustrated & tbh pissed off as to what DAoC has become to what it used to be & i decided to make a post to share with others that probably feel the same way
Be warned, its a long read..i was bored & thought it be a good time make a post about whati think of the current situation with DAoC!
Why do Mythic insist on making useless changes instead of fixing what needs to be fixed!?
To name a few: (im a hib btw)
Animists - Been able to cast shrooms out of LoS for a long time before anything has been done
RA's - Dont always activate when you try to use them, even when spamming the macro for them, can take a few secs before they actually work. as a caster ive ALWAYS had problems wit MoC & Purge.. Before the new changes in RA's..i had this problem & now wit the changes, i have moc3 & Purge 2..both insta & still the same problem, I dont know if other RA's from other classes have problems, but it wouldnt surprise me.
Pet Pathing - Pets wonder off & do there own thing which is annoying, more noticable in dungeons & especially with BD pets
Casting - Lately ive noticed when casting on both my mana ment & my chanter, my char will begin to cast 2-3 times then actually cast the spell. Some might say this is lag, but this has only started since NF
As i said, these are just a few things that have been left un-fixed even though i know other ppl (especially wit RA's & Pets) have the same problem & im sure Mythic are aware of them. These are not minor problems, they are or have been BIG problems. RA's we all rely on in RvR.. But when theres problems with them, such as what ive mentioned above (MoC/Purge) is probably 2 of the main RA's for a caster to have & when they fail to work after you try to use them, it's not good.
Pet pathing has been another big problem for a few classes from all realms, again these have never been fixed & in PvE... classes such as BD's rely on there pets..as do enchanters. Dungeons are probably one of the best places to level up if your solo or in a mini grp. Getting killed time & time again or having to run out because your pets pathing caused them to pull a zerg is not good.
Casting is damn annoying at times, we spend all our time sorting our chars with ToA/SC etc to have a fair chance in RvR...as a caster its essential to have high dex as we all know for the cast speed only for this to become useless when your char decides to stand there bobbing up & down until he finally decides to cast the spell. The target ive had selected has always been in los when this happens so its not because the target was moving in & out of los & its not because ive been interupted as it would say so in my log. This ONLY happens in RvR, ive not yet experianced it in PvE
So...mythic ignore things like this in favour of adding a few "tweaks" such as:
Keep porting - Im still not 100% sure what these changes involve, but to what ive heard, we can no longer just port to any keep as long we own all 4 towers thats owned to it....They made keep portal possible in the 1st place so ppl didnt have to spend ages having to run across the frontiers just to get to a keep. Im guessing they have now made these changes due to the fact that theres alot of tower camping going on. If this is the case, do they honestly think that this change will stop ppl camping towers? Nope.. Imo this is what its gunna be like (i will use Crim as an exmaple which atm for this little example has all towers owned by hib):
Enemy attack T1, Hibs try to port to DC as crim can no longer be ported to, wait! DC has lost a tower already, we will have to port & run from nged! ..Alot of hibs decide to leave it as they cba to run across the frontier to try & save 1 tower being attacked by a few enemy (sad but true)
T1 is lost, enemy camp T1 for a while waiting for inc... a few hibs go there after pissing about running haly way across emain only to be ganked as soon they get there, those few hibs /rel & dont go back.
Enemy in T1 get bored as hardly any enemy are inc, so they deicde to treb main keep, Hibs wake up.. & goto defend the keep, 3 hours later...enemy are still camping inside tower & its become a 3-4 hour stand off between hibs & enemy...now, someone please tell me if the reason for this portal change was to push forward open filed combat..how the f00k does this do it ?
As we know alot of ppl left DAoC for WoW...people blamed WoW for DAoC losing players etc.. The point is.. if mythic didnt make so many mistakes or dont bother fixing things that NEED to be fixed & instead add useless changes that do nothing more than make people even more frustrated, then those that did leave daoc wouldn't have had a reason to leave, *most* people only leave an mmorpg for another because they are not happy with the current one they are playing for whatever reason.
When things need fixing or changes that abvioulsy needed to be done asap (such as class un-balance issues) we always have to wait till "next patch" again, this is something else thats a big letdown. We have to wait around 2 months before anyhitng is done. Most other mmorpg's would do a quick-fix & sort it asap. If it was something like an NPC that gives you the wrong directions for a quest, fair enough...next patch it is...but when it come to classese un-balance it shoule be sorted fast as this makes PvP totally un-balanced as in the past Guild Groups or Fixed Grp's use this to there advantage... Theres been almost every class in-game involved with un-balancing that has made RvR @ 1 point totally un-balanced.. such as Reavers/Savages/chanters to name a few...this is not a QQ at the people who have played these classes when they were FOTM, its simply to point out that these were fixes that needed to be done with that particular class asap, but instead..we had to wait months until the next patch during which time Gank grps were running about pretty much un-stoppable due to calss un-balancing.
Imo the biggest let down & useless change for DAoC in terms of keeping its customers happy was the release of ToA. As soon this was released, Mythic had just lost or was about to in the near furutre lose alot of its subs. Alot o people carried on playing because at the time the PvP in daoc was (& prob still is) the best mmorpg for PvP. But still, alot of hardocre PvP players from DAoC left for WoW, even though WoW PvP (atm) is poor. Soon theres alot more mmoprg's arund the corner which look promising when it comes to PvP, but then alot of mmorpg's that promise good PvP have come & gone, but we wont know until its released, the point is it wont be long until one of these thats in Beta will get the PvP right, & this is when imo DAoC WILL be hit hard, WoW was just the beginning. If WoW PvP was as good (or better) than DAoC, im sure many more would have left DAoC.
Catacombs, ive not bought it & i dont intend to in a hurry. Im not in a hurry to spend yet more months of getting yet another char ToA'd up for RvR. Im not a PvE fan, if i was, DAoC would be my last choice So catacombs for me is yet another poinltess add-on for the average user, when will myhtic wake up & realise that the only thing thats keeping DAoC above water atm is the PvP!? ...so what do they do...release a PvE expansion /clap
NF was a good expansion & was free & was needed. But in all honesty, over the past 3+ years ive been playing DAoC...thats the only good expansion thats been released. SI was just the same as cata when it comes to PvP...a few new classes...better gfx & alot of new PvE.
Im tired & fed-up, im fef up not because DAoC is going down hill, but because Mythic dont seem to have a clue what to do, they make changes & add new things that are 99% pointless when theres other things that NEEd to be sorted that are improtant.
Ah well... Roll on DnL
Take care peeps
Bops