To: Alpha

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Eleasias

Guest
So in conlcusion... Hibs got a nice RA, Albs got a few nice RA's (and everyone forgot about Faith Heal, thats one kickass RA too) and Mids dont even need them :D
 
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hotrat

Guest
Can't use IP while under SoS and stunned.

All you gotta do is mezz and all the people with SoS can't do anything, no need to kill the tank in a 9 sec stun, just mezz him and wait for SoS to end.
Just focus on the casters, a caster moving at 205% speed still dies in 3 arrows (4 with bt) or 3 nukes or 1 bolt (2 bolts if he the caster has good resists).
SoS is a nice RA, but not as good as GP.
 
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old.Nol

Guest
loff said that hib tanks can't catch the SoS tank, even with end and sprint, I can pretty much guarantee that the had /stick on
 
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Eleasias

Guest
Originally posted by hotrat

All you gotta do is mezz and all the people with SoS can't do anything,
If they use Purge they are unstoppable for most of SoS time ... immune to mez, stun will only last 9 secs at max IF a shield tank manages to catch him, root will not affect it at all... during that time you can whack a few casters ;>
 
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old.Filip

Guest
SoS is really really good .. but i would change SoS ANYDAY with GP....

you're group get mezzed and GP save you and you get a chance to mezz the albs ..

albs get mezz on them, they are dead....

and about the offensive use of SoS .. i play a minstrel and try to use it that way to .. but 99% of the times it is waste of SoS... to speed the few tanks in the group... and hope they are not mezzed and stuff like they others albs post here is too often waste ... if there is a caster trying to run/cast he is often interuptet even though he can escape the chasing tank... if the caster stops some evul tank pull a bow...

i understand sos must be frustatring to play against .. but if you think it wins battles for us just partly as GP you should try play alb..

every day we loose some good figths because of GP... and we everyday surviwe some sure deaths because of SoS...
 
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old.Odysseus

Guest
Thx for the constructive thoughts loff :)
Always happy to receive advice from the enemy on how to gank him.
 
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lofff

Guest
Originally posted by old.Odysseus
Thx for the constructive thoughts loff :)
Always happy to receive advice from the enemy on how to gank him.

np :D u albs really NEED help :rolleyes:
 
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Tigerius

Guest
So once every 30 mins through usage of 2 active RAs a tank can get 21secs of catching casters. Yeah that's plain awesome.
The other 29mins and 30secs you as you say have a great tactical advantage by sprinting around in circles.

The problem of catching a tank going after your casters is highly overstated, you seem to forget that the tanks goal is only to reach your rear line and then he will /stick a caster and come to a more or less halt. Considered placing your shield tanks BY your caster and this difficulty entirely disappears? Or just 500 units away and it's still very small.

And yeah, Eleasias conclusion is true. Mid have in my mind a single useful RA, the free full combat rezz.
 
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old.Nol

Guest
the timer on GP and SoS is the same. As you pointed out, once every 30 minutes.
 
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hotrat

Guest
If they use Purge they are unstoppable for most of SoS time ... immune to mez, stun will only last 9 secs at max IF a shield tank manages to catch him, root will not affect it at all... during that time you can whack a few casters ;>
True, but if everyone has purge then group purge is useless and i agree SoS is better, however a lot of the time you don't have purge and this is where groups with 1 or even 2 druids have the advantage.
 
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old.Anarki

Guest
Think problem lies beneath grp purge. I personnaly think that GP>SOS cause then FG of hibs basically got 2 purges. What i usually do if we get insta mez is purge, sos, and cure mez on all perty members in minibar, but!!!
Bards are the problem. After some fight with expirieanced hibs it ezy to see that END SONG> ALL. This is because:
1) Hib Tank can sprint+use styles, casters cant outspirnt them, cant mez them becaues of GP, casnt stun/root em becaues of self purge.
2) Hib casters/healers outsprint our tanks, cause our are OOE and they are always full of end so our tanks just cant get to them. Slam is usually purged, or worse, missed cause of 6sec PBT.
3) Tanks cant also get to sprinting bard, or if they do 1st slam is misse cause of PBT, 2nd is purged, 3rd is missed cause of PBT again, and then bard is out of reech.
This wins all fights for hibs. They might have skilled players, but it is MUCH easyer for them to win, cause MUCH less skill is needed in fight.
 
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old.Nol

Guest
but pala's have end chant and they wrapped in tin, by contrast albs have access to a much longer lasting source of end, they only need to know how to use it.

Target has an increased rate of endurance regeneration.
Value: 5
Target: Caster's Group
Range: 1000
Duration: 5 seconds (Pulsing)
Power cost: 0
Power cost per round of spell: 14
Casting time: Instant

This is at level 42 chants btw.

I would love to be able to hit things while playing end and carry a shield too, bonus, I wouldn't have to sprint around like a lost chicken, begging not to be hit.

Friar's also take bards down quickly, I can never shake Quicksilver or Cronn because of their flaming end/mana conversion. There are so many ways to stop the mana tap. What's going to be interesting, is to see if hib start to target the pala's to nullify end song.
 
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old.Nol

Guest
I don't think it works like friar's regen, rather like bards, I wil log onto my US account and check sometime.
 
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hotrat

Guest
Im pretty sure it uses power, but check anyway please :)
 
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old.Nol

Guest
my apologies, it does suck into the mana pool, apparently it is excellent though.

and autostacking treasure rocks :D
 

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