old.Tohtori
FH is my second home
- Joined
- Jan 23, 2004
- Messages
- 45,210
Even with his great, perhaps omnipotent power the dungeon master/game master(DM/GM) is not invulnerable. Under his tough shell he has feelings, sometimes even suprisingly sensitive ones.
A campaign, or a storyline(SL) made by the DM is like an own child, loved and protected.
And so it's understandable for the one single player who ruined the whole thing to recieve the full wrath of the DM. And then noone has fun, especially the ass who ruined the mood of the game.
In our gaming group was a healthy does of astrafobia, aka fear of lightning/thunder. Almost always the few words "Its beginning to thunder..." and a glance to the troublemakers general direction would be enough to calm the player down.Since the player didnt want to get a lightning bolt struck at the near ficinity of his character, that would calm him..atleast for a while.
But some just have to try and some even like to create characters over and over again. For their pleasure here are ten good ways to get the stormclouds to slowly gather up.
1:QUESTION THE DM`s KNOWLEDGE.
Dont hesitate to grab the smallest, tiniest, little detail. Find errors in his logic and descriptions. Are the dates exact: Is 20th of April 2025 really a tuesday? Go through charts and use the calculator. Can an orc really be that talented? Did the last throw include, with the race bonus, distance- and skillbonuses? How come a tank cant be turned to swish cheese with a laserpistol? How the DM can know that? On what page of the rules is that said? Hasnt the computer technology developed -at all- in the past 20 years? A PC must fit into a wristwatch!
2:EAT, DRINK AND BURB.
The homy rip rap of the chipbag, the pizzacrumbs on the table and the dripping cola drink on the characterform are an essential part of the game. If the DM complains about these just shout out that he`s trying to starve you to death. Or if the DM is at all fat or slim, tell him that its easy for him to complain cause he allready had his share or doesn`t eat at all. A good belch from the very bottom of your belly fits perfectly for a moodkiller, say..in the dark tunnel where the ambush is supposed to be.
3: REMEMBER, YOUR THE CENTER OF EVERYTHING.
-Ofcourse- everyone`s interested in you, or atleast they should be. And you -do- other things too and not just roleplay! Bring out your trendines and opinions on various subjects. Tell all your last nights movie- or barexperiences to everyone. -Surely- listening to that is far more interesting then the boring storyline where your character at the moment doesn`t have anything to do!
4:USE YOUR DICES IN VARIOUS WAYS
The dices are a great stressreliever, until they roll under a table or a couch. You can stack them, roll them around and line them up. You can even chew them, spit them and even swallow them. You can stick a die up your nose or into another hole. Lost dices can be searched from under the furniture. Increbidly multiusable device to be so random.
5:REMEMBER HUMOR
Try to make a funny joke out of everything the DM sayes, especially easy is to turn the names the DM has invented to some high class entertainment. A clever player will turn any line of the DM to a funny one to wich all of the other players laugh at while rolling on the floor: "Hey did you say that the orc has a ball and a chain? Did i hear correctly? The orc has his ball`s in a chain?...must be some big ball´s...hehheh..."
6
EMAND ACTIVITY
If there`s a quiet moment in the game, yawn deeply and glance at your watch intensly. The DM`s job is to keep the adventure interesting and the players perky. If your character happens to have a quiet moment, naturally you have the right to express this in a way that everyone notices. Or if the storyline is boring to your opinion and there hasn`t been any good action in ten minutes. Ofcourse in a roleplaying game you MUST be active! Even a bit of micromanagement tends to make you yawn!
7:USE THE COMMUNICATION POSSIBILITIES
Playing must not seclude you out of the world outside. Closing into a dark gamingplace where noone can reach you for hours is atleast suspicious. So keep your cellular phone on and the ringvolume loud. Talk to mommy, daddy girl- or boyfriend for half an hour so you keep up with the events of the world. And who minds if, on a quiet moment, you play a few pinball`s?
8:SPREAD THE INFO OF YOUR GOOD HOBBY
Suddenly invite a few friends to watch you play. How else is the roleplaying community going to grow if you dont try to get your friends exited on it? Two or three nice and funny persons like yourself surely wont bother the gameplay. It`s only natural that they once or twice ask, laugh, read comics, start up the playstation or start a Magic The Gathering-game!
9:FOCUS ON THE MORE INTERESTING
This fits especially with the last part. If there`s even a slightly calmer moment on the game, or your character has nothing to do right now, why should you die of boredom? There`s plenty of stuff around you to refresh your mind: Magazines, books, Gameboy, TV, VCR, DVD and Susan from next door. It -can`t- bother anyone else if YOU read, watch a flick or try to score with the chick! Or what if you would play the 16th level of Quakenukeraider on the PC..the one where you -really- get to shoot!
10:TORPEDO THE SUPRISES OF THE GAME
This is a tricky one because you have to concentrate on the game a bit. But its power is at a good medium level. No matter what suprising or wonderful the DM tell`s, naturally you and your character knew that allready. So dont forget, after every event to mention: "I saw that one coming!" or "I knew that all along!" The DM will surely appreciate your witty mind and reward you hansomly with a thank you, experience or if he`s really nice... with a lightningbolt.
A campaign, or a storyline(SL) made by the DM is like an own child, loved and protected.
And so it's understandable for the one single player who ruined the whole thing to recieve the full wrath of the DM. And then noone has fun, especially the ass who ruined the mood of the game.
In our gaming group was a healthy does of astrafobia, aka fear of lightning/thunder. Almost always the few words "Its beginning to thunder..." and a glance to the troublemakers general direction would be enough to calm the player down.Since the player didnt want to get a lightning bolt struck at the near ficinity of his character, that would calm him..atleast for a while.
But some just have to try and some even like to create characters over and over again. For their pleasure here are ten good ways to get the stormclouds to slowly gather up.
1:QUESTION THE DM`s KNOWLEDGE.
Dont hesitate to grab the smallest, tiniest, little detail. Find errors in his logic and descriptions. Are the dates exact: Is 20th of April 2025 really a tuesday? Go through charts and use the calculator. Can an orc really be that talented? Did the last throw include, with the race bonus, distance- and skillbonuses? How come a tank cant be turned to swish cheese with a laserpistol? How the DM can know that? On what page of the rules is that said? Hasnt the computer technology developed -at all- in the past 20 years? A PC must fit into a wristwatch!
2:EAT, DRINK AND BURB.
The homy rip rap of the chipbag, the pizzacrumbs on the table and the dripping cola drink on the characterform are an essential part of the game. If the DM complains about these just shout out that he`s trying to starve you to death. Or if the DM is at all fat or slim, tell him that its easy for him to complain cause he allready had his share or doesn`t eat at all. A good belch from the very bottom of your belly fits perfectly for a moodkiller, say..in the dark tunnel where the ambush is supposed to be.
3: REMEMBER, YOUR THE CENTER OF EVERYTHING.
-Ofcourse- everyone`s interested in you, or atleast they should be. And you -do- other things too and not just roleplay! Bring out your trendines and opinions on various subjects. Tell all your last nights movie- or barexperiences to everyone. -Surely- listening to that is far more interesting then the boring storyline where your character at the moment doesn`t have anything to do!
4:USE YOUR DICES IN VARIOUS WAYS
The dices are a great stressreliever, until they roll under a table or a couch. You can stack them, roll them around and line them up. You can even chew them, spit them and even swallow them. You can stick a die up your nose or into another hole. Lost dices can be searched from under the furniture. Increbidly multiusable device to be so random.
5:REMEMBER HUMOR
Try to make a funny joke out of everything the DM sayes, especially easy is to turn the names the DM has invented to some high class entertainment. A clever player will turn any line of the DM to a funny one to wich all of the other players laugh at while rolling on the floor: "Hey did you say that the orc has a ball and a chain? Did i hear correctly? The orc has his ball`s in a chain?...must be some big ball´s...hehheh..."
6
If there`s a quiet moment in the game, yawn deeply and glance at your watch intensly. The DM`s job is to keep the adventure interesting and the players perky. If your character happens to have a quiet moment, naturally you have the right to express this in a way that everyone notices. Or if the storyline is boring to your opinion and there hasn`t been any good action in ten minutes. Ofcourse in a roleplaying game you MUST be active! Even a bit of micromanagement tends to make you yawn!
7:USE THE COMMUNICATION POSSIBILITIES
Playing must not seclude you out of the world outside. Closing into a dark gamingplace where noone can reach you for hours is atleast suspicious. So keep your cellular phone on and the ringvolume loud. Talk to mommy, daddy girl- or boyfriend for half an hour so you keep up with the events of the world. And who minds if, on a quiet moment, you play a few pinball`s?
8:SPREAD THE INFO OF YOUR GOOD HOBBY
Suddenly invite a few friends to watch you play. How else is the roleplaying community going to grow if you dont try to get your friends exited on it? Two or three nice and funny persons like yourself surely wont bother the gameplay. It`s only natural that they once or twice ask, laugh, read comics, start up the playstation or start a Magic The Gathering-game!
9:FOCUS ON THE MORE INTERESTING
This fits especially with the last part. If there`s even a slightly calmer moment on the game, or your character has nothing to do right now, why should you die of boredom? There`s plenty of stuff around you to refresh your mind: Magazines, books, Gameboy, TV, VCR, DVD and Susan from next door. It -can`t- bother anyone else if YOU read, watch a flick or try to score with the chick! Or what if you would play the 16th level of Quakenukeraider on the PC..the one where you -really- get to shoot!
10:TORPEDO THE SUPRISES OF THE GAME
This is a tricky one because you have to concentrate on the game a bit. But its power is at a good medium level. No matter what suprising or wonderful the DM tell`s, naturally you and your character knew that allready. So dont forget, after every event to mention: "I saw that one coming!" or "I knew that all along!" The DM will surely appreciate your witty mind and reward you hansomly with a thank you, experience or if he`s really nice... with a lightningbolt.