Stallion said:nerfed BL doesent automaticly mean caster-dmg nerf. You have to look on the issue in a more wide view. Not many casters or server have the same play as we do. And I dont think a caster nerf is needed, we just basicly need to readapt our game play to more 'normal' interrupts as from casters and support. sorry for my english atm, im very drunk, and I type very simple and not very well
Deadweight89 said:nfd are still running a BL tank setup for the time being, I was speaking to a few of the other tanks in group and we reckon the resist rate of banelords has gone up (primal agony got resisted loads from what workied out).
Anyway we did notice that it wasnt as effective as it normally is but i guess we will be soldiering on until we can come up with either new ideas or tactics!
Respecing BM to slam bot 4tw.
Robin the Brave said:Its bugged atm, demo and zone of unmana interupting fine last night.
Just dumping the bl's would take away half the use of them, as you'd be dropping all your interrupts at onceMartok said:Oh FFS why is everyone Moaning?
we have known this nerf was in for a long bloody time i logged on my merc yesterday and played for a few hours and tbh i havnt had to addapt my play at all ive always picked very carefully when to drop BL's ect and not just dump the BL's.
Det + banelord tanks for alb have been interupt munkies nothing more since banelords came in. very few groups run with more then 1 although i love running with a few tanks! i think this is going to affect alb groups alot more then any other realm.
And that's probably the reason why a lot of people don't consider me good, as I'd rather run off killing stuff than just interrupting and hopping about hitting a target once or twice. It's a real shame that's how the supposed 'light tanks' turned out, like a bunch of minstrels with det.Fuaip said:It's a big nerf but tbh it will seperate the good BL tanks from the bad ones. If you play your class very good you will still be able to do nearly the same interruption.
Straef said:And that's probably the reason why a lot of people don't consider me good, as I'd rather run off killing stuff than just interrupting and hopping about hitting a target once or twice.
Fuaip said:It's a big nerf but tbh it will seperate the good BL tanks from the bad ones. If you play your class very good you will still be able to do nearly the same interruption.
agree, i have been thinking about this my self, i think the answer is simply that they cant afford to nerf 90% of their player base and risk upsetting them further, everyone can see that casters are way to powerfull in small scale and large scale rvr. mythic fucked up royally and cant fix it.Shike said:I truly think a casternerf is quite needed tbh, the delves on spells is generally fine but what makes damage go through the roof is the debuffs, nerf those abit and its generally fine. Its a massive difference from landing nukes for ~450 or ~800+ for survival in general as you know.
Balance is oke tankgrp vs magegrp if you take two good groups vs each others, when you look at zergs and lesser experienced players casters dominate _way_ too much though as it is now. As a casual player there is pretty much zero reason to actually play a tank now, roll a caster and roll with the zerg and bridgecampers etc, its too easy tbh. Every single puggrp consist of casters, every single zerg consist of casters (large majority), every siegesituation is dominated by casters..
Im just asking, where are actually tanks meant to fit in? And seeing as Mythic further nerf tanks I'm starting to wonder what their plan really is, perhaps its meant that we all should run around with easymodecasters, since thats what it is. It doesnt really hurt me much since I have all chartypes and can select freely but I do think overall balance in DAoC today is whack. :/
[/whine off] ^^
Eregion said:After playing abit more I think that tendril nerf for sure has the biggest impact. Now people are just able to slam us whenever they want without any chance of 'retaliation'. Hence makes us having to spec for atleast purge2 now aswell, rather purge3 if possible.
This is just from fg pov though, feels unfair we have to get like det4-5, charge3, and purge2-3, just to be able to stay alive. Can't be fun for low rr tanks for sure.
Tallen said:I played my BM as s/s for a long time (it's a lot of fun) but finally gave up as every other s/s tank is better at it by a mile (and slam is far from an i-win button nowadays, just gets purged and gives a nice stun immunity, chances are mage stun will have been purged before you even get to melee range). Simply no point taking a s/s BM over a champ or a hero....or even a warden tbh nowadays.
Speccing a BM as s/s is akin to cutting off his left arm and shoving it up his arse wet-end first.
Even nerfed DW BL is better than the alternative, BM's still do a lot of damage, and fast.
Stupidest thing I've heard in a long time.Varna said:750 range is still too big, 350 should be more adequate - They also shouldnt interupt, it makes sense - they do no damage, thus they shouldnt interupt.
Debuffs by nature should not do damage unless con is involved in the debuff line.
Varna said:750 range is still too big, 350 should be more adequate - They also shouldnt interupt, it makes sense - they do no damage, thus they shouldnt interupt.
Debuffs by nature should not do damage unless con is involved in the debuff line.
Eregion said:After playing abit more I think that tendril nerf for sure has the biggest impact. Now people are just able to slam us whenever they want without any chance of 'retaliation'. Hence makes us having to spec for atleast purge2 now aswell, rather purge3 if possible.
This is just from fg pov though, feels unfair we have to get like det4-5, charge3, and purge2-3, just to be able to stay alive. Can't be fun for low rr tanks for sure.
Yeah but bl tanks are way more vulnerable to a slam, with well assisting casters. Hence I think the tendrils nerf was a bad thing but I might just be biased I dunno.Rushie said:isnt the point of being stunned to not be able to retaliate? why should light tanks be the only ones to be free of this for fear of being perma interrupted for god knows how long, if anything tanks have way better chance of surviving a stun than a caster so makes sense to remove tendrils the way it was.
tendrils was OP in its previous state and saying otherwise is just being biased towards tanks, if it wasnt so OP then why were ppl scared to stun them? and why did tanks almost cream there pants when someone stunned them? "omgomg that noob cleric/chanter/healer just stunned me hahahahahaha" u know urself how it went.
everyone else gets slammed and has to deal with it, now BL tanks do to which seems fair to me.
p.s. purge ftw![]()
Martok said:my merc is running around det 5 charge 3 pain 4 str 3 aom is the rest!
Varna said:All of a sudden people start realising charge+slam bots are the way to-go, fuck me, welcome to 1 1/2 years ago.
Also, Eregion, you whine like a fucking cock, 750 range is still huge, and if your so shit that you can't lock down a caster with bl inteupts with 750 range maybe you should just accept the fact your incapable of playing a ml path that even a fucking blind monkey could play, seriously - try playing with 350 range interupts then whine like a bitch, spoilt ****.
One last thing, don't go saying what I say is stupid, I honestly don't care but atleast open your fucking head up and accept that if you post a dumb fuck whine thread like this, you get crititism and views.
So go choke on a cock, or learn how to adapt and cope w/o whining.