To all the bl tanks out there

Septina

Part of the furniture
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Most stupid nerf ever, gogogo full caster/kite groups all the way now o//
 

Martok

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Oh FFS why is everyone Moaning?

we have known this nerf was in for a long bloody time i logged on my merc yesterday and played for a few hours and tbh i havnt had to addapt my play at all ive always picked very carefully when to drop BL's ect and not just dump the BL's.

Det + banelord tanks for alb have been interupt munkies nothing more since banelords came in. very few groups run with more then 1 although i love running with a few tanks! i think this is going to affect alb groups alot more then any other realm.
 

Shike

Can't get enough of FH
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Stallion said:
nerfed BL doesent automaticly mean caster-dmg nerf. You have to look on the issue in a more wide view. Not many casters or server have the same play as we do. And I dont think a caster nerf is needed, we just basicly need to readapt our game play to more 'normal' interrupts as from casters and support. sorry for my english atm, im very drunk, and I type very simple and not very well

I truly think a casternerf is quite needed tbh, the delves on spells is generally fine but what makes damage go through the roof is the debuffs, nerf those abit and its generally fine. Its a massive difference from landing nukes for ~450 or ~800+ for survival in general as you know.

Balance is oke tankgrp vs magegrp if you take two good groups vs each others, when you look at zergs and lesser experienced players casters dominate _way_ too much though as it is now. As a casual player there is pretty much zero reason to actually play a tank now, roll a caster and roll with the zerg and bridgecampers etc, its too easy tbh. Every single puggrp consist of casters, every single zerg consist of casters (large majority), every siegesituation is dominated by casters..

Im just asking, where are actually tanks meant to fit in? And seeing as Mythic further nerf tanks I'm starting to wonder what their plan really is, perhaps its meant that we all should run around with easymodecasters, since thats what it is. It doesnt really hurt me much since I have all chartypes and can select freely but I do think overall balance in DAoC today is whack. :/

[/whine off] ^^
 

Tallen

Fledgling Freddie
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Mar 2, 2004
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Deadweight89 said:
nfd are still running a BL tank setup for the time being, I was speaking to a few of the other tanks in group and we reckon the resist rate of banelords has gone up (primal agony got resisted loads from what workied out).
Anyway we did notice that it wasnt as effective as it normally is but i guess we will be soldiering on until we can come up with either new ideas or tactics!
Respecing BM to slam bot 4tw.

I played my BM as s/s for a long time (it's a lot of fun) but finally gave up as every other s/s tank is better at it by a mile (and slam is far from an i-win button nowadays, just gets purged and gives a nice stun immunity, chances are mage stun will have been purged before you even get to melee range). Simply no point taking a s/s BM over a champ or a hero....or even a warden tbh nowadays.

Speccing a BM as s/s is akin to cutting off his left arm and shoving it up his arse wet-end first.

Even nerfed DW BL is better than the alternative, BM's still do a lot of damage, and fast.
 

Nelex

One of Freddy's beloved
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Feb 11, 2004
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291
Robin the Brave said:
Its bugged atm, demo and zone of unmana interupting fine last night.

they still interrupt if the they dont resist it, but when they resist you are dead
 

adoNix

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nerf casters for once.. christ.. i play one myself, and they are so overpowered that im getting ill just loging in.. rolling a light tank now just to be non fotm :)
 

Fuaip

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It's a big nerf but tbh it will seperate the good BL tanks from the bad ones. If you play your class very good you will still be able to do nearly the same interruption.
 

Straef

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Martok said:
Oh FFS why is everyone Moaning?

we have known this nerf was in for a long bloody time i logged on my merc yesterday and played for a few hours and tbh i havnt had to addapt my play at all ive always picked very carefully when to drop BL's ect and not just dump the BL's.

Det + banelord tanks for alb have been interupt munkies nothing more since banelords came in. very few groups run with more then 1 although i love running with a few tanks! i think this is going to affect alb groups alot more then any other realm.
Just dumping the bl's would take away half the use of them, as you'd be dropping all your interrupts at once :p
And you're right about the interrupt monkey shite, and if losing my interrupts means that mercs will get a proper tanking role again, rather than just running in and out and basicly being forced to play the class in the most boring way possible, it might just be a good thing, tho casters will have to learn how to interrupt again, as for some reason most the groups I've been in tend to rely on bl's way too much, while the casters just sit back and moan if things don't work out. Let's not mention the way I play my sorc, as all I do is nuke about and bitch at others for not interrupting, but I can't be the only one thinking so, unless I'm a bigger retard than I imagined.
Fuaip said:
It's a big nerf but tbh it will seperate the good BL tanks from the bad ones. If you play your class very good you will still be able to do nearly the same interruption.
And that's probably the reason why a lot of people don't consider me good, as I'd rather run off killing stuff than just interrupting and hopping about hitting a target once or twice. It's a real shame that's how the supposed 'light tanks' turned out, like a bunch of minstrels with det.
 

Arid|Disci

Fledgling Freddie
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Jun 30, 2004
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Straef said:
And that's probably the reason why a lot of people don't consider me good, as I'd rather run off killing stuff than just interrupting and hopping about hitting a target once or twice.

no straef it's cause ur not a HO, gimped highlander lol ! /laugh
 

Alexandrinus

Fledgling Freddie
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May 23, 2005
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at least VW's have now more right to get picked up in a group...BA3+MOC+ disease gives the groups time to push on the enemy.
 

Shike

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Fuaip said:
It's a big nerf but tbh it will seperate the good BL tanks from the bad ones. If you play your class very good you will still be able to do nearly the same interruption.

I see some people keep writing this and while I agree things used should be used with some brain at least, I disagree aswell.

Why is it so that tanks should be so much harder to play than casters? I mean, it is quite some difference atm in skill required to get some decent performance if you compare caster vs tank.

Using your way of argumenting:

Nerf stupid intercepting pet that SM have, its just sickening and its easymode.
Nerf ML9pets from all petcasters, its just sickening.
Nerf MoC on casters, its just easymode, especially when combined with lifetaps.
Nerf lifetaps overall on casters, its sickening and its easymode.
Nerf BDs instainterrupts, its just silly.
Nerf casterdps when assisting on debuffs, its too much damage, way way too much damage.

Nerf this, nerf that. And nerf some more, just because its so damned easymode.

Get my point?

I would prefer if tanks was a solid choice for anyone, whether its a casual or hardcoreplayer. Shouldnt be so that one archetype is so much harder to play when it comes to acting DPS in a group, imo anyways.
 

Raven

Fuck the Tories!
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Shike said:
I truly think a casternerf is quite needed tbh, the delves on spells is generally fine but what makes damage go through the roof is the debuffs, nerf those abit and its generally fine. Its a massive difference from landing nukes for ~450 or ~800+ for survival in general as you know.

Balance is oke tankgrp vs magegrp if you take two good groups vs each others, when you look at zergs and lesser experienced players casters dominate _way_ too much though as it is now. As a casual player there is pretty much zero reason to actually play a tank now, roll a caster and roll with the zerg and bridgecampers etc, its too easy tbh. Every single puggrp consist of casters, every single zerg consist of casters (large majority), every siegesituation is dominated by casters..

Im just asking, where are actually tanks meant to fit in? And seeing as Mythic further nerf tanks I'm starting to wonder what their plan really is, perhaps its meant that we all should run around with easymodecasters, since thats what it is. It doesnt really hurt me much since I have all chartypes and can select freely but I do think overall balance in DAoC today is whack. :/

[/whine off] ^^
agree, i have been thinking about this my self, i think the answer is simply that they cant afford to nerf 90% of their player base and risk upsetting them further, everyone can see that casters are way to powerfull in small scale and large scale rvr. mythic fucked up royally and cant fix it.
 

Eregion

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After playing abit more I think that tendril nerf for sure has the biggest impact. Now people are just able to slam us whenever they want without any chance of 'retaliation'. Hence makes us having to spec for atleast purge2 now aswell, rather purge3 if possible.
This is just from fg pov though, feels unfair we have to get like det4-5, charge3, and purge2-3, just to be able to stay alive. Can't be fun for low rr tanks for sure.
 

Shike

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Eregion said:
After playing abit more I think that tendril nerf for sure has the biggest impact. Now people are just able to slam us whenever they want without any chance of 'retaliation'. Hence makes us having to spec for atleast purge2 now aswell, rather purge3 if possible.
This is just from fg pov though, feels unfair we have to get like det4-5, charge3, and purge2-3, just to be able to stay alive. Can't be fun for low rr tanks for sure.

group based on light tanks have to push alot harder now, or tanks will just instawaporize from assisting mages due to the nerfed BL. 3-4tanks+eld or full magegrp is the way to go I think, the tanksetup isnt for anything but v experienced players though, especially the support need to be fkin ace here. Its a pain in the arse for druids to relearn abit but once they also learn to push hard enough it works.

imo ofc.. :)
 

Varna

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750 range is still too big, 350 should be more adequate - They also shouldnt interupt, it makes sense - they do no damage, thus they shouldnt interupt.

Debuffs by nature should not do damage unless con is involved in the debuff line.
 

Lethul

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Tallen said:
I played my BM as s/s for a long time (it's a lot of fun) but finally gave up as every other s/s tank is better at it by a mile (and slam is far from an i-win button nowadays, just gets purged and gives a nice stun immunity, chances are mage stun will have been purged before you even get to melee range). Simply no point taking a s/s BM over a champ or a hero....or even a warden tbh nowadays.

Speccing a BM as s/s is akin to cutting off his left arm and shoving it up his arse wet-end first.

Even nerfed DW BL is better than the alternative, BM's still do a lot of damage, and fast.

huh? my merc was s/s for the last time i played him and it worked great, just swap out the shield after slam and go medival on the slammed targets ass with DW. So yes, tehre is lots of reasons to take a s/s BM over champ or hero, charge/bl(hero)/dual wield(tripple for those damage bursts). Just cause you spec one thing doesnt mean you are restricted to it
 

Eregion

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Varna said:
750 range is still too big, 350 should be more adequate - They also shouldnt interupt, it makes sense - they do no damage, thus they shouldnt interupt.

Debuffs by nature should not do damage unless con is involved in the debuff line.
Stupidest thing I've heard in a long time.
 

Septina

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Varna said:
750 range is still too big, 350 should be more adequate - They also shouldnt interupt, it makes sense - they do no damage, thus they shouldnt interupt.

Debuffs by nature should not do damage unless con is involved in the debuff line.

Spoken like a true kiter. :D
 

Rushie

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Eregion said:
After playing abit more I think that tendril nerf for sure has the biggest impact. Now people are just able to slam us whenever they want without any chance of 'retaliation'. Hence makes us having to spec for atleast purge2 now aswell, rather purge3 if possible.
This is just from fg pov though, feels unfair we have to get like det4-5, charge3, and purge2-3, just to be able to stay alive. Can't be fun for low rr tanks for sure.

isnt the point of being stunned to not be able to retaliate? why should light tanks be the only ones to be free of this for fear of being perma interrupted for god knows how long, if anything tanks have way better chance of surviving a stun than a caster so makes sense to remove tendrils the way it was.

tendrils was OP in its previous state and saying otherwise is just being biased towards tanks, if it wasnt so OP then why were ppl scared to stun them? and why did tanks almost cream there pants when someone stunned them? "omgomg that noob cleric/chanter/healer just stunned me hahahahahaha" u know urself how it went.

everyone else gets slammed and has to deal with it, now BL tanks do to which seems fair to me.


p.s. purge ftw ;)
 

Sollers

Fledgling Freddie
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I don't think much has changed. This is the era where tanks need a bit of skill again to keep people interrupted, because let's face it.. tanks were demoted to BL interrupt bots and a muppet could play one.

We played vs. groups last night whose tanks gave us enough trouble simply by splitting up on different targets and assisting at the right times rather then relying on mad BL range. I think this is a change that brings skill back into the game, we need more of those.

(yes, and easymode boltrange sorc says so I know :kissit: Take the boltrange mezz, remove the instas and equalize the dex on main CC classes and I'll be a happy bunny)
 

swords

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Was some well timed Valk cones being used aswell imo, new FOTM class? we shall see :p
 

crispy

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Well looks like ALOT of new valks are boing kitted and lvld on mid atm... Including me :)

Might not be uber, but will be fotm hehe.
 

Eregion

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Rushie said:
isnt the point of being stunned to not be able to retaliate? why should light tanks be the only ones to be free of this for fear of being perma interrupted for god knows how long, if anything tanks have way better chance of surviving a stun than a caster so makes sense to remove tendrils the way it was.

tendrils was OP in its previous state and saying otherwise is just being biased towards tanks, if it wasnt so OP then why were ppl scared to stun them? and why did tanks almost cream there pants when someone stunned them? "omgomg that noob cleric/chanter/healer just stunned me hahahahahaha" u know urself how it went.

everyone else gets slammed and has to deal with it, now BL tanks do to which seems fair to me.


p.s. purge ftw ;)
Yeah but bl tanks are way more vulnerable to a slam, with well assisting casters. Hence I think the tendrils nerf was a bad thing but I might just be biased I dunno.
Also as I mentioned in an earlier post, the amount of ra's u need just to stay alive is getting silly.
 

Eluvia

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I think ere, that the melee lag being fixed is enough for me to barely be bothered by the banelord nerf, sure caster grps require less teamwork to win, and being slammed mgiht mean death, both with proper teamwork u can have people interrupt while slammed etc.

I have no survivability RA's really, just playing charge 3 det 3 MOP5 longwind 1 str 3. Better to kill them rly quickly, cus if were at range being nuked, were gonna die.
 

Martok

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my merc is running around det 5 charge 3 pain 4 str 3 aom is the rest!
 

Varna

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All of a sudden people start realising charge+slam bots are the way to-go, fuck me, welcome to 1 1/2 years ago.

Also, Eregion, you whine like a fucking cock, 750 range is still huge, and if your so shit that you can't lock down a caster with bl inteupts with 750 range maybe you should just accept the fact your incapable of playing a ml path that even a fucking blind monkey could play, seriously - try playing with 350 range interupts then whine like a bitch, spoilt ****.

One last thing, don't go saying what I say is stupid, I honestly don't care but atleast open your fucking head up and accept that if you post a dumb fuck whine thread like this, you get crititism and views.

So go choke on a cock, or learn how to adapt and cope w/o whining.
 

Septina

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Varna said:
All of a sudden people start realising charge+slam bots are the way to-go, fuck me, welcome to 1 1/2 years ago.

Also, Eregion, you whine like a fucking cock, 750 range is still huge, and if your so shit that you can't lock down a caster with bl inteupts with 750 range maybe you should just accept the fact your incapable of playing a ml path that even a fucking blind monkey could play, seriously - try playing with 350 range interupts then whine like a bitch, spoilt ****.

One last thing, don't go saying what I say is stupid, I honestly don't care but atleast open your fucking head up and accept that if you post a dumb fuck whine thread like this, you get crititism and views.

So go choke on a cock, or learn how to adapt and cope w/o whining.

If you manage to interupt several casters, with a 750 radius spell, the people you're fighting are even more brainless than you say Ere is ^^
 

swords

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I agree with Septina, if you box up you deserve to be interupted.
 

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