Y
yurka_polearm
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tried hybrid twice now, and once u start rvring you DO notice the dmg variance. Slam is nice, but your there to do dmg and you can land stuns easily anyway with 2hd.
Originally posted by Kagato.
Sorry but I totally disagree, you don't need to be a stealth class to solo, a great many people still solo just fine as much as a soloer can be without stealth, why should Armsman be any different? Im not the first and wont be the last tank to solo.
Originally posted by Kagato.
And to be frank I have more luck landed Rage/Revenge in fights then I do the Phalanx/Aegis chain, so the new Phalanx/Revenge chain stands little chance of being as effective as your dreaming it will be.
Originally posted by Kagato.
As for Armsman 'precise grouping' role, who exactly has decided this? Armsman can solo just fine now, just because you think they should be group only does not mean everyone else has to play like that, the class is not yet designed only for this purpose, AFTER these changes they will be, and THAT is the problem. We lose all credibility we had as as being a strong class to duel and fight, fact is that before many people wouldn't dare attack a poler due to Rage/Revenge, now it wont make a differance they just need to not turn there backs to use and we're fucked.
Originally posted by Kagato.
The offer very little to the 'group' armsman other then the hope of landing a tricky 2 style back positional stun after 10+ seconds and screw over duelers.
Originally posted by Kagato.
That is in no way improving the class.
Originally posted by Kagato.
That is in no way improving the class.
Ok, so name a few other armsmen that solo effectively on Excal. These changes help the vast majority of people playing that class.Originally posted by Kagato.
a great many people still solo just fine
Is there any site on the web where you can compare Polearm/2-handed growth rates? Btw anyone know exactly what Polearms styles gets its growth rate lowered?Originally posted by drunkard
50 2H for max weapon skill and because it has better growth rates than pole.
Sorry but I totally disagree, you don't need to be a stealth class to solo, a great many people still solo just fine as much as a soloer can be without stealth, why should Armsman be any different?
Originally posted by Xeanor
Improving a class at solo'ing and dueling and making it worse in group RvR is the worst thing you could ever do really.
Armsmen already are a not-so-wanted class in RvR groups, why should they make it even worse, FUCK solo armsmen or armsmen who want to duel, just make the class viable for group RvR.
Agreed. If you read what I wrote its just a reply to the post above, where Drunkard said it was better as it was before. Its not worth having on a quickbar either before or after patch IMO. The high damage cap isnt worth the excessive end usage.Originally posted by Kagato.
Draylor, Poleaxe is STILL worthless
Well I was trying just to quote the relevant part. From what I can see this change hurts at most a handful of people, while helping the vast majority of people attempting to play a polearm spec armsman.And if your going to quote me at least quote the whole sentance I actually said
Originally posted by Kagato.
And in what way have I suggested making them worse for RvR, at what point was a 'worse' change ever proposed? And at what point have Armsman ever been not viable for RvR?
In fact at what point have I or anyone ever suggested improving Armsman for solo or duels for that matter?
Originally posted by Draylor
Agreed. If you read what I wrote its just a reply to the post above, where Drunkard said it was better as it was before.
Originally posted by Kagato.
And in what way have I suggested making them worse for RvR, at what point was a 'worse' change ever proposed? And at what point have Armsman ever been not viable for RvR?
In fact at what point have I or anyone ever suggested improving Armsman for solo or duels for that matter?
Sorry but your post has absolutely no relivance to anything posted anywhere in this thread if your going to shoot off at the mouth at least read the thread first properly.
Originally posted by drunkard
All that crap just to go from a snare to a stun? They could have just put a stun on phalanx, or changed aegis from a snare to a stun.
The pole line is just stupid now, it makes no sense at all. Any 5 year old could have come up with a better solution.
Yes, a stun is better than a snare, I didn't say it wasn't. In general rvr where you just use cb/magle and phalanx/revenge it is an improvement.
That doesn't make up for the fact that they completely fucked up the pole line in the process, does it?
Originally posted by -Lotheric-
Also Crush is neutral to all mid armour types which is good since the huge amount of mids on our server ^^
Originally posted by Powahhh
ofc after 1,65 2h is a must for arms IMO
Originally posted by gunner440
2h is gonna be hugely nerfed
lol
pole/ss only option ;>
Originally posted by bracken_woodman
Don't be silly gunz
Originally posted by Xeanor
And armsmen are not viable for RvR
Originally posted by gunner440
its true!
well you could go hybrid but i dont wanna go into that again
Originally posted by Ialkarn
You claim armsmen are effective to solo they are not:they get owned as soon they get str debuffed whit purge down as soon they are out of endurance,as soon they face a savage (2h,h2h) ,as soon they face a sb or a bm or a shield warrior able to avoid the Rage/Revenge combo,as soon a warden a runemaster a spirit master an enchanter an eldritch.
What is left? thanes and spear heroes? healers?
Originally posted by firebirth
Armsmen need a pupose in the game world some kind of advantage that no one else has (i no what you gonna say you get Determination, which is useful yes but u usually get mezzed two or three times before you can get close enough to attack the caster.
As for the new rear polearm styles id like to see how an armsmen in the heat of battle is going to be able to target someone in the back and hit then before they move.
Originally posted by firebirth
Armsmen for ENDURANCE DRAIN/TAP/STEAL in my opinion would make us much more effective when fighting without a paladin. The problem with Armsmen is they have little relavence in the game world, no group actively seeks them out becuase we dont have anything a group really needs/wants.
Armsmen need a pupose in the game world some kind of advantage that no one else has (i no what you gonna say you get Determination, which is useful yes but u usually get mezzed two or three times before you can get close enough to attack the caster.
As for the new rear polearm styles id like to see how an armsmen in the heat of battle is going to be able to target someone in the back and hit then before they move.
Armsmen4tehENDdrain!!!11!!