Time for an improvement with melee styles?

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
1,983
At the moment, tanks usually face the following problem:

- Select main style
- Select backup style
- Target is out of view
- Player no longer any styles chosen
- Hit target unstyled for considerably less damage
- Repeat

The same applies to players too far away, etc. After every combat swing you lose your styles if you don't hit.


I'm sure everyone who has played a melee char would appreciate the following changes:

- Style selections are saved until you hit your target
- A cancel all styles button, which removes both your primary and backup style


It would take a bit of getting used to by players, however instead of barely being able to style on strafing targets they'd be able to do the style they wanted. Tanks running in from a distance can pick their styles earlier, instead of having to wait, /stick, then perform the style.

Thoughts?
 

Yeke

Fledgling Freddie
Joined
Jul 25, 2004
Messages
576
What I find more annoying as a stealther is reacting to an enemy, and being backstabbed in the face or even worse pa'd in the back/side, on the flipside of things failing the same from stealth styles when im in the correct arc.

Not sure if its just me that has these experiances or what but certainly is far worse than it ever used to be.

As for saving styles till they land I'd personaly rather have that strafing SoB have to manually press ice storm than press it once at the begining of a fight and then just concentrait on strafing tbh :p
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
just keep walking backwards - stops the running through malarke that some stealthers do to u
 

chretien

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,079
old.Whoodoo said:
Bring in collision detection, no more walk thru.
It's not just walk through that causes you to miss styles though - strafing or just mistiming your swing on inc can do it too. Collision detection would just add to the lag and you can already see how the collision detection that is in game can be abused by players by seeing all the casters in towers/keeps who seem to miraculously develop laggy connections whenever there's a fight.

Not sure how 'holding over' a style would work in practice. The only way I could see it working would be if it worked like spellcasting - if your style fails because the target isn't in view/in range/whatever, then you don't enter combat mode and can spam the style again immediately. Only if you're out of end or hit f6 do you swing unstyled.
 

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
1,983
If I'm chasing a Shaman for example and I'm only just behind but I'm just a little bit too far to actually hit him - I have to constantly spam styles in the hope that they'll hit when I eventually catch up. If the styles were held until I hit the Shaman then I wouldn't need to constantly spam buttons.

Collision detection isn't a realistic thing that Mythic will implement. I do find it odd that they implemented it with ToA boats though, however if they were as bad as the boats then nobody would be able to move! :p

As for walking backwards - it really doesn't help everyone. It's only useful in 1v1 fights with stealthers.
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
44,653
i think it could be a good thing, but in some ways would take away part of the fun, timing etc
 

Infanity

Can't get enough of FH
Joined
Sep 22, 2004
Messages
3,774
Walking backwards doesnt help at all :x Just the odd 1v1 i actually get use of it.

Jamie: Jesus can this guy kite more !?
Guildy: walk backwards
Jamie: I would but its a ml 9 sm pet with 99% interupt.
Guildy **Silence**
 

Wild

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
660
the system they use in City of Hero's would be v nice imo .. u load up a style and when u in range it auto hits ..

it would defo get my vote ..
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Good idea, while we are at implenment a similar system for casters, so if you lose LOS (only the face LOS, if ppl go out of sight, IE behind something this should not apply) it will auto cast when target is in view again, bam walkthrough and strafing fixed at the same time.
 

Vladamir

FH is my second home
Joined
Dec 28, 2003
Messages
15,105
GReaper said:
If I'm chasing a Shaman for example and I'm only just behind but I'm just a little bit too far to actually hit him - I have to constantly spam styles in the hope that they'll hit when I eventually catch up. If the styles were held until I hit the Shaman then I wouldn't need to constantly spam buttons.

Throw weapon ffs!.
 

Sparx

Cheeky Fucknugget
Joined
Sep 30, 2005
Messages
8,059
how about all classes get WL chambers, make rvr more fair and interesting
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Vladamir said:
Throw weapon ffs!.

and on classic? :p

anyway, the most annoying thing is something Gr mentioned at the start. If some cock is strafing and you try to style then get oov .. you still hit him, its just unstyled. If you can see him to hit him you should be able to style too instead of getting a fail on that.
 

Afran

Part of the furniture
Joined
Oct 26, 2004
Messages
1,760
GReaper said:
- Style selections are saved until you hit your target
- A cancel all styles button, which removes both your primary and backup style



Both changes would be very good imo.
 

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
1,983
Illtar said:
Good idea, while we are at implenment a similar system for casters, so if you lose LOS (only the face LOS, if ppl go out of sight, IE behind something this should not apply) it will auto cast when target is in view again, bam walkthrough and strafing fixed at the same time.

Of course.

If a casters target is out of view, the spell could be remembered for up to 3 seconds (or more or less) - however any spells queued won't start casting. If the target comes back into view then the spell occurs and the next spell in the spell queue starts casting. A few seconds should be enough time for the character to /face the target and get line of sight - anything longer could possibly be abused.

If the caster changes target, if the caster moves, or the casters target runs out of range, the caster will have to recast as normal.


It's these sort of improvements which are needed to improve problem areas with the game.
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
bigchief said:
and on classic? :p

anyway, the most annoying thing is something Gr mentioned at the start. If some cock is strafing and you try to style then get oov .. you still hit him, its just unstyled. If you can see him to hit him you should be able to style too instead of getting a fail on that.

Give warriors throw weapon on classic :>
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
8,324
just remove the "in frontal arc" requirement of the styles/spells within 200 radius say.

i.e. you cast a spell within 200 it doesn't matter if they are behind you.
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Needs a rethink at style lines aswell tbh.

WoW combat system was a little more forgiveing on Range and Los checks and was less open to abuse.

Simular to what film said

just remove the "in frontal arc" requirement of the styles/spells within 200 radius say.

i.e. you cast a spell within 200 it doesn't matter if they are behind you.
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
I agree that styles are a bit hard to pull off in some situations, however this also kind of represents the craze of a melee battle. I think the original suggestion about keeping styles prepared until you can swing is a good idea. Or keep them prepared for a little longer than just one swing. More like 2 or 3. And I definitely would like a "Cancel style(s)" button. I regularly screw up on the back-up style but I can never correct that once done, whereas with a spell the last queued one will get easily overridden.

bigchief said:
and on classic? :p
Play a real server. :p
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
old.Whoodoo said:
Bring in collision detection, no more walk thru.

that be some uber mage love again sadly... now when they moc i cant escape (hardly cat whit walkthrough atm too, but atleast i have a chance)
 

RS|Phil

Can't get enough of FH
Joined
Jan 14, 2004
Messages
933
Collision detection could be fun if it only effected you and the person you were in combat with. You could introduce shoulder barging and stuff - knocking casters to the ground then stamping on their hands and the lot.


I don't like the idea of spells failing, and then having three seconds for the target to walk back into view again. That'd just be giving everyone insta spells and I think casting is overpowered as it is.

Can you imagine Warlocks with this? They rarely get off their castable spells because they're so slow and often the target will dodge - you give this to locks and they'd have even more insta spells. :|
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
^^

Assassin load up with PA and BS2 as backup, and as soon as he see someone he will pretty much just land the style without doing jack

that sounds just swell m8's
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Heta said:
^^

Assassin load up with PA and BS2 as backup, and as soon as he see someone he will pretty much just land the style without doing jack

that sounds just swell m8's
I suppose you'd have to impose limits such as only allowing styles to be 'loaded' while the 10 second combat timer is active, or the distance to your target is less than twice max melee range. We wouldn't want stealthlocks. :D
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
just make it so if ppl is in melee range when style is pressed and is in melee range still when u should hit (behind/side form strafeing) then u still hit that would remove the stafe abuseing, do the same against runtrough against casters (only check for ppl infront when spell is started)
 

RS|Phil

Can't get enough of FH
Joined
Jan 14, 2004
Messages
933
I don't have a problem with staffers tbh its people running that narcs me.

TBH all classes should get a rear style move like Reavers do with that extended range (asp style I think). Reaver is only melee toon I ever played where people running away wasn't a problem.
 

Azagthoth

Fledgling Freddie
Joined
Sep 29, 2004
Messages
67
rom pom

first! its a very good post. thank you.

And yes I think that save-style would help alot.
But the main thing is that people need to stop strafing and walkthru, it has brought the game down to a level that its just silly.

I start to move backwards and he flips around like a ball on my screen, I hit him but cant get any styles off.

To prevent the thing when we cant hit a running target I think they should give us more melee range.
As it is now I need to run infront of him or just in him to get a blow off and as you said I hardly ever get styles off then.

We all need to remember that this isnt a fps game.
Stop jumping around like a quake game and face the game as the developers intended it to be.
 

Users who are viewing this thread

Top Bottom