GReaper
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 1,984
At the moment, tanks usually face the following problem:
- Select main style
- Select backup style
- Target is out of view
- Player no longer any styles chosen
- Hit target unstyled for considerably less damage
- Repeat
The same applies to players too far away, etc. After every combat swing you lose your styles if you don't hit.
I'm sure everyone who has played a melee char would appreciate the following changes:
- Style selections are saved until you hit your target
- A cancel all styles button, which removes both your primary and backup style
It would take a bit of getting used to by players, however instead of barely being able to style on strafing targets they'd be able to do the style they wanted. Tanks running in from a distance can pick their styles earlier, instead of having to wait, /stick, then perform the style.
Thoughts?
- Select main style
- Select backup style
- Target is out of view
- Player no longer any styles chosen
- Hit target unstyled for considerably less damage
- Repeat
The same applies to players too far away, etc. After every combat swing you lose your styles if you don't hit.
I'm sure everyone who has played a melee char would appreciate the following changes:
- Style selections are saved until you hit your target
- A cancel all styles button, which removes both your primary and backup style
It would take a bit of getting used to by players, however instead of barely being able to style on strafing targets they'd be able to do the style they wanted. Tanks running in from a distance can pick their styles earlier, instead of having to wait, /stick, then perform the style.
Thoughts?