Arid|Disci
Fledgling Freddie
- Joined
- Jun 30, 2004
- Messages
- 488
To be or not to be, THAT'S the question ! ? !
Krissy said:Having been inactive for a month or so, ive came back for abit of RvR before my subs run out.
In this time ive noticed one main point, albs are doing great at RvR, why?
Its not due to zerging, zerging is never good RP's.
Its not due overpowered chars.
Its due to bothering, noticed many mids/hibs going out in 1fg only or in small groups to busy areas, or duos (ewan and his smer pet fzing ppl off boats... and still misses fz often, skills I tell u skills! ).
Currently hibs and mids arnt trying, both have the populations and have proven it (hib RR attempts, which were fun btw, and mids well often known to have a population when motivated which they currently arnt).
Lame tactics, they are used by all realms, and always used by certain members of each realm. Stealthers and overpowered classes are often blamed for using these lame tactics (never heard of a generalisation of paladins/thanes as lame tactic users, often hear about bders/minstrels/scouts/rangers/ns/sorcs etc).
The game is such that everyone plays their own way, they pay to play their way not yours. You might not agree with their style, me neither but ive got to accept that its their choice not mine.
Camping isnt an issue in any respect, camping amg or beno bridge, difference?
Just happens that people like Dotbot and co do very well at it, and happen to own afew of a group in the process, seems like alot of fun to me, group should use DI more or not take such stupid paths if they dont want to take any damage from afew enemies.
On a final note, open your eyes theres a whole world out there, both in and out of daoc use the space given dont crowd, further away from the masses the more control you have over what happens.
Vladamir said:Could you paragraph that please, my eyes are bleeding.
charmangle said:1. Albs/hibs petspamming makes it harder for midgards to take and defend keeps.
raid said:Actually theurg pets are pretty useless vs keeps, 1 damage per hit max vs the higher level ones, with a couple of theurgists it takes ages to get even 1% off a keep wall. Pets are nice for taking unclaimed/low level towers though (10dmg / nuke with ice pets) but then again any damage does fine, last time I played mid we took a tower with zerker, savage and warrior bashing the door and it went down in no time. Sure petspam helps but it's not the uber thing you make it out to be, it's the other siege stuff (which I know nothing about, never used any) which breaks the keep walls from range.
charmangle said:Hmm...I think you missing the point abit. Its the same as the hibs saying its not as big a point that we can spam shrooms etc inside the keep. You need to understand its not the damage and time you spend since we dont have the people to defend it. Its that you can do it without ever beeing within our range. We cant defend with oils at towers because you never get close to door we cant oil the courtyard coz your pets are running ammok inside the keep killing our seers etc...its not the time or damage its that it takes you out of our reach...
/Charmangle
willowywicca said:You know, you can use trebuchets to kill alb/hib walls out of reach of their defenders too.. and unlike alb pets, trebs won't take 12hours to destroy a wall..
Also, you can always use golden spear charged to AE the pets, which puts them all into melee mode and will draw them directly under the oil if they were attacking a door. (If they were attacking a wall there's no oil to speak of anyway on walls..)
I do agree however that mid is disadvantaged in keep taking/defending.. but not because of theurg pets. It's the (perception of a) lack of anything quite the equivalent of reavers/animists for countering zergs (yes yes I know, animists don't kill zergs blah blah, they do however hold them back or even force them back). Mids should try using BDs to bomb in the same way reavers do, only difference is that it'll require some teamwork from other classes too to give the same effect (tho bomb + ae stun should on it's own be as effective as a reaver bomb, add in a pbaoeing sm and you're looking at much more zerg killing potential than reavers -- just at a cost of coordination between multiple players being needed)
leviathane said:this is such bullshit tbh, never stopped mids or hibs rvr'ing before nf where sorc's still have bolt range mezz. Learn to adapt and stop QQ'ing.
charmangle said:Well I have a long answere in the ctrl-c atm but I write to much anyway. So in short: Mids end up 1/5 of the times fighting alb trebs and 4/5:th of the time facing their pets. So conclusion is that pets/range play to big a part in NF for mids to have a chance. What ever the exact reason is doesnt matter much...since the only thing we should be concerned about is how do we save mids on eu servers from going the same way as mids on american servers ? (Quit playing or rerolling albs)?
/Charmanlge
ps. Yep would be good if there were enough bds but there arent and there is no real way to lvl chars in midgard atm...pl is just about dead...oldfashion way takes to long for a long shot and you cant get ml1-ml8 in midgard anymore with new chars...
willowywicca said:Erm there's not enough BDs? there's plenty of them.. ffs the top3 lwrp holders in mid are BDs..
And dumle, while for openfield you're sorta right (los bugs even on nearly flat terrain make long range not as big an advantage often..), with regards to keeps you're wrong, hunters and rangers get significant range bonuses from height, both of which negate the range bonus of mezz (they can shoot farther than I can nearsight from -barely- and my nearsight is 2500 range, unlike sorc mezz which breaks 2k only)