Thoughts on this set-up plze

TheBinarySurfer

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noaim said:
Yes but what you seem to forget is that time is working against you, the longer the fight lasts the more of your timered abilities you lose and if you havent won by the time the 2 heretic rr´s are over you will get so spanked by a good balanced hybridgrp with 2 casters that debuff for eachother, 2 tanks and a bodyguarder. So basicly the other grp has 2x BoF3, some DI, a few instas, and you have 30 secs to kill em, which wont happen.

Then you tanks without elemental resists starts dropping like shit, I know I very rarely use more than 4 nukes on a merc without friar resists, and then I dont count on him being colddebuffed.
You're assuming the tics dump RR5 right off the bat. I find active RA's tend to make more difference the longer you can hold them back in a fight - dumping SoS intially makes a big difference to how the fight starts but a small-medium difference overall- dumping it mid-fight to pull back and make their tanks/casters extend or buy your gruop time to rezz/rebuff etc makes a big difference.

If youre smart you don't dump the RR5 until either one nuker mocs (waste's moc then) or your DI/insta's are down.

Theres tactics and counter-tactics as i say - the person who wins is the one who thinks the furthest ahead with the use of their tactics and active RA's. Occasionally a full ML/RA dump will insta-win you a fight, but then youre screwed for the next one...
 

noaim

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TheBinarySurfer said:
You're assuming the tics dump RR5 right off the bat. I find active RA's tend to make more difference the longer you can hold them back in a fight - dumping SoS intially makes a big difference to how the fight starts but a small-medium difference overall- dumping it mid-fight to pull back and make their tanks/casters extend or buy your gruop time to rezz/rebuff etc makes a big difference.

If youre smart you don't dump the RR5 until either one nuker mocs (waste's moc then) or your DI/insta's are down.

Theres tactics and counter-tactics as i say - the person who wins is the one who thinks the furthest ahead with the use of their tactics and active RA's. Occasionally a full ML/RA dump will insta-win you a fight, but then youre screwed for the next one...

Ehm, if you leave 1 or both casters free (and you are very likely to do that vs good casters) you will HAVE to use rr5 right away or people will drop on inc.

If you have a merc I´ll gladly show you how long it takes to drop it without coldresists.
 

Shike

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noaim said:
Ehm, if you leave 1 or both casters free (and you are very likely to do that vs good casters) you will HAVE to use rr5 right away or people will drop on inc.

If you have a merc I´ll gladly show you how long it takes to drop it without coldresists.

~450-470 per nuke or so on CLresists without crits? Assuming capped cold ofc which every merc should have.

I ran with aom4 and EM2 on BM for a laugh, hilarious when rr7+ SMs nook for 220-270 :D (meaning, mercs in that setup would actually need something similar to avoid getting killed too fast aswell as charge and det.. if its 3xr11mercs it would work out ok)
 

TheBinarySurfer

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noaim said:
Ehm, if you leave 1 or both casters free (and you are very likely to do that vs good casters) you will HAVE to use rr5 right away or people will drop on inc.

If you have a merc I´ll gladly show you how long it takes to drop it without coldresists.
Minstrel can lock down one caster completely (barring insta-debuffs or insta-nukes) regardless of how well played it is (bar moc), and the other one will probably have a tic using uninterruptible on him (2 tics, unlikely to be able to continuously interrupt both due to it requiring a melee strike unless you split-assist, in which case youre not going to do much harm to them with tanks).

And i disagree - Det 4 is more than sufficient for Mercs, and therefore getting AoM3+ is not that difficult for a RR9 merc - they have to compromise their damage passive RA's a little, but not too badly...
 

hanza

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first thing is : hats off for running such a group !! i love the idea and it sounds fun! also require a bit more skills than the eternal "two buttons whore" groups that usually runs around nowdays ;)

but running such a group also means that you are looking for some challange while facing the ennemy and not steamrolling RR lowbies

the idea sounds really nice but as it s been said before it relys a lot on dumping RA at good time wich require some practice.

the group infront of you (if u want it a challange) will also be RR7ish (average) with two healers (2 X DI3) probably a skald with SoS 3, AM3, a BD with TWF3, a RR5+ shammy, SM and maybe a SS Thane

i mnot enterring in the my group setup owns yours discution cause it s endless and pointless discution; just trying to underline a few points:

Det reduce CC but do not cancell them, so at some points your assist train will be CCed (eventho for a short period of time)

as stated before i doubt the sorc will survice long but that s only my opinion.

charge on allmerc is indeed nice but having different lvl of charge will not allow them to run all together

question : what s the point in having an asist train splited?

answer: you will probably (if u are clever) take the lowest "charge" merc as MA so others can just stick him and assist in order to remain together. but they need to fire it all together and it means all have it up at same time

valid point, then u loose some speed.... bad VS sos3+ended skald group that runs at speed 5 (imo)

range AND time are playing against you. kiting might be lame, but a caster group would be FOOLISH to try melee a tank group wouldn t they ?

don't expet them to do what they are not ment to. if they see they can 't nuke they will probably start spliting (to give hard time to your non ended assist train catching them) and during those precious seconds your abilities are running down slowly.

u can't think that you won't have some ML9 silly pets sended on you; if they dont kill you (cause of Xtimes DI up) they will at last interrupt and annoy you.

tanks will most probably be diesed and shear wich might hurt when DI will be down.

Am3+shamy RR5+ EP +DI will prolly make people in ennemy group as hard as your own mates to kill. as a result the clock is still turning against you.

cause we all agree that when your magic resists are down you ll be nuked down to hell right ? (or maybe staffed if caster got balls :D)


my point is: group sounds awsome, but what ubber RR group ain't ? can work at the condition you kill VERY fast.

still it looks very interesting and i admit i d like to face and fight such a group :)
 

Zede

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6 entries found for attrition.

at·tri·tion Audio pronunciation of "attrition" ( P ) Pronunciation Key (-trshn)
n.

1. A rubbing away or wearing down by friction.
2. A gradual diminution in number or strength because of constant stress.
3. A gradual, natural reduction in membership or personnel, as through retirement, resignation, or death.
4. Repentance for sin motivated by fear of punishment rather than by love of God.


didnt know mcl 3 & ragin power 3 were the norms with mids n hibs tbh, cause thats what u will need after 2 mins of your nukes doing nothing !
 

Ging

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Zede said:
6 entries found for attrition.

at·tri·tion Audio pronunciation of "attrition" ( P ) Pronunciation Key (-trshn)
n.

1. A rubbing away or wearing down by friction.
2. A gradual diminution in number or strength because of constant stress.
3. A gradual, natural reduction in membership or personnel, as through retirement, resignation, or death.
4. Repentance for sin motivated by fear of punishment rather than by love of God.


didnt know mcl 3 & ragin power 3 were the norms with mids n hibs tbh, cause thats what u will need after 2 mins of your nukes doing nothing !

i feel educated! :)
 

dwystah

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Zede said:
Ran this the other night, dont think we ran into no set grps, but gave us a good idea how it worked, which was very well.

1 x RR8 Charge2 Det5 Merc
1 x RR7 Charge3 Det4 Merc
1 x RR6 Charge2 Det4 Merc

1 x RR6 Rejuv/Flex TiC With baod2
1 x RR4 Rejuv/Enh TiC with di2 & baod2

1 x RR6 44 Mind ML10 Sorc

1 x RR11 Cleric with MoC3, Purge3 & Eternal Plant
1 x RR8 Cleric with MoC3, Purge2 & Eternal Plant

What rr6merc and rr8 merc has charge2 only ??????????? and why do u get purge3 on a cleric
 

Congax

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dwystah said:
What rr6merc and rr8 merc has charge2 only ??????????? and why do u get purge3 on a cleric

They have high DET, and charge II is sufficient imo. Purge III for when the cleric (who needs to heal the group!) is mezzed? :|
 

hanza

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Zede said:
didnt know mcl 3 & ragin power 3 were the norms with mids n hibs tbh, cause thats what u will need after 2 mins of your nukes doing nothing !


when it s asked how your merc W/o endu will run you answer:

easy they get end pot

so my answer will be: easy all caster have power pots... and most run with jascina ... and shamy RR5 will give them back 50% mana over 30 sec...not talking about EP /use2 and all the given tool you may have

doubt caster will keep nuking like hell when they found out they can t deal any damage !!! but ofc if you assume you run VS brainless people your group set up > all
 

TheBinarySurfer

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Congax said:
They have high DET, and charge II is sufficient imo. Purge III for when the cleric (who needs to heal the group!) is mezzed? :|
Un-necessary (spelling?) when your minstrel has purge 3 and MoC for demezz...Good backup i suppose though...
 

Congax

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TheBinarySurfer said:
Un-necessary (spelling?) when your minstrel has purge 3 and MoC for demezz...Good backup i suppose though...

Well yeah, but we were talking about this groupsetup :D
 

Jobbegea

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would drop an heretic and put a pally in for celerity and slam and end.

respect for running full tankgroup
 

Straef

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Jobbegea said:
would drop an heretic and put a pally in for celerity and slam and end.

respect for running full tankgroup
Celerity proc of dh00mz \o/
 

Eregion

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Congax said:
They have high DET, and charge II is sufficient imo. Purge III for when the cleric (who needs to heal the group!) is mezzed? :|
Charge 2 is in no way enough in todays kind of rvr, especially if u run a grp that has tankdamage as maindps..
 

Congax

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Eregion said:
Charge 2 is in no way enough in todays kind of rvr, especially if u run a grp that has tankdamage as maindps..

Charge II + Det 4 isn't enough? :<
 

Eregion

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Congax said:
I need so many more ARPEES on Blademaster :<
Well, this is just my opinion ofc, but I would NEVER spec out of charge ever ever ever ever!

But yeah, it sucks to be a tank having to spend so much on anti-cc before dmg passives. :(
 

Congax

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Eregion said:
Well, this is just my opinion ofc, but I would NEVER spec out of charge ever ever ever ever!

But yeah, it sucks to be a tank having to spend so much on anti-cc before dmg passives. :(

I'd rather accept your opinion, the one of a high RR tank + healer instead of some mediocre one like me xD
:fluffle:
 

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