Javlar
Fledgling Freddie
- Joined
- Dec 31, 2003
- Messages
- 204
Well.
The thing is this:
Classic DAOC = Great game with some flaws.
SI DAOC = Best game i ever played.
TOA DAOC = Second best.
NF DAOC = Lands somewhere in the middle, the kind of game you play for a couple of days/weeks then look for something better.
The sum up. (this is not really relevant, just something to better state my case, if you dont feel like reading it skip down)
Classic daoc was a great game but in todays view it lacked graphics and was still kind of buggy. SI added better graphics, new classes, races and in the later patches it took care of most of the bugs as well as introduce alchemy and spellcraft (or was that before SI?) which allowed you to pretty much make a capped template for most classes at a reasonable price. TOA introduced slightly better graphics, ML's and new items including artifacts. TOA is an expansion that pretty much forces the players back to PvE in order to compete in RvR. RvR is why most people play this game, which i at least think Mythic knows. So how do we get the players to spend more time (money) on this game? We force them to PvE. I'm kind of slipping of the subject but nevermind. Anyway after this NF is released. NF introduces a totally new RvR landscape as well as RA system. This brings a few classes that were rightfully considered bad before a bit more on to par with the rest. No more extra time needed for PvE, this is just for RvR.
The problem is that NF sucks. It destroys what some people enjoys about this game: FG vs FG RvR.
If you've read this far and you are a PvE/Zerg-liking person you can just click the back-button on your browser.
A quick sum up from what i just typed:
Classic DAOC: Lacks spellcrafting, alchemy and is still buggy
SI DAOC: The best version. With PL:ing and cash you can have a newly created character ready for RvR in about 2 days /played.
TOA DAOC: Second best version. Even with PL:ing and cash you still have to spend 3-10 extra /played days camping artifacts, going on ml-raids and leveling artifacts before you are on par with you enemies equipment and abilities. (subtract a bit if you are very rich and have friends/a guild willing to "PL" you through ToA)
NF DAOC: Takes the same time as ToA but when you reach RvR it sucks.
Hooray you've made it this far. Now to my actual point.
As some of you know and as some of you dont know there are something called Free Shards. These are servers operated not by Mythic or Goa but by individuals or groups of people. Just like if someone sets up a CS/Q3/RTCW-server. However setting up a server for a game that involves 30~ people doesnt require much tought. I am in no way familiar with the operating of a Free Shard server but im writing this anyway (cause i've got nothing better to do).
Now what we all must realize (1337-player or not): This game is dying. Catacombs wont save it. Nothing will. In a year or so this game will consist of much less servers and the servers that are active will have a.. doubtful mass of people that are either too addicted to quit or doesnt care about FG vs FG RvR anyways.
So here comes the final punchline.
Someone with a shitload of money, sparetime and/or computer equipment start a SI or ToA-server with a population limit of say 500 and start inviting those of us on Excalibur (and maaaybe Prydwen) that liked those days.
I'll help and im sure other people would too
Well that's it pretty much.
Flame on.
The thing is this:
Classic DAOC = Great game with some flaws.
SI DAOC = Best game i ever played.
TOA DAOC = Second best.
NF DAOC = Lands somewhere in the middle, the kind of game you play for a couple of days/weeks then look for something better.
The sum up. (this is not really relevant, just something to better state my case, if you dont feel like reading it skip down)
Classic daoc was a great game but in todays view it lacked graphics and was still kind of buggy. SI added better graphics, new classes, races and in the later patches it took care of most of the bugs as well as introduce alchemy and spellcraft (or was that before SI?) which allowed you to pretty much make a capped template for most classes at a reasonable price. TOA introduced slightly better graphics, ML's and new items including artifacts. TOA is an expansion that pretty much forces the players back to PvE in order to compete in RvR. RvR is why most people play this game, which i at least think Mythic knows. So how do we get the players to spend more time (money) on this game? We force them to PvE. I'm kind of slipping of the subject but nevermind. Anyway after this NF is released. NF introduces a totally new RvR landscape as well as RA system. This brings a few classes that were rightfully considered bad before a bit more on to par with the rest. No more extra time needed for PvE, this is just for RvR.
The problem is that NF sucks. It destroys what some people enjoys about this game: FG vs FG RvR.
If you've read this far and you are a PvE/Zerg-liking person you can just click the back-button on your browser.
A quick sum up from what i just typed:
Classic DAOC: Lacks spellcrafting, alchemy and is still buggy
SI DAOC: The best version. With PL:ing and cash you can have a newly created character ready for RvR in about 2 days /played.
TOA DAOC: Second best version. Even with PL:ing and cash you still have to spend 3-10 extra /played days camping artifacts, going on ml-raids and leveling artifacts before you are on par with you enemies equipment and abilities. (subtract a bit if you are very rich and have friends/a guild willing to "PL" you through ToA)
NF DAOC: Takes the same time as ToA but when you reach RvR it sucks.
Hooray you've made it this far. Now to my actual point.
As some of you know and as some of you dont know there are something called Free Shards. These are servers operated not by Mythic or Goa but by individuals or groups of people. Just like if someone sets up a CS/Q3/RTCW-server. However setting up a server for a game that involves 30~ people doesnt require much tought. I am in no way familiar with the operating of a Free Shard server but im writing this anyway (cause i've got nothing better to do).
Now what we all must realize (1337-player or not): This game is dying. Catacombs wont save it. Nothing will. In a year or so this game will consist of much less servers and the servers that are active will have a.. doubtful mass of people that are either too addicted to quit or doesnt care about FG vs FG RvR anyways.
So here comes the final punchline.
Someone with a shitload of money, sparetime and/or computer equipment start a SI or ToA-server with a population limit of say 500 and start inviting those of us on Excalibur (and maaaybe Prydwen) that liked those days.
I'll help and im sure other people would too
Well that's it pretty much.
Flame on.