I'm not sure about other servers, but on Karak-Azgal the state of T4 is abysmal - so much so that figures for the amount of people online are just as numerous in T4 as they are in T1/T2. The T4 problems are devastating to the general game play and the new patch has only heightened this problem.
Examples of problems/situations that are ruining this game, literally:
- War-camp camping:- being the only 'straight-into-the-action' access to the rvr areas, Destro warcamps are being camped consistently by Order in order to achieve zone locks. In worse case scenarios this occurs for up to two hours. Having a smaller force, Destro simply can not counter it.
- The token system has elevated the need to take zones; take forts; take IC. This is all fine and dandy, but IC is rubbish, the lag is rubbish, the game crashes when large amounts of people are in one zone. The group camping the monolith in IC are unbeatable due to KB and height advantages. The PQ is very hard to complete with a full presence on both sides; pushing one side back is hard enough, let alone dealing with a lord & hero adds too!
- The game simply takes place in one zone 90% of the time. The devs have failed to create a game where action is consistently happening in lots of places. This is fundamentally down to the allure of taking keeps/bo's for rp's, and the 'easy-access' into the fight. Not helped by the small size of the zones -> action centers around keeps or war camps - very little else.
- The game literally locks completely when IC is taken. Many people can't get in; the only sc avalible to 40's has now been revoked and the CTDs cause people to log rather than play. I know A LOT of people who despise city raids because they add very little to the game.
- The population simply cannot support the game IMO. A lad on WHA did figures for Azgal -> 900 online per side (not including anons) and only 300 in T4 at prime time. A smaller minority still actually RvRing. A spread of say 200 (excluding pvers) across 3 zones and numerous scenarios simply does not work. More clustering is IMO needed.
Just curious if other servers engage some of these issues and whether they too feel the whole allure of great pvp & rvr is failing miserably as of lately...
Examples of problems/situations that are ruining this game, literally:
- War-camp camping:- being the only 'straight-into-the-action' access to the rvr areas, Destro warcamps are being camped consistently by Order in order to achieve zone locks. In worse case scenarios this occurs for up to two hours. Having a smaller force, Destro simply can not counter it.
- The token system has elevated the need to take zones; take forts; take IC. This is all fine and dandy, but IC is rubbish, the lag is rubbish, the game crashes when large amounts of people are in one zone. The group camping the monolith in IC are unbeatable due to KB and height advantages. The PQ is very hard to complete with a full presence on both sides; pushing one side back is hard enough, let alone dealing with a lord & hero adds too!
- The game simply takes place in one zone 90% of the time. The devs have failed to create a game where action is consistently happening in lots of places. This is fundamentally down to the allure of taking keeps/bo's for rp's, and the 'easy-access' into the fight. Not helped by the small size of the zones -> action centers around keeps or war camps - very little else.
- The game literally locks completely when IC is taken. Many people can't get in; the only sc avalible to 40's has now been revoked and the CTDs cause people to log rather than play. I know A LOT of people who despise city raids because they add very little to the game.
- The population simply cannot support the game IMO. A lad on WHA did figures for Azgal -> 900 online per side (not including anons) and only 300 in T4 at prime time. A smaller minority still actually RvRing. A spread of say 200 (excluding pvers) across 3 zones and numerous scenarios simply does not work. More clustering is IMO needed.
Just curious if other servers engage some of these issues and whether they too feel the whole allure of great pvp & rvr is failing miserably as of lately...