[NO]Subedai
Fledgling Freddie
- Joined
- Feb 7, 2004
- Messages
- 1,600
just look at girsakhs and Horner, 2 examples of people who play all the time and are rr11 and still have no clue ![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Kagato said:hahah, i'd of expected you to say something a little more wiser then that konah, you know as well as I do how limited warguard is, its no where near an iwin button. Its not even as good as OF soldiers barricade.
[NO]Subedai said:just look at girsakhs and Horner, 2 examples of people who play all the time and are rr11 and still have no clue![]()
lol can't even spell 1 of there names[NO]Subedai said:just look at girsakhs and Horner, 2 examples of people who play all the time and are rr11 and still have no clue![]()
pip said:lol can't even spell 1 of there namesmaybe you get a clue
![]()
Gustav said:Its like comparing Evander Holyfield and Jocky Wilson. Yes they are both sportsmen but which would you back in a fight?
Vodkafairy said:err, many people who play in fg's are or have been very good soloers. that comment is just beyond silly really
there are so many more factors in 8v8 that decide a win compared to a 1v1. on my scout, playing perfect means starting with the right style (side asd), or a nice critshot, rest of the fight is just a sequence of using the right styles and abilities at the right time.
after the initial preparation of equipment and having charges up, the actual fights are quite straightforward. the one thing that adds a huge dimension to the fight is using movement. strafing, runthrough and the countering of those are for a large part dependant on how well the other is able to move, use game mechanics and time it. there is no optimal sequence to move around, it varies in every fight and depends on every player.
there is however an optimal sequence of hitting styles and abilities. its easily possible to counter every ability correctly, and use all styles correctly, but still lose. this is due to the large impact of class difference, equipment and various other abilities.
i would say doing the right things in a 1v1 fight is a direct display of the skills of a player, especially if one person controls movement better, but still you are missing the key factors i mentioned earlier:
positioning, communication and ability to think for other people.
in a 8v8 fight you can use all styles the right way, hit all abilities at the right time, but there are still a million things that can go wrong. for example:
- positioning
- communication
- ability to counter or use melee lag
in a 8v8 you can't stick someone and use shit. positioning is extremely important, i could say so much about it but id say its quite obvious. if you're at the wrong spot you die, and where you are standing or moving to is dependant on 15 other players and many other factors. it proves to be VERY hard to be at the right position for most players. > this is not a factor in 1v1 fights, in any way, except to avoid adds.
next to that, you play with 7 other people. you need them, they need you. here's a few factors that are important when playing with those, none of which apply to 1v1's:
- making sure you are in range when you ask for something, cures or buffs for example. wasting their time running all over the fight to help you puts your support and entire group in danger
- making sure to listen and look carefully when your support has time to give you what you need. its their job to prioritise, but if you KNOW they have more important things to do then you have to wait a bit, and then ask.
- making sure what you do is always what the group knows you are doing, if exceptions, mention it. if you are pushing forward on another group and some people get rooted, its a must to stop pushing and wait it out. if your main source of interrupts is disabled, it has to be mentioned so other people take over.
- think for the people who play with you directly. melee MA should call which type of assist he needed: caster (for targets bg'd or otherwise unhittable with melee), melee (if the caster was easily hittable, needed the champ to snare/stun the target, etc). also, if there was no point in assisting (many mages free, banelords down, enemies too spread out, bof active, etc) there was a call to split up train. next to that, against bd's for example, staj would qc a matter debuff and tanks would swap to matter legendary. that can only be done through good communication, that involves 4 people (2 tanks, debuffer + second mage)
casters in a group always need to know what the others are currently doing and what they are capable of. knowing if the other is interrupted, oop, debuffed in some way, their position, etc, is extremely important.
- 'basic' things: saying when a target is buffsheared, saying who is interrupted, saying who needs help with pets, saying which target is cc'd, saying which pet is on which enemy, saying when you are going to need heals, etccccccccccccc
there is so much more, but i think you get the point. ill promise you that if i slap you awake in the middle of the night you can rattle up all the values that decide a win or loss in 1v1, but if you would try do the same for 8v8, you would be at it for hours and still forget stuff.
sorry for the long post- yes, i am quite bored.
Cemeterygates said:i agree with using what u have got at the right time 100% tbh mate an i know ur good at doin it...fought your scout before...slammed me...few free styles....purge was down...then zephyr...an i was fucked...but when i get purge2 an rr5 things might be a bit different![]()
noaim said:No you are right, armsman does indeed require alot of skill in 1 on 1 fights vs other melee classes.![]()
Vodkafairy said:yeah was fun- was also fun to fight a champ by using phaseshift after slam, so id resist all debuffs, then cancelling it and continuing the fight.
![]()
Gustav said:Lol...giwsakhs is a huge contributor to our midgard realm. Don't lump him into the same box as Horner. Its like comparing Evander Holyfield and Jocky Wilson. Yes they are both sportsmen but which would you back in a fight?
Puppet said:Spiritmaster IS easy-mode for soloing, atleast against visible tank-classes.
mithridatis :) said:Warlocks, Bone dancers, hib casters are one-two button classes.
You need much skill to play those or gain much experiense playing that hard classes?
Elrandhir said:not saying they it's hard playing a caster really
Konah said:think its a tiny bit easier when u can stun em for 8s. stops minor annoyances like them fighting back or getting out of range, stuff like that![]()
Vodkafairy said:rps = time invested, aswell as how efficient the rp gain has been.
time invested = knowledge and skill, but only partly.
there is very skilled low rr players and very clueless high rr ones - but i feel the number of absolute best, most sharp and most skilled players is only a very small number.
Yes very true patience is a virtueZebolt said:There's also different ways to be skilled. Some might be a very gifted killer and others very good at supporting and some might be both. Some classes/specs only require you to be skilled in one area while others require you to be skilled in several to be thought of as skilled. All classes are different and therefore some classes are easier to be thought skilled with than others.
From my point of view the basics on a caster if you wanna be known as skilled. POSITIONING is everyting, reaction and targeting is also important but also much easier. If you master the art of positioning the rest will follow :>