The new Zerging style

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Tera_Ferma

Guest
It seems that RvR in Emain has taken on a new style. The victor of most battles these days seem to be the ones with the largest army, commonly know as the Zerg. And these armies seem to be getting bigger and bigger.

So i ask you all what are the pros and cons, is this new large force style a good or bad thing. Post your views here.
 
T

_tindel_

Guest
my computer usually freezes because the hib zerg storm so fast my computer cant render it as fast as they come, and so I die :|
 
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Gimly

Guest
As far back as I can remember the mids have been able to Zerg any Albs that have tryed to get near or through the amg. Now what I am seeing is that the Albs are becoming more organised, by that I mean they stick together instead of running off in two's and threes, then they are able to build from there.

So from my point of view Zerging has always been there its just that all the realms are now taking part that makes it more noticeable (sp?).
 
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old.neenee

Guest
Gimly very true, but we still get ppl that shit a brick when they see a troll and run a mile. :(
 
G

Gimly

Guest
Such a pain in the arse... when one runs he takes more with him and then all get a hiding. :(

I stoped running from Orange/Red's when I got Slam :D
 
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Freia

Guest
Big armies fighting would probably be the most enjoyable battles in the game if it wasnt for mythics incompetence (read worthless graphics engine).
Imagine 50 vs 50 ppl running as smothly as any first person shooter... YUMMY! I mean, look at serious sam.. there are easilly 50 enemies on the screen at times and it runs 100 times better than daoc. If other game producers can do it, why cant mythic? :rolleyes:
 
V

Venemous

Guest
Isnt it Serious Sams worthless graphics engine that makes it run so smoothly?
 
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old.mattshanes

Guest
Great fun if none run which can happen or if none are standing there staring at each other.:p
 
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old.mattshanes

Guest
Also those who run die anyway,they always get mezzed or a skald on their asses it pretty much pointless i just charge and gain rp rather then die and not gain any.
 
F

Freia

Guest
Originally posted by Venemous
Isnt it Serious Sams worthless graphics engine that makes it run so smoothly?

Whadaya mean? It looks great and its fast.
And it was just an example btw.
 
M

Myshra

Guest
Serious Sams graphics engine i thinks quite good, its best ability is to scale stuff do the specs, most engines do it perhaps not to the extent of ss,but this engine doesn't do it at all, when you see somone in the very distance it draws the entire character, all 600 polygons or whatever it is, even if you cant see that detail. this is the problem, as if its only a dot in the ditance it really needs about 20 polygons to just give a basic shape and colour, but this scaling cant be done by the engine so we get mega lag etc...

just to shut the people that say "but when they arrive on a scaling engine they would all still lag cause of all the detail" the game has a limit to how many polygons it can show usually and starts cutting out some to give a constant good frame rate.

another reason SS engine was so much better is that it was made in OpenGL, not D3D. each has its benifits, but i much prefer openGL with my games, it runs so much quicker for hardly any drop in detail.
 
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old.mattshanes

Guest
Serious sam 2's engine is quite nice nothing wrong with it imo and the frame rates r so smooth if this had it this would be too:rolleyes:
 
K

Kerram Darktyde

Guest
I am still learning RvR tactics..

Trying to get the right mix of bravery/caution

too brave you die first =0 rps but normally Force wins (well midgard charges are scarry :) )
Too cautious you die =0 to maybe some if you do not run..


Not seen an mid force run from a lesser force yet
Seen them stop fighting a loosing battle vs huge hib force to turn and fight Albs ingnoring the Hibs in preferance to the albs :)

Seems Midgards like denting Tincans rather than trees

All in all had some great RvR's recently died lots helped kill coren twice which is fun .. Was hard not to make faces as corpse though :) but i did resist :) Coren has killed me the most often of any player but now we are even :) and soon I will be yellow to him Muhahahaha then it is fair ish fight time

I have to say Mezz is way too long duration, against players the duration should be lowered...hopefully when resist mezz finally makes it into game this will help but at mo Mezz is just stupid..

But i have 10 realm points now and guess where they are going :D

Zerg aka large scale fights are Great fun even if you die in front rank in seconds :) as you get to watch the fight all around you :)

O think the hibs have radar they always turn up post mid killing Alb while we are regrouping/resting the hibs turn up 9 time out of 10
 
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old.mattshanes

Guest
Well if u run theres a high chance u die anyway coz a skald or something will catch u.
 
K

Kerram Darktyde

Guest
no chance of a skald catching me ;)
Not been chase down yet mainly due to normally too busy to run, or being mezzed :)
 
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old.mattshanes

Guest
Exactly u get mezzed even if u run too but since you are a shadowblade u dont need to do u:p
 
K

Kerram Darktyde

Guest
Kerram is in semi Retirement :)

Aerran is my main now
 
J

Jonaldo

Guest
Originally posted by Kerram Darktyde
think the hibs have radar they always turn up post mid killing Alb while we are regrouping/resting the hibs turn up 9 time out of 10

Good chance all this fighting was in emain so we may have scout reports coming in :)

RVR is certainly different these days, not sure if it's better or worse, just different...

It seems we hibs take a keep (our own one) and 40 enemies come to take it straight back while also managing to take 2 other keeps simultaneously, unfortunately we need ALL of our spare people to beat the mids and albs back for as long as we can but after a while it just takes too long to run back and the defenders get wiped due to lacking numbers again. (not population rant but I want a pk in emain too - or a level 50 battleground with one keep in the middle:cool: )

Also when defending a keep these days my fps drops so low I get damaged more by me throwing myself off keep walls and stairs than by invaders:rolleyes: ... well, except for the odd SB hitting me for just under 1000 every now and then.
 
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old.Aure

Guest
Personally mass battles are okay, but are nowhere near as much fun as a 16 vs 16 or 8 vs 8. I'll take last night, Midgard was a sprawling mass. I think 18 or so of us wandered to emain, scouted and everyone of us died within 45 seconds of engagement. We then see Mids pour across the plain, wtf we just fought 40 and they are still coming through AMG!!

It's then back to TNMB or Ardee, 15 mins before leaving Ligen and 8 minutes at speed 5 to Emain. Not everyone has and it's probably 30 minutes before you are back.

By that time Albs have seen the 45 Mids and brought 55 Albs and then its a seething mass of people, lag hammers and ld's.

With regard to CC, mezz etc. A huge advantage it is to have instant CC and CC that stacks without immunity timers and resists that don't work. A significant change will fall on the battlefield when 1.50 and 1.51 hits the server.



:) :) :) :) :) :) :) :) :)
 
P

- Pathfinder -

Guest
Weee seeerve theee Oveeermiiind. Muuuust feeeed :m00:
 
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old.mattshanes

Guest
BLAEN ITS ALL LIES!!!(sorry had to remind u:) )
 
D

Danya

Guest
Originally posted by Myshra
another reason SS engine was so much better is that it was made in OpenGL, not D3D. each has its benifits, but i much prefer openGL with my games, it runs so much quicker for hardly any drop in detail.
Graphical quality between the two APIs in dependent on the hardware alone, opengl can look the same as d3d. In terms of speed, d3d is generally slightly faster than opengl as the main focus of current hardware vendors is on d3d, in most games you wouldn't notice the difference between d3d and opengl though. Being made in opengl is not a reason a graphics engine is "so much better". SS is better because it wasn't coded by monkeys. :p
 
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Danya

Guest
Originally posted by old.Aure
With regard to CC, mezz etc. A huge advantage it is to have instant CC and CC that stacks without immunity timers and resists that don't work. A significant change will fall on the battlefield when 1.50 and 1.51 hits the server.
Yes, Albion gets the shaft. :rolleyes:
 
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old.mattshanes

Guest
Danyan open gl is mainly lighting involved in it thats why it looks better but requires more power to take full advantage.
 
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Danya

Guest
Originally posted by old.mattshanes
Danyan open gl is mainly lighting involved in it thats why it looks better but requires more power to take full advantage.
OpenGL and D3D encapsulate the same functionality. The only difference is the names of the functions and few algorithmic differences. There's not more lighting in opengl than d3d unless you code it that way (and most games don't).
FYI most lighting in games is done beforehand and lightmapped onto the geometry using multitexturing (or multipass texturing on old gfx cards). The only lighting the engine does in real time is on dynamic objects (such as players) and for dynamic lights. The algorithms used for lighting in opengl and d3d are not very different and run is roughly the same amount of time (depending on the drivers).

Now, any more people who have never written a line of opengl / d3d code in their life want to have a go? Or is that all of you? :p
 
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old.mattshanes

Guest
Nah cant be bothered i know too much about gfx cards and all that crap:m00:
Open gl does require more power though:p
 
D

Danya

Guest
Not so as you'd notice. Most cpu power is taken up doing AI, collisions, sound, networking, user input, etc. One of the major problems with DAoC is that to generate spell effects it does a massive amount of processing, so everytime a big AE spam goes off you lag like a loon. And of course that lack of LOD on characters is a big hit in large battles.
 
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dunderklumpen

Guest
Zerging SUCKS

<Edit> It just SUCKS </edit>

<Edit2> When come to think about it and i have.. Zerging is like THE Suckiest thing there is!...</edit>

<Edit3> I mean, how am i supposed to keel all the loners in emain... WHEN THEY ARE NOT EVEN ALONE!!!!!.. sucky game... </edit>
 

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