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Guest
Dear crafters,
I'm becoming a very frustrated legendary crafter and I think this could all have been avoided. I have been talking with some other legendary crafters, and I noticed the same frustration. Perhaps we should act mutually on this. What is it all about, well, let me try to explain it.
1/ First you decide to become a crafter. You craft for a couple of months, daily, and after 15 plat or so, you become a legendary 1100+ crafter. Congratulations. The money you invested could have been used for something else like a nice armour, spellcrafted and all with a nice weapon or staff, but no, you wanted to be a crafter, you are one now. OK, you are broke, but what the hell---> you are legendary
2/ Then you want to sell stuff, the high level goods offcourse. You notice that only 99% and MP stuff sells, the rest is no good anymore due to the spellcrafting requirements for 99%+ items. So, in addition to your already invested 15 plat, you have to create these very costly items, over and over again, and you have to hope for a 99% one. Sometimes, it comes after 1 retry, sometimes, after 24. This means 24 times over 1 minute of crafting, buying materials, selling the "bad' stuff to the merchant, etc. Bottom-line, you spend a lot of money. Count at least 5 plat to start crafting.
3/ Now the funny part begins. Price setting. Basically, if you need to try 5 times for a 99% piece, you can charge a 2 times cost of materials price. But, that's wishfull thinking, because most of the time, you need 6-8 retries and even more. Today, I use a 2.65 times cost of materials price for 99% items, which pays barely the costs.... For your info, a 2 times cost of materials means that a scale AF102 99% set costs 3.2p, 2.65 means it cost 4.3p, a big difference. With a 3 times cost of materials, you go over 5p.
4/ You try to balance carefully between cost and profit, and quess what happens, everyone starts flaming you're a profit maker, too expensive, etc, etc. Well, well, where is the fun in that ?
5/ If you are lucky, and sometimes we are, we get a MP. Until today, I've had 4 and I've sold them for 10 and for 12 times the material cost. Some say that's cheap (15 times is used alot), some say its expensive. Either way, the money I have today in my inv comes from those MP's, because I have no profit selling 99%.
6/ Then we have all those guys/galls who order suits they never collect. I have 4 in my vault atm, meaning that it is filled with suits, ordered from ppl who desperately needed it and really could not wait. No, I will not mention names, who cares after all ?
Well, I think that enough is enough. This has to stop. What can we do ? Some options maybe ?
1/ We can quit playing. We've had it. Enough is enough.
2/ Mythic could change the time needed to craft at 1100+ level. Why do we still need to wait over 1 minute for one item, that we have to sell to a merchant ? We could ask this via rightnow with a large number of ppl.
3/ Mythic could change the crafting interface in a way that we can select that only 99% items or above should be crafted using a long delay. The result would be that you would either have a 99% or MP, but the waiting time or money cost would be exponential.
4/ We could agree on "normal" mark-ups for crafted goods (99% and MP) and inform the community of this so that everyone knows that 2.65 for 99% and 12 for MP is a fair deal, or any other deal.
5/ maybe something else ?
Please comment on this. I think it's time to act.
Timer
I'm becoming a very frustrated legendary crafter and I think this could all have been avoided. I have been talking with some other legendary crafters, and I noticed the same frustration. Perhaps we should act mutually on this. What is it all about, well, let me try to explain it.
1/ First you decide to become a crafter. You craft for a couple of months, daily, and after 15 plat or so, you become a legendary 1100+ crafter. Congratulations. The money you invested could have been used for something else like a nice armour, spellcrafted and all with a nice weapon or staff, but no, you wanted to be a crafter, you are one now. OK, you are broke, but what the hell---> you are legendary
2/ Then you want to sell stuff, the high level goods offcourse. You notice that only 99% and MP stuff sells, the rest is no good anymore due to the spellcrafting requirements for 99%+ items. So, in addition to your already invested 15 plat, you have to create these very costly items, over and over again, and you have to hope for a 99% one. Sometimes, it comes after 1 retry, sometimes, after 24. This means 24 times over 1 minute of crafting, buying materials, selling the "bad' stuff to the merchant, etc. Bottom-line, you spend a lot of money. Count at least 5 plat to start crafting.
3/ Now the funny part begins. Price setting. Basically, if you need to try 5 times for a 99% piece, you can charge a 2 times cost of materials price. But, that's wishfull thinking, because most of the time, you need 6-8 retries and even more. Today, I use a 2.65 times cost of materials price for 99% items, which pays barely the costs.... For your info, a 2 times cost of materials means that a scale AF102 99% set costs 3.2p, 2.65 means it cost 4.3p, a big difference. With a 3 times cost of materials, you go over 5p.
4/ You try to balance carefully between cost and profit, and quess what happens, everyone starts flaming you're a profit maker, too expensive, etc, etc. Well, well, where is the fun in that ?
5/ If you are lucky, and sometimes we are, we get a MP. Until today, I've had 4 and I've sold them for 10 and for 12 times the material cost. Some say that's cheap (15 times is used alot), some say its expensive. Either way, the money I have today in my inv comes from those MP's, because I have no profit selling 99%.
6/ Then we have all those guys/galls who order suits they never collect. I have 4 in my vault atm, meaning that it is filled with suits, ordered from ppl who desperately needed it and really could not wait. No, I will not mention names, who cares after all ?
Well, I think that enough is enough. This has to stop. What can we do ? Some options maybe ?
1/ We can quit playing. We've had it. Enough is enough.
2/ Mythic could change the time needed to craft at 1100+ level. Why do we still need to wait over 1 minute for one item, that we have to sell to a merchant ? We could ask this via rightnow with a large number of ppl.
3/ Mythic could change the crafting interface in a way that we can select that only 99% items or above should be crafted using a long delay. The result would be that you would either have a 99% or MP, but the waiting time or money cost would be exponential.
4/ We could agree on "normal" mark-ups for crafted goods (99% and MP) and inform the community of this so that everyone knows that 2.65 for 99% and 12 for MP is a fair deal, or any other deal.
5/ maybe something else ?
Please comment on this. I think it's time to act.
Timer