Vodkafairy
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 7,805
My brain is boiling but I think this is it ![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
cap damage per second = ((((((25+(dwskill*0.68)+(drskill*3)))/100)*(((capmainhanddamage+(capmainhanddamage*(((stylegr*styleskill)*((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))/capmainhanddamage))))+capoffhanddamage))/(((mainhandspd+offhandspd)/2)*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))+(((((1-(((25+(dwskill*0.68)+(drskill*3)))/100))*((capmainhanddamage+(capmainhanddamage*(((stylegr*styleskill)*((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))/capmainhanddamage))))))/((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100)))))
capmainhanddamage = the max damage you will hit for with the mainhand weapon, its only affected by weapon SPD (nothing else), you can find this by hitting a lvl 0 mob unstyled
capoffhanddamage = same as above, but then of course the offhand weapon
haste = the haste %, note that the value as displayed in the delve in daoc is doubled, so for example a druid haste (40 delve value) is actually 20%
qui = quickness stat, max is 250, so if you have more, just fill in 250
stylegr = every style has a 'gr', growth rate, it's directly bound to the ammount of damage it adds on a swing. find the value for your style here: http://daoc.nisrv.com/modules.php?name=Weapon_Style_Faq (so for example the pierce taunt, bumblebee sting, has a growth rate of 0.58)
styleskill = style growth rate is linked to the specpoints you spent in a specline, for example blades, if you want to calculate the damage with a blades style, use the blade skill you have including items and rr (50+16 for example). this goes for all speclines, so CD, CS, 2h, polearms, etc all included, not just "base" skills that increase your weaponskill
dwskill = skill you have in DW, or CD including items and rr (34+16 for example)
drskill = the level of 'dualist reflexes' you have (In my case, 1)
mainhand spd = spd of the mainhand weapon as displayed when you right-click the weapon (3.9 for example)
offhand spd = spd of the offhand weapon as displayed when you right-click the weapon (2.4 for example)
So, what exactely does it do? Tbh, I don't know if it does anything. It's very very theoretical and I have no clue if it actually comes close to "reality" in daoc, but its supposed to do this: it calculates the maximum cap damage per second using styles on a target. With this formula you can calculate the difference between weapon speeds, weapon styles, specs, dr level, etc etc. Note that you won't hit your cap often, so the difference is a bit smaller than the formula will give (this is where weaponskill comes in, the more ws you have, the closer you will come to your cap, however ws does NOT increase the cap).
It's ofcourse a massive pain in the arse to change all the values so I put it in a spreadsheet myself, would be nice if someone could put it in a small php page and host it online, but I dunno how.
It's just a raw damage comparison, keep in mind that utility matters alot too (snares, haste debuffs, etc).
I made this calc because I was curious how much specs affect style dmg. Wondering if Garrote/Achilles heel combo at 34+16 cs skill is better than bumblebee sting (pierce taunt) at 50+16 pierce skill.
One thing you'll notice is that dual wielding is really, really important (duh, i wonder why light tanks are fotm), one percent extra dual wield also boosts your max damage with 1%. This makes DR a very good ra, it increases your max dmg output with 3%, next to the increased chance to proc PF/whatever.
cap damage per second = ((((((25+(dwskill*0.68)+(drskill*3)))/100)*(((capmainhanddamage+(capmainhanddamage*(((stylegr*styleskill)*((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))/capmainhanddamage))))+capoffhanddamage))/(((mainhandspd+offhandspd)/2)*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))+(((((1-(((25+(dwskill*0.68)+(drskill*3)))/100))*((capmainhanddamage+(capmainhanddamage*(((stylegr*styleskill)*((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100))))/capmainhanddamage))))))/((mainhandspd*(1-(qui-60)/500)*((100-capmainhanddamage)/100)))))
capmainhanddamage = the max damage you will hit for with the mainhand weapon, its only affected by weapon SPD (nothing else), you can find this by hitting a lvl 0 mob unstyled
capoffhanddamage = same as above, but then of course the offhand weapon
haste = the haste %, note that the value as displayed in the delve in daoc is doubled, so for example a druid haste (40 delve value) is actually 20%
qui = quickness stat, max is 250, so if you have more, just fill in 250
stylegr = every style has a 'gr', growth rate, it's directly bound to the ammount of damage it adds on a swing. find the value for your style here: http://daoc.nisrv.com/modules.php?name=Weapon_Style_Faq (so for example the pierce taunt, bumblebee sting, has a growth rate of 0.58)
styleskill = style growth rate is linked to the specpoints you spent in a specline, for example blades, if you want to calculate the damage with a blades style, use the blade skill you have including items and rr (50+16 for example). this goes for all speclines, so CD, CS, 2h, polearms, etc all included, not just "base" skills that increase your weaponskill
dwskill = skill you have in DW, or CD including items and rr (34+16 for example)
drskill = the level of 'dualist reflexes' you have (In my case, 1)
mainhand spd = spd of the mainhand weapon as displayed when you right-click the weapon (3.9 for example)
offhand spd = spd of the offhand weapon as displayed when you right-click the weapon (2.4 for example)
So, what exactely does it do? Tbh, I don't know if it does anything. It's very very theoretical and I have no clue if it actually comes close to "reality" in daoc, but its supposed to do this: it calculates the maximum cap damage per second using styles on a target. With this formula you can calculate the difference between weapon speeds, weapon styles, specs, dr level, etc etc. Note that you won't hit your cap often, so the difference is a bit smaller than the formula will give (this is where weaponskill comes in, the more ws you have, the closer you will come to your cap, however ws does NOT increase the cap).
It's ofcourse a massive pain in the arse to change all the values so I put it in a spreadsheet myself, would be nice if someone could put it in a small php page and host it online, but I dunno how.
It's just a raw damage comparison, keep in mind that utility matters alot too (snares, haste debuffs, etc).
I made this calc because I was curious how much specs affect style dmg. Wondering if Garrote/Achilles heel combo at 34+16 cs skill is better than bumblebee sting (pierce taunt) at 50+16 pierce skill.
One thing you'll notice is that dual wielding is really, really important (duh, i wonder why light tanks are fotm), one percent extra dual wield also boosts your max damage with 1%. This makes DR a very good ra, it increases your max dmg output with 3%, next to the increased chance to proc PF/whatever.