the custom class thread!

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xGenocidex

Guest
If you could build your very own daoc class... what would you call it... and what abilities would you give it (be serious no kiddie answers and no obvious stupid classes like 10 insta 500 damage nukes etc)
 

Eithor

Fledgling Freddie
Joined
Oct 2, 2004
Messages
329
Think you need to put up some "rules".

Else you'll get answers like:
A dwarf warrior that could dualwield 2-handed swords(with both levi dd procs and the new thane parry style reactive dd procs and a valks anytime proc dmg styles togther with the ability to quadra hit like a savage(and self insta celerity) and charge, vendo and banespike of a zerk, the speed of the skald together with sos) and that also got both seer classes boofs/spells combined with a mix between sm and warlock casting abilities...

(I could go on ;) and as good as only using existing stuff, not make up things like 10 insta on 1sec timer, 1000 dmg cone area effect, with no drop off with 2300 range)

Combine the healer, warlock, bansh and vamp and it would be enough to pwn most things... But i think your after something else.

So put forth some kind of limitations/ruleset/etc (like only able to combine 2 different base classes or whatever, ra's? styles? buffs? heals? blabla etc).

Good Luck ;)
 

Agrigo

Can't get enough of FH
Joined
Oct 20, 2004
Messages
710
xGenocidex said:
If you could build your very own daoc class... what would you call it... and what abilities would you give it (be serious no kiddie answers and no obvious stupid classes like 10 insta 500 damage nukes etc)
I reckon a cross between a Runemaster nad a Shadowblade
EG : pa , creeping death , bolt 1 , bolt 2 , dd , stunning stab
This prob dosn't add much to the thread but would r0x :p
 

danmrman

Fledgling Freddie
Joined
Apr 19, 2004
Messages
628
Would have to be a cross between and Stealther class and a warlock. - PA chain. Chamber Chamber (im a full Life) will be able to take on a fg i think with grp spread heal that u cant interupt!
 

Aran Thule

Fledgling Freddie
Joined
Jan 25, 2004
Messages
650
Agrigo said:
I reckon a cross between a Runemaster nad a Shadowblade
EG : pa , creeping death , bolt 1 , bolt 2 , dd , stunning stab
This prob dosn't add much to the thread but would r0x :p

umm isnt that what a nightshade does already?
 

Glacier

Fledgling Freddie
Joined
Jan 12, 2004
Messages
765
Alb class.
Briton/Saracen/Inconnu only.
2.0x specpoints.
3 Speclines, 1 baseline.
Baseline Abilities.

Corpse Devour:
After each sucsessfull kill the <Insert Name> Will gain a 3% to evade/parry/to-hit rate for 2.5 minutes.

Af Shield:
(250 @ 50)

Absorb:
(25 to 30, wichever seems realistic.)

Specline one: [Magic Specline]

Soul Leech :
Cast time Instant, Recast 5 seconds. The <insert name> casts and focuses a mana drain spell, in the same way as the heretic does his focus, long green beam, instead of 1h focus animation, the <insert name> uses both hands, and if interrupted, suffers disorient for 10 seconds.

Life Leech:
Cast time Instant, Recast 5 seconds. The <insert name> casts and focuses a life drain spell, in the same way as the heretic does his focus, long red beam, instead of 1h focus animation, the <insert name> uses both hands, and if interrupted, suffers disorient for 10 seconds.

Harass:
Cast time Instant, Recast 30 seconds. This spell can be cast while moving, but the <insert name> cannot attack while this spell is active.
Position: back.
The <insert name> gets blurry and starts chanting (sounds like warlock and heretic ;d) a 45% snare on the opponent it is harrassing. Only breakable by melee combat.

Spec Line two.[Crowd Control Specline]

Vortex:
a GTAE focus spell, 350 radius, dragging people within radius to its center, to get out, you would have to jog in the opposite direction and slowly get out.
Cast Time: 6.0 seconds.
Cost: 5% Mana/health/endurance per 3 seconds of focus.

Focus Root:
Single target focus spell, Cast time Instant.
Cost 3% health per 4 seconds of focus, and 5% health cost on initial cast.

Focus Fumble Debuff:
Values: 30% fumble.[at max]
Single Target, usable in combat, can move and melee while cast.
Cost 5% mana per 3 seconds of focus.

Specline 3 [Melee Boost Specline]

Infuse Lethal Blades:
50% mana cost 10 minute duration buff. (duration increases by spec level)
Apply a lifedrain effect to your weapons (bright red glow),wich gives you a 4% of damage done, by each swing, returned to health, also draining the opponent by the same amount, the effect will stack, but not coexist with damage add buffs, will work in the same matter.

Infuse Enduring Blades.
50% mana cost 10 minute duration buff. (duration increases by spec level)
Apply an endurance-drain effect to your weapons (bright green glow),wich gives you a 2% of damage done, by each swing, returned to endurance, also draining the opponent by the same amount, the effect will stack, but not coexist with damage add buffs, will work in the same matter.

Infuse Empowering Blades.
50% mana cost 10 minute duration buff. (duration increases by spec level)
Apply a mana-drain effect to your weapons (bright blue glow),wich gives you a 2% of damage done, by each swing, returned to mana, also draining the opponent by the same amount, the effect will stack, but not coexist with damage add buffs, will work in the same matter.

Melee Speclines.

Dual Wield.

Slash

Thrust.

No Evade/parry spec, because of it's Corpse Devour
Appearance.
Cloth wearing, dual-wielding, hybrid-light tank (no charge, but stoicism, like the savage)



Wtf hire me Mythic :<
 

Agrigo

Can't get enough of FH
Joined
Oct 20, 2004
Messages
710
Aran Thule said:
umm isnt that what a nightshade does already?
don't get bolts unfortunalty :(
and nice effort Glacier =)
 

Carnalito

One of Freddy's beloved
Joined
Mar 15, 2004
Messages
120
a class called "Beastmaster", with the ability to charm redcon pets, and maybe some decent debuffs.
Chain, and Spear spec. 1,5 spec points.

For Midgard.
 

Ashala

One of Freddy's beloved
Joined
Oct 22, 2004
Messages
771
for alb

a class that has pbaoe (delve as chanter and sm's pbaoe) in the same line as some other useful abilities....fuck it copy paste chanters to alb and give them sm pets
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
For Mid.

A Class that can 'load' 2 spells into one let's call this a 'chamber'.
Then of course the class should have a 100% MoC and a DoT that has more damage than any DoT in game.
Also the frontload damage should be so much that you can 'insta' kill someone as let's be fair we can't have a class that can't insta kill anything as that wouldn't be 'leet'.
Also this class should be able to cast spells without using power and have somesort of spreadheal.

Still thinking about the name but as soon as I find a fitting name I'll post it here.
 

Glacier

Fledgling Freddie
Joined
Jan 12, 2004
Messages
765
Realistic Class Changes.

Wizard
Making the snare dd in Cold into a.
Damage: 209.6
Damage Type: Cold
Spell Target:Enemy
Duration:0
Casting Time:2.8s
Recast Time:0
Range:1500
Radius:0

Turning the Ae debuff DD in Cold into a:
Root (AOE)
Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Effect:-99%
Spell Target:Enemy
Duration:1 minute, 13 seconds
Casting Time:2.5s
Recast Time:0
Range:1500
Radius:350

Think this would ungimp the wizard bigtime.


Friars
1.8x Specpoints kkgive.


Mentalist
[May not be too realistic but here goes].
Level 32/42/50 Spec Mentalism.
Area Effect Stun. for 9/10/11 seconds.
Range: 1500, Radius 250.
 

vavires

Fledgling Freddie
Joined
Aug 30, 2004
Messages
2,384
Andrilyn said:
For Mid.

A Class that can 'load' 2 spells into one let's call this a 'chamber'.
Then of course the class should have a 100% MoC and a DoT that has more damage than any DoT in game.
Also the frontload damage should be so much that you can 'insta' kill someone as let's be fair we can't have a class that can't insta kill anything as that wouldn't be 'leet'.
Also this class should be able to cast spells without using power and have somesort of spreadheal.

Still thinking about the name but as soon as I find a fitting name I'll post it here.

they can load up to 4 , nice sarcasm
 

Anarawan

Fledgling Freddie
Joined
Jul 7, 2005
Messages
139
make a lottery in game one time per month (like the one we had a few weeks before DR) and the prize would be one of your caracters change into an enemy's class for 1 week duration with same RR, and RA?? and same equip??? .... well forget it wont work...

or

New classes?? why? there are a lot of them already tbh.
 

Frostor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
784
for hib : Woodmaster

only available for Sylvans
armor : studded
Abbility to Summon 5 yellow con trees wich agro randomly only to enemy players
Weaponry : spear only


for alb : King's Dark Apprentice

only availble for Incunno
armor : chain
weaponry : polearms
abbility to dual wield polearms
Abbility to Crit 50% of there attacks for 2min but cant block/evade/parry and lose 10% af


for mid : Beastmaster

only available for trolls
armor : cloth
weaponry : staves
(only useable in pve)Abbility to summon a beast each 2seconds(fixed casttime,instant)
 
X

xGenocidex

Guest
Carnalito said:
a class called "Beastmaster", with the ability to charm redcon pets, and maybe some decent debuffs.
Chain, and Spear spec. 1,5 spec points.

For Midgard.



good idea personally i think the red pet charm... bout time mid got a class that can get a pet above blue con
 

Lomme

Fledgling Freddie
Joined
Dec 23, 2003
Messages
486
mid - non mos stealther class with some group ra's. warlord and sojo/spymaster
hib - non mos stealther class with some group ra's. warlord and sojo/spymaster
 

Aspher

Fledgling Freddie
Joined
Jan 20, 2005
Messages
56
Was thinking of a range of light tanks, here's what i came up with:

Mid: Pitfighter

Class playable by; trolls, dwarfs, norse and kobolds, valkyns

Light armor proficiency

evade4
fast reflexes - parrying enhancement
scarred body - innate bonus to hitpoints and melee resists
magic intolerance - innate vulnerability to all magic damage
melee expert - castable effect on self which offers chance on high DD proc
stoicity - 25% timer decrease on negative effects

weapon proficiency
Dual wield
axe/sword/blunt/spear
shield
parry
chains (dual/single wieldable chains)

Hib: Battledancer
playable by: Elves, sylvans

Light armor proficiency

evade5
counterstrike (single handed counter attack after each succesfull parry)
protective tattoos (passive ability which rarely procs and which negates melee damage)
magically tolerant (innate extra resistances to magic)

weapon proficiency:

celtic dual
blades/pierce
celtic spear

Specline:

Battledancing: (noninterruptable instant which can be cast during combat, only 1 of these dances can be switched on at the same time, also drains power when switched on)

-fury of fire: higher chance on critical hit (stacks with MOP)
-wrath of the wind: parrying enhancement
-prison of the forest: high chance to proc a pbaoe root spell

alb: Venator

playable by: briton, saracen

armor proficiency:
Light armor

evade5
fatal strike - innate increased chance to critical hit (stacks with MOP)
grudge - player chooses a race at trainer and gets a bonus to all melee resists vs this race
magical mask (all venators wear a facemask/ just like vamps become pale after they become vamps) - innate extra resistances to magic
prevent flight - root which procs every now and when opponent has its back turned to you

weapon proficiency:
dual wield
short sword(offhanders)
shield

spec line:

Cunning tactics:
-Fade: low level group stealth which dissapears when a player moves (like the nightshade ml ability) with recast timer of 1 minute or so
-Fear: instant which debuffs dex/quickness and drains endurance
-Flare: instant that interrupts (recast timer on 30 seconds)
 

Ashala

One of Freddy's beloved
Joined
Oct 22, 2004
Messages
771
Frostor said:
for alb : King's Dark Apprentice

only availble for Incunno
armor : chain
weaponry : polearms
abbility to dual wield polearms
Abbility to Crit 50% of there attacks for 2min but cant block/evade/parry and lose 10% af

the idea is funny but im afraid it would just be a alb version of warlock in melee range :)
 

Infanity

Can't get enough of FH
Joined
Sep 22, 2004
Messages
3,774
Frostor said:
for hib : Woodmaster

Abbility to Summon 5 yellow con trees wich agro randomly only to enemy players


I think these woodmasters already exist, When ever i attack something on its own, It doesnt suprise me if 5 other "yellow con" things hit into me :(
 

Infanity

Can't get enough of FH
Joined
Sep 22, 2004
Messages
3,774
Ashala said:
the idea is funny but im afraid it would just be a alb version of warlock in melee range :)

And would make most other melee classes pointless.

Merc can dualwield,
Arms can wield pole.

Having both is like you say "a warlock in melee range"
 

Sollac

Fledgling Freddie
Joined
Jan 24, 2004
Messages
581
Aspher said:
Was thinking of a range of light tanks, here's what i came up with:

Mid: Pitfighter PITFIGHTER/SLAYER

Class playable by; trolls, dwarfs, norse and kobolds, valkyns

Light armor proficiency

evade4
fast reflexes - parrying enhancement
scarred body - innate bonus to hitpoints and melee resists
magic intolerance - innate vulnerability to all magic damage
melee expert - castable effect on self which offers chance on high DD proc
stoicity - 25% timer decrease on negative effects

weapon proficiency
Dual wield
axe/sword/blunt/spear
shield
parry
chains (dual/single wieldable chains)

Hib: Battledancer WARDANCER
playable by: Elves, sylvans

Light armor proficiency

evade5
counterstrike (single handed counter attack after each succesfull parry)
protective tattoos (passive ability which rarely procs and which negates melee damage)
magically tolerant (innate extra resistances to magic)

weapon proficiency:

celtic dual
blades/pierce
celtic spear

Specline:

Battledancing: (noninterruptable instant which can be cast during combat, only 1 of these dances can be switched on at the same time, also drains power when switched on)

-fury of fire: higher chance on critical hit (stacks with MOP)
-wrath of the wind: parrying enhancement
-prison of the forest: high chance to proc a pbaoe root spell

alb: Venator HIGHWAYMAN/OUTLAW

playable by: briton, saracen

armor proficiency:
Light armor

evade5
fatal strike - innate increased chance to critical hit (stacks with MOP)
grudge - player chooses a race at trainer and gets a bonus to all melee resists vs this race
magical mask (all venators wear a facemask/ just like vamps become pale after they become vamps) - innate extra resistances to magic
prevent flight - root which procs every now and when opponent has its back turned to you

weapon proficiency:
dual wield
short sword(offhanders)
shield

spec line:

Cunning tactics:
-Fade: low level group stealth which dissapears when a player moves (like the nightshade ml ability) with recast timer of 1 minute or so
-Fear: instant which debuffs dex/quickness and drains endurance
-Flare: instant that interrupts (recast timer on 30 seconds)
lol someone been reading the new WARHAMMER FANTASY ROLE PLAYING GAME MANUAL.........

in my opinion we dont need more classes just better classes
 

Bahumat

FH is my second home
Joined
Jun 22, 2004
Messages
16,788
this has been done on one of the freeshard servers

albion have a leather/cloth wearing tank, he has buffs like the friar/heretic, chants like the paladin and h2h weapons :) works really well because you dont have superfast mega dmg (no celerity buff as no savagery line) but you have blue/yellow chants depending on spec.

hib have an elf female only class, its a choice of LW, Battlesongs, parry, recurve bow.....as you can imagine you basically have a skald who can do annihilation....its an elf so you have low hp and dmg is not that of a firbie!

cant remember mid ones but its quite a nice idea
 

Vell

Fledgling Freddie
Joined
Sep 5, 2004
Messages
397
Give a mid class with Melee spec, heal spec and buff spec ala friars/wardens.
 

Frostor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
784
Infanity said:
And would make most other melee classes pointless.

Merc can dualwield,
Arms can wield pole.

Having both is like you say "a warlock in melee range"

it would be my reason to return to albion ;)
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
Kerith said:
Albion-

Witch (female only) - avalonian, briton, iconnu :

has access to the dark arts of witchcraft, using them to inflict poisons and banes upon their enemies, causing weakness and vulnerability to certain attacks, also has access to familiars to do their bidding.

Armour - Cloth

Weapons - Staves, Daggers, Shield(class specific embalmed zombie / demon / gargoyle / human heads)

possible spell lines - Necormancy, Witchcraft, Conjuring

spell ideas:

Poison Dagger - Witchcraft (damage: matter, self buff, instant cast, 30 second duration, 3minute RUT)- imbues a bladed weapon with an inflicting poison which causes enemy targets to fumble attacks/spells (weapon skill based on spell line the spell is in, not weapon proficiency/strength)

sub spell: damage over time 100 damage per tick

Lucifer's Ebb - Conjuring (damage: heat, 3 second cast speed, 1500 range, costs 100 power)- Engulfs a target in searing flames causing Direct Damage(300), and then a short scaling damage over time spell, first tick 50 dmg, second 100, third 200 (DoT stacks if multiple 'Lucifer's Ebb's are in effect)

sub spell: 40% snare, duration 10 seconds

Gathering Dark - Necromancy (damage: spirit, duration 20 seconds, cast speed 4 seconds, range 750) Curses an enemy corpse making it incapable of ressurection while the spell is in effect (spirit resists of target taken into account)

sub spell: debuff to matter and spirit for 30 seconds after a target is ressurected (providing primary Gathering Dark spell isn't in effect): duration 1minute after Gathering Dark has faded

...

Kerith said:
Albion -

Tainted - All races

These 'creatures' were once soldies in arthurs legions, but taken by howling beasts under the moon and mutilated. they returned as savage wolfen packs, during the day seemingly normal men & women, but at night transformed into hideous snarling beasts.

Armour - Studded
Weapons - Slashing weapons, Shield (between 8:00 - 20:00 game time), natural weaponry: Claws, Teeth (between 20:00 - 8:00 game time)

possible spec lines - Slash, Dual wield, Two Hand, Lycanthropy

stats increase like a vampiirs, but only if the character is specced in lycanthropy

spell/style ideas:

Maul - Lycanthropy, target is savagly attacked by the beast of the moon,
endurace cost - low
damage - high

Gaping Maw - Lycanthropy, the great hulking creature opens its drooling maw to reveal rows of glistening teeth
instant cast debuff
duration 15 seconds
RUT 3 minutes
target effect - Fear/Panic(target is overcome with fear and suffers penalty of 50% fumble to all spells/attacks)

Glow of the moon - Lycanthropy, inflicts a vile poison setting in the change of the wolf in its victim
offensive proc
instant cast
duration 30 seconds
RUT 3 minutes
target effect - Infliction (target is set down the path of becoming a lycanthrope and suffers a 25% penatly to all stats)
Illusion - target is transformed into a hybrid snarling beast
 

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
Agrigo said:
I reckon a cross between a Runemaster nad a Shadowblade
EG : pa , creeping death , bolt 1 , bolt 2 , dd , stunning stab
This prob dosn't add much to the thread but would r0x :p

sumones been playing freeshards, there is a class like this on dream PVP on the DoL servers called a squire, one that is a hero crossed with skald, and another one cleric/heretic/pally/merc all in 1
 

Overdriven

Dumpster Fire of The South
Joined
Jan 23, 2004
Messages
12,638
Martok said:
sumones been playing freeshards, there is a class like this on dream PVP on the DoL servers called a squire, one that is a hero crossed with skald, and another one cleric/heretic/pally/merc all in 1

I know the GM of that server, actually - The class is a good idea but is a bit OP if you can get one of the gimp GMs to mod your char specc, lol.

And nerf your Merc btw, hits like a plane.
 

leviathane

Part of the furniture
Joined
Dec 26, 2003
Messages
7,704
Pretty simple Eldritch with bolt range on its mezz, and lifetap nuke insteada the dd. and id be set for life.
 

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