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xGenocidex
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If you could build your very own daoc class... what would you call it... and what abilities would you give it (be serious no kiddie answers and no obvious stupid classes like 10 insta 500 damage nukes etc)
I reckon a cross between a Runemaster nad a ShadowbladexGenocidex said:If you could build your very own daoc class... what would you call it... and what abilities would you give it (be serious no kiddie answers and no obvious stupid classes like 10 insta 500 damage nukes etc)
Agrigo said:I reckon a cross between a Runemaster nad a Shadowblade
EG : pa , creeping death , bolt 1 , bolt 2 , dd , stunning stab
This prob dosn't add much to the thread but would r0x
don't get bolts unfortunaltyAran Thule said:umm isnt that what a nightshade does already?
Andrilyn said:For Mid.
A Class that can 'load' 2 spells into one let's call this a 'chamber'.
Then of course the class should have a 100% MoC and a DoT that has more damage than any DoT in game.
Also the frontload damage should be so much that you can 'insta' kill someone as let's be fair we can't have a class that can't insta kill anything as that wouldn't be 'leet'.
Also this class should be able to cast spells without using power and have somesort of spreadheal.
Still thinking about the name but as soon as I find a fitting name I'll post it here.
Carnalito said:a class called "Beastmaster", with the ability to charm redcon pets, and maybe some decent debuffs.
Chain, and Spear spec. 1,5 spec points.
For Midgard.
vavires said:they can load up to 4 , nice sarcasm
Frostor said:for alb : King's Dark Apprentice
only availble for Incunno
armor : chain
weaponry : polearms
abbility to dual wield polearms
Abbility to Crit 50% of there attacks for 2min but cant block/evade/parry and lose 10% af
Frostor said:for hib : Woodmaster
Abbility to Summon 5 yellow con trees wich agro randomly only to enemy players
Ashala said:the idea is funny but im afraid it would just be a alb version of warlock in melee range
lol someone been reading the new WARHAMMER FANTASY ROLE PLAYING GAME MANUAL.........Aspher said:Was thinking of a range of light tanks, here's what i came up with:
Mid: Pitfighter PITFIGHTER/SLAYER
Class playable by; trolls, dwarfs, norse and kobolds, valkyns
Light armor proficiency
evade4
fast reflexes - parrying enhancement
scarred body - innate bonus to hitpoints and melee resists
magic intolerance - innate vulnerability to all magic damage
melee expert - castable effect on self which offers chance on high DD proc
stoicity - 25% timer decrease on negative effects
weapon proficiency
Dual wield
axe/sword/blunt/spear
shield
parry
chains (dual/single wieldable chains)
Hib: Battledancer WARDANCER
playable by: Elves, sylvans
Light armor proficiency
evade5
counterstrike (single handed counter attack after each succesfull parry)
protective tattoos (passive ability which rarely procs and which negates melee damage)
magically tolerant (innate extra resistances to magic)
weapon proficiency:
celtic dual
blades/pierce
celtic spear
Specline:
Battledancing: (noninterruptable instant which can be cast during combat, only 1 of these dances can be switched on at the same time, also drains power when switched on)
-fury of fire: higher chance on critical hit (stacks with MOP)
-wrath of the wind: parrying enhancement
-prison of the forest: high chance to proc a pbaoe root spell
alb: Venator HIGHWAYMAN/OUTLAW
playable by: briton, saracen
armor proficiency:
Light armor
evade5
fatal strike - innate increased chance to critical hit (stacks with MOP)
grudge - player chooses a race at trainer and gets a bonus to all melee resists vs this race
magical mask (all venators wear a facemask/ just like vamps become pale after they become vamps) - innate extra resistances to magic
prevent flight - root which procs every now and when opponent has its back turned to you
weapon proficiency:
dual wield
short sword(offhanders)
shield
spec line:
Cunning tactics:
-Fade: low level group stealth which dissapears when a player moves (like the nightshade ml ability) with recast timer of 1 minute or so
-Fear: instant which debuffs dex/quickness and drains endurance
-Flare: instant that interrupts (recast timer on 30 seconds)
Infanity said:And would make most other melee classes pointless.
Merc can dualwield,
Arms can wield pole.
Having both is like you say "a warlock in melee range"
Kerith said:Albion-
Witch (female only) - avalonian, briton, iconnu :
has access to the dark arts of witchcraft, using them to inflict poisons and banes upon their enemies, causing weakness and vulnerability to certain attacks, also has access to familiars to do their bidding.
Armour - Cloth
Weapons - Staves, Daggers, Shield(class specific embalmed zombie / demon / gargoyle / human heads)
possible spell lines - Necormancy, Witchcraft, Conjuring
spell ideas:
Poison Dagger - Witchcraft (damage: matter, self buff, instant cast, 30 second duration, 3minute RUT)- imbues a bladed weapon with an inflicting poison which causes enemy targets to fumble attacks/spells (weapon skill based on spell line the spell is in, not weapon proficiency/strength)
sub spell: damage over time 100 damage per tick
Lucifer's Ebb - Conjuring (damage: heat, 3 second cast speed, 1500 range, costs 100 power)- Engulfs a target in searing flames causing Direct Damage(300), and then a short scaling damage over time spell, first tick 50 dmg, second 100, third 200 (DoT stacks if multiple 'Lucifer's Ebb's are in effect)
sub spell: 40% snare, duration 10 seconds
Gathering Dark - Necromancy (damage: spirit, duration 20 seconds, cast speed 4 seconds, range 750) Curses an enemy corpse making it incapable of ressurection while the spell is in effect (spirit resists of target taken into account)
sub spell: debuff to matter and spirit for 30 seconds after a target is ressurected (providing primary Gathering Dark spell isn't in effect): duration 1minute after Gathering Dark has faded
Kerith said:Albion -
Tainted - All races
These 'creatures' were once soldies in arthurs legions, but taken by howling beasts under the moon and mutilated. they returned as savage wolfen packs, during the day seemingly normal men & women, but at night transformed into hideous snarling beasts.
Armour - Studded
Weapons - Slashing weapons, Shield (between 8:00 - 20:00 game time), natural weaponry: Claws, Teeth (between 20:00 - 8:00 game time)
possible spec lines - Slash, Dual wield, Two Hand, Lycanthropy
stats increase like a vampiirs, but only if the character is specced in lycanthropy
spell/style ideas:
Maul - Lycanthropy, target is savagly attacked by the beast of the moon,
endurace cost - low
damage - high
Gaping Maw - Lycanthropy, the great hulking creature opens its drooling maw to reveal rows of glistening teeth
instant cast debuff
duration 15 seconds
RUT 3 minutes
target effect - Fear/Panic(target is overcome with fear and suffers penalty of 50% fumble to all spells/attacks)
Glow of the moon - Lycanthropy, inflicts a vile poison setting in the change of the wolf in its victim
offensive proc
instant cast
duration 30 seconds
RUT 3 minutes
target effect - Infliction (target is set down the path of becoming a lycanthrope and suffers a 25% penatly to all stats)
Illusion - target is transformed into a hybrid snarling beast
Agrigo said:I reckon a cross between a Runemaster nad a Shadowblade
EG : pa , creeping death , bolt 1 , bolt 2 , dd , stunning stab
This prob dosn't add much to the thread but would r0x
Martok said:sumones been playing freeshards, there is a class like this on dream PVP on the DoL servers called a squire, one that is a hero crossed with skald, and another one cleric/heretic/pally/merc all in 1