The 2 minstrels!

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si1verwolf

Guest
The balancing of classes has been wrong for a while across the board, and it's become far too messy to easily solve.

The one thing I wanted to say was Mincers are almost unbeatable in 1vs1 RvR situation... not because you can't hit them or damage them, or purge their effects etc... it's because they bugger off using SoS as soon as it becomes clear that they will lose... That's a win / not lose situation.

Everything else discussed above I can't comment further as I don't know enough about the various realm's classes or abilities etc.

Edit - I meant to say sincere "Congratulations" on the keep take though!
 
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old.Morchaoron

Guest
Originally posted by si1verwolf

The one thing I wanted to say was Mincers are almost unbeatable in 1vs1 RvR situation... not because you can't hit them or damage them, or purge their effects etc... it's because they bugger off using SoS as soon as it becomes clear that they will lose... That's a win / not lose situation.

then what is this the hunter has?

Speed (Burst)
The movement speed of the caster is increased for a short duration. Does not work in combat.
6 Speed of Prey Self 0s/20s/10m 135% speed 10 power
16 Speed of Quarry Self 0s/30s/10m 150% speed 26 power
25 Speed of the Chased Self 0s/40s/10m 165% speed 40 power
34 Speed of the Pursued Self 0s/50s/10m 180% speed 56 power
43 Speed of the Hunted Self 0s/1m/10m 195% speed 72 power


and what about the ranger?

Speed (Burst)
The movement speed of the caster is increased for a short duration. Does not work in combat.
9 Forest Shadow Self 0s/20s/10m 135% speed 16 power
16 Greater Forest Shadow Self 0s/25s/10m 150% speed 26 power
25 Forest Spirit Self 0s/35s/10m 165% speed 40 power
34 Greater Forest Spirit Self 0s/45s/10m 180% speed 56 power
43 Forest Phantom Self 0s/50s/10m 195% speed 72 power


we have to waste 10 realmskillpoints on sos with a 30 minute recast timer...
 
M

Melachi-

Guest
Originally posted by old.Morchaoron
then what is this the hunter has?

Speed (Burst)
The movement speed of the caster is increased for a short duration. Does not work in combat.
6 Speed of Prey Self 0s/20s/10m 135% speed 10 power
16 Speed of Quarry Self 0s/30s/10m 150% speed 26 power
25 Speed of the Chased Self 0s/40s/10m 165% speed 40 power
34 Speed of the Pursued Self 0s/50s/10m 180% speed 56 power
43 Speed of the Hunted Self 0s/1m/10m 195% speed 72 power


and what about the ranger?

Speed (Burst)
The movement speed of the caster is increased for a short duration. Does not work in combat.
9 Forest Shadow Self 0s/20s/10m 135% speed 16 power
16 Greater Forest Shadow Self 0s/25s/10m 150% speed 26 power
25 Forest Spirit Self 0s/35s/10m 165% speed 40 power
34 Greater Forest Spirit Self 0s/45s/10m 180% speed 56 power
43 Forest Phantom Self 0s/50s/10m 195% speed 72 power


we have to waste 10 realmskillpoints on sos with a 30 minute recast timer...

not that im argueing which is better or more viable, but there is one majord difirence, if you DD a ranger or hunter, or even if a dot proc ticks, that speed burst is gone immediately.
 
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old.Morchaoron

Guest
Originally posted by Melachi-
not that im argueing which is better or more viable, but there is one majord difirence, if you DD a ranger or hunter, or even if a dot proc ticks, that speed burst is gone immediately.

not only do they use it to escape, but when you try to escape yourself they will be near you very quickly with mach 5, out of all the hunters/rangers i fought with my 3 classes they get away with it with more then 50% of the time, and it resets 20 mins faster, which makes it less reliable then sos in general but still relatively useful since they can use it more often, very annoying....
 
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Aule Valar

Guest
Originally posted by Thorgald
someone said that without stealth minstrels will be totally useless, exactly why would they be so useless without stealth? only thing that would differ would be that ud be more like the other 2 realms speed classes. and dont talk about shitty defence. a skald have just as shitty defence as a minstrel do, if not less (no ablative chant on the skald) ok sure, skalds can use 2 handed weapons and have a damage add, but that isnt a good enuff excuse to compare with as a skald rarly specc very high in their weapon, and if they by any chance DO specc 50 weapon then they got extreamly crappy DD's.

any skald with less than 44 weapon this patch needs to be shot
and imo theres no reason at all to go lower than 46 weapon
 
H

Huntingtons

Guest
you need to compare the class with the others realm qual class (as reaver is our Savage, compare them) and such...
 
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si1verwolf

Guest
I was only saying from the point of view of a warrior that when I come up against a mincer in solo unbuffed RvR combat (which is next to never these days but no matter!) I find I get stealth-mezzed and beaten up a bit... Then I find a whole suite of effects on me which I purge, then find a short while later I have to use IP. I start turning the tide against the attacker blocking and striking back... and just when things are looking better for me the git scarpers using SOS... I'm left with no RP's and having to wait for two 30 minute timers to come back... I was just trying to get across the frustration of this ability, when combined with stealth, mez, chain, shield etc...

But then again by this time I've been jumped by a trio of stealthers anyway... :p
 
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old.Morchaoron

Guest
rangers can do exactly the same, (especially vs a warrior since he cant insta them anyway) and come back 10 mins later and do it again if he wants to, since the warrior wont have his ra's back yet
 
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ormorof

Guest
also comparing savages to minstrels is silly, since savages are getting nerfed anyway, and mid as a melee realm? no more than alb tbh, only "overpowered" (if you can call it that) tank left in mid would be the warrior :p

but tbh minstrels are rubbish in 1vs1 situations, krill isnt the only thane to have killed them! :clap:

Originally posted by old.Morchaoron

like i said before, we will be a gimp bard with a instant stun and only 2 specs: your weapon specline (either thrust or slash), and the song/ghetto line ;)

you say if minstrels loose stealth they will become a poor 2 spec class? take a look at skalds for a minute now, the supposed mid equivelant, i see weapon spec and battlesong spec......
 
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old.Morchaoron

Guest
Originally posted by ormorof


you say if minstrels loose stealth they will become a poor 2 spec class? take a look at skalds for a minute now, the supposed mid equivelant, i see weapon spec and battlesong spec......

at least they have the 'viking' baseclass, skald is treated as a fighter, has parry + uses the hybrid damage table, we use the rogue one and skald isnt bothered by the extremely useless small shield), at least skalds add melee damage to a group, which is very nice with all those savage assist trains you have
 
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Derric

Guest
I think it's silly that when people compare classes they look at how good the other realm's equivalent would do in a duel against eachother,that's not really what the game is about.
Look at how useful the class is doing it's task instead.
When it comes to skalds I'd say they're pretty ok when they do what they can../assist,interrupt,snare,dmg add etc. o0
 
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Evilgenius

Guest
Originally posted by SoulFly Amarok
Hehe. Whining about minstrel again are we? Now let's see:

Mincer and infil, albs best classses.

Others are pure shitness when compared to mid/hib equivalents and albs need RA's to win is just shit ^^

So please, when you have your facts straight, come back and whine then.

ALB: Stealth
HIB: Magic
MID: Melee

Does that mean theres stealth relics out there ? I reckon there are stealth relics it's just nobody can find them. :)
 
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Maeloch

Guest
Nice one. Did same with hild with light menta, mana menta and warden a while back, but was 3 so i guess you win...

Two buffed frost stallions imho. :)

Mael, 50th menta.
 
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old.tuppe

Guest
Originally posted by old.Morchaoron
at least they have the 'viking' baseclass, skald is treated as a fighter, has parry + uses the hybrid damage table, we use the rogue one and skald isnt bothered by the extremely useless small shield), at least skalds add melee damage to a group, which is very nice with all those savage assist trains you have

and how many exact trains there is in mids? look own realm. there is same ammount or even more /stick /assist ma trains.

mids backbone is good healer, and several these in good group.
sadly pac healer is one of most nerfed class in daoc, baod, sos, demezz chant, dets, resists, sc armours, group purge etc
 
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Derric

Guest
Originally posted by horil
You know what he means or just trying to be smart ass? ;)

The second. :(
But..not only pac healers suffers from det,resists,sc armours etc. o0
 
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Jaem

Guest
Last time I checked, SB has equal or more hp to a skald (yes I know they get alil fixing in a patch coming, but we ain't playing in 1.65 yet)
 
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Zebolt

Guest
Originally posted by old.Morchaoron
we had pets yes, but we did it with only 2 player characthers, if we had 4 characther we would have done it without breaking a sweat ;)

a single bd is still called a soloer aswell right? or are 2bds 1fg? :rolleyes:

like a bds pets & lifedrain
like a savages damage
like a paladins survivability
is charm one of our class abilities
eey, you took that too seriously :p

Well done, but I wonder why ministrels got climb tho when only one stealther class in the other realms can climb ^^
 

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