The things are going to win because there aren't enough clues as to who's infected, so it's becomes a game of random tests and hoping to get lucky.
I like it. A lot. I'm thinking one main thing, who chooses who to infect, and baby things who only know the main thing.
So, the questions that spring to mind are :
Does infection stop when Daddy Thing is killed?
Would it work better as a chain, so you get the thing plague, pass it on, etc? Would this then end infection if you killed the fresh thing?
Does this leave a place for further roles?
:
Does infection stop when Daddy Thing is killed?
Would it work better as a chain, so you get the thing plague, pass it on, etc? Would this then end infection if you killed the fresh thing?
Does this leave a place for further roles?
Daddy thing could have two lives, first test reveals nothing but neuters it and no more procreation perhaps? Second test kills.
youngest Thing infects, Daddy thing creates a new thing if youngest thing dies. if Daddy thing dies, oldest surviving Thing becomes daddy?
This could potentially eliminate inter-Thing communication btw.
It was a bit of a trial game, and then I went on holiday. I'm still not totally sure how I'm going to run the next one, I'm waiting on feedback from the current game.
Tbh, the mechanic works a bit better than Werewolf, since people are less likely to die early on. I might stick with it for a while and try to refine it.
Current ideas
- Two phase game, recruitment then killing
- 11 players
- Seer/doctor roles
plightstar is officially more of a muppet than jup after todays post