censi
Can't get enough of FH
- Joined
- Jan 18, 2004
- Messages
- 4,632
pinched from vn
Dont know which classes gonna be able to pick from which subclass lines yet.
but food for thought
im kind of looking at the below ones particulary.
Health transfer
Lifetap
Heal
Resistances : Body/Spirit/Energy
Resistances : Heat/Cold/Matter
Resistances : Melee
Parry buff I
Parry buff II
Evade buff I
Evade buff II
Self and temporary Toughness buff ( RA-like, +max HP ? )
Self and temporary ABS buff
Health transfer
Lifetap
AE Disease
--------------
Support :
Minor Heal
Heal
Health Regen
Cure Poison
Cure Disease
Minor baseline AF
Minor baseline Dex
Minor baseline Str
Minor baseline Con
Minor spec Str/Con
Minor spec Dex/Qui
Minor (spec) Acuity
Group Heal I
Group Heal II
Resistances : Body/Spirit/Energy
Resistances : Heat/Cold/Matter
Resistances : Melee
Self buffs :
Damage Shield I
Damage Shield II
Self Heal over Time I
Self Heal over Time II
Self Str buff
Self Dex buff
(seems to be no Self Con buff)
Self Str/Con buff
Self Dex/Qui buff
Self AF buff (base or spec?)
Self Melee Haste
Fighters :
Parry buff I
Parry buff II
Minor self Damage Add (frenchs are not sure)
Self and temporary AF buff
Self and temporary End regen buff ( OF RA-like ? )
Self and temporary Determination buff ( RA-like )
Self and temporary Toughness buff ( RA-like, +max HP ? )
Self and temporary ABS buff
Rogues :
Evade buff I
Evade buff II
Safe Fall I
Body resistance buff, non-personal.
Damage Spells :
Fire :
DD I
DD II
AE DD I
AE DD II
Bolt
Cold :
DD I
DD II
DD +resist debuff I
DD +resist debuff II
AE DD I
AE DD II
DD +snare
AE DD +snare
PBAE DD
Bolt
Spirit :
DD I
DD II
DD +snare
AE DD +snare
PBAE DD
Matter :
DD I
DD II
GTAE DD
DoT I
DoT II
DoT I, Stacking
DoT II, Stacking
AE DoT I
AE DoT II
PBAE DoT
DD +snare I
DD +snare II
AE DD +snare I
AE DD +snare II
PBAE DD
Body :
DD I
DD II
DD +snare
AE DD
DD +resist debuff
AE DD +resist debuff
Life :
Health transfer
Lifetap
Energy :
DD I
DD +snare
AE DD +snare
GTAE DD
PBAE DD
DoT I
DoT II
AE DoT I
AE DoT II
Suppression :
Single Dex debuff
Single Str debuff
Single Dex/Qui debuff
Single Str/Con debuff
AE Dex/Qui debuff
AE Str/Con debuff
Damage adds :
Damage Add I, non-personal
Damage Add II, non-personal
Damage Shield I, non-personal
Diseases :
Disease
AE Disease
Weapons :
Realm-based, allows :
1h sword
2h sword
1h axe
2h axe
1h hammer
2h hammer
Spears
Staves ('fighting staves')
Claws ( expect H2H, not vampiir, which are spells )
Flexibles
Dont know which classes gonna be able to pick from which subclass lines yet.
but food for thought
im kind of looking at the below ones particulary.
Health transfer
Lifetap
Heal
Resistances : Body/Spirit/Energy
Resistances : Heat/Cold/Matter
Resistances : Melee
Parry buff I
Parry buff II
Evade buff I
Evade buff II
Self and temporary Toughness buff ( RA-like, +max HP ? )
Self and temporary ABS buff
Health transfer
Lifetap
AE Disease
--------------
Support :
Minor Heal
Heal
Health Regen
Cure Poison
Cure Disease
Minor baseline AF
Minor baseline Dex
Minor baseline Str
Minor baseline Con
Minor spec Str/Con
Minor spec Dex/Qui
Minor (spec) Acuity
Group Heal I
Group Heal II
Resistances : Body/Spirit/Energy
Resistances : Heat/Cold/Matter
Resistances : Melee
Self buffs :
Damage Shield I
Damage Shield II
Self Heal over Time I
Self Heal over Time II
Self Str buff
Self Dex buff
(seems to be no Self Con buff)
Self Str/Con buff
Self Dex/Qui buff
Self AF buff (base or spec?)
Self Melee Haste
Fighters :
Parry buff I
Parry buff II
Minor self Damage Add (frenchs are not sure)
Self and temporary AF buff
Self and temporary End regen buff ( OF RA-like ? )
Self and temporary Determination buff ( RA-like )
Self and temporary Toughness buff ( RA-like, +max HP ? )
Self and temporary ABS buff
Rogues :
Evade buff I
Evade buff II
Safe Fall I
Body resistance buff, non-personal.
Damage Spells :
Fire :
DD I
DD II
AE DD I
AE DD II
Bolt
Cold :
DD I
DD II
DD +resist debuff I
DD +resist debuff II
AE DD I
AE DD II
DD +snare
AE DD +snare
PBAE DD
Bolt
Spirit :
DD I
DD II
DD +snare
AE DD +snare
PBAE DD
Matter :
DD I
DD II
GTAE DD
DoT I
DoT II
DoT I, Stacking
DoT II, Stacking
AE DoT I
AE DoT II
PBAE DoT
DD +snare I
DD +snare II
AE DD +snare I
AE DD +snare II
PBAE DD
Body :
DD I
DD II
DD +snare
AE DD
DD +resist debuff
AE DD +resist debuff
Life :
Health transfer
Lifetap
Energy :
DD I
DD +snare
AE DD +snare
GTAE DD
PBAE DD
DoT I
DoT II
AE DoT I
AE DoT II
Suppression :
Single Dex debuff
Single Str debuff
Single Dex/Qui debuff
Single Str/Con debuff
AE Dex/Qui debuff
AE Str/Con debuff
Damage adds :
Damage Add I, non-personal
Damage Add II, non-personal
Damage Shield I, non-personal
Diseases :
Disease
AE Disease
Weapons :
Realm-based, allows :
1h sword
2h sword
1h axe
2h axe
1h hammer
2h hammer
Spears
Staves ('fighting staves')
Claws ( expect H2H, not vampiir, which are spells )
Flexibles